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To generate the script, use s_bonusStatStringTags, BONUS_STAT_START, and BONUS_STAT_MAX from the client source tree (probably available in WoW/Source/Ui/GameUI.cpp but I can't be sure). If s_bonusStatStringTags is defined by brace initialization, you can probably copy-paste that and adjust the indexing at line 85 to read local mod = bonusStats[i + 1]. The script also requires Interface/FrameXML/GlobalStrings.lua from the appropriate localized client data directory to be present in the same directory when ran. From there it's just a matter of running the script and converting the tsv output to whatever format you wanna consume.
Documentation sample
Item Bonus Stats
The item bonus stats data API provides a mapping from bonusStat id to name.
Data generation
To generate the script, use
s_bonusStatStringTags
,BONUS_STAT_START
, andBONUS_STAT_MAX
from the client source tree (probably available inWoW/Source/Ui/GameUI.cpp
but I can't be sure). Ifs_bonusStatStringTags
is defined by brace initialization, you can probably copy-paste that and adjust the indexing at line 85 to readlocal mod = bonusStats[i + 1]
. The script also requiresInterface/FrameXML/GlobalStrings.lua
from the appropriate localized client data directory to be present in the same directory when ran. From there it's just a matter of running the script and converting the tsv output to whatever format you wanna consume.Documentation sample
Item Bonus Stats
The item bonus stats data API provides a mapping from bonusStat id to name.
URL:
/api/wow/data/item/bonusStats
Example Data
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