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Patterns are automatically resized to fit the height of the fixture. Unfortunately the way this is implemented is not consistent. To repeat:
Should probably implement a better scene configuration tool to really fix this
The text was updated successfully, but these errors were encountered:
The scaling is indeed implemented through different paths.
The resize that occurs when loading a new pattern is handled through pattern::load():
PatternPaint/src/libblinky/pattern.cpp
Line 66 in 8a51d0f
The reisze that occurs through changing a scene is handled through Pattern::sresize():
PatternPaint/src/app/gui/mainwindow.cpp
Line 864 in 8a51d0f
Line 191 in 8a51d0f
Unfortunately, the 'scale' parameter is not implemented, so that's probably where to start.
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Patterns are automatically resized to fit the height of the fixture. Unfortunately the way this is implemented is not consistent. To repeat:
Should probably implement a better scene configuration tool to really fix this
The text was updated successfully, but these errors were encountered: