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DXT5nm probably isn't used much anymore, but setting the red channel to 255 instead of 0 lets you use it interchangeably with DXT1, or BC5, or whatever in the same shader. Like this:
DXT5nm probably isn't used much anymore, but setting the red channel to 255 instead of 0 lets you use it interchangeably with DXT1, or BC5, or whatever in the same shader. Like this:
normal.x = tex.x * tex.a;
normal.y = tex.y;
normal.z = sqrt(1 - normal.x * normal.x - normal.y * normal.y);
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