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main.cpp
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#include <SFML/Graphics.hpp>
#include <iostream>
#include <iomanip>
#include <cmath>
#include <math.h>
#define WIDTH 900
#define HEIGTH 900
#define GRIDSIZE 16
#define CELLSIZE 9
int random(int min, int max)
{
return rand() % (max - min + 1) + min;
}
class cell
{
public:
sf::Vector2f pos;
int nPossib = 16;
int id;
std::array<int, 16> possibId = {1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15, -1};
std::array<int, 16> possibleCellsUp;
std::array<int, 16> possibleCellsDown;
std::array<int, 16> possibleCellsLeft;
std::array<int, 16> possibleCellsRight;
//variable to store path to image
std::string imgPath;
cell()
{
pos.x = 0;
pos.y = 0;
};
};
void drawGrid(sf::RenderWindow &window, cell grid[GRIDSIZE][GRIDSIZE])
{
for (int i = 0; i < GRIDSIZE; i++)
{
for (int j = 0; j < GRIDSIZE; j++)
{
//display img
sf::Sprite sprite;
sf::Texture texture;
texture.loadFromFile(grid[i][j].imgPath);
sprite.setTexture(texture);
sprite.setPosition(grid[i][j].pos);
window.draw(sprite);
//print npossib of each cell
//std::cout << std::setw(2) << grid[i][j].nPossib << " ";
}
//std::cout << std::endl;
}
//std::cout << std::endl;
}
void printGridId(cell grid[GRIDSIZE][GRIDSIZE])
{
for (int i = 0; i < GRIDSIZE; i++)
{
for (int j = 0; j < GRIDSIZE; j++)
{
std::cout << std::setw(2) << grid[i][j].id << " ";
}
std::cout << std::endl;
}
std::cout << std::endl;
}
void printGridNpossib(cell grid[GRIDSIZE][GRIDSIZE])
{
for (int i = 0; i < GRIDSIZE; i++)
{
for (int j = 0; j < GRIDSIZE; j++)
{
std::cout << std::setw(2) << grid[j][i].nPossib << " ";
}
std::cout << std::endl;
}
std::cout << std::endl;
}
int lowestNPossib (cell grid[GRIDSIZE][GRIDSIZE])
{
int min = 16;
for (int i = 0; i < GRIDSIZE; i++)
{
for (int j = 0; j < GRIDSIZE; j++)
{
if (grid[i][j].nPossib < min && grid[i][j].nPossib != 0)
{
min = grid[i][j].nPossib;
}
}
}
return min;
}
sf::Vector2i randomLowestCell (cell grid[GRIDSIZE][GRIDSIZE])
{
sf::Vector2i pos;
int min = lowestNPossib(grid);
int n = 0;
//*Aleatoriza uma celula qualquer, mas se ela não for uma das com menor nPossib, ele aleatoriza de novo
while (n != min)
{
pos.x = random(0, GRIDSIZE - 1);
pos.y = random(0, GRIDSIZE - 1);
n = grid[pos.x][pos.y].nPossib;
}
return pos;
}
void changeCellId(cell grid[GRIDSIZE][GRIDSIZE], sf::Vector2i pos, int id)
{
grid[pos.x][pos.y].id = id;
grid[pos.x][pos.y].imgPath = "img/" + std::to_string(id) + ".png";
/*baixo vazio = 0, 2, 3, 4, 8, 9, 10,14,-1,-1,-1,-1,-1,-1,-1,-1
esquerda vazio = 0, 1, 3, 4, 6, 7, 10,13,-1,-1,-1,-1,-1,-1,-1,-1
direita vazio = 0, 1, 2, 3, 5, 6, 8, 11,-1,-1,-1,-1,-1,-1,-1,-1
cima vazio = 0, 1, 2, 4, 5, 7, 9, 12,-1,-1,-1,-1,-1,-1,-1,-1
baixo preenchido = 1, 5, 6, 7, 11,12,13,15,-1,-1,-1,-1,-1,-1,-1,-1
esquerda preenchido = 2, 5, 8, 9, 11,12,14,15,-1,-1,-1,-1,-1,-1,-1,-1
direita preenchido = 4, 7, 9, 10,12,13,14,15,-1,-1,-1,-1,-1,-1,-1,-1
cima preenchido = 3, 6, 8, 10,11,13,14,15,-1,-1,-1,-1,-1,-1,-1,-1
*/
switch (id)
{
case 0:
grid[pos.x][pos.y].nPossib = 0;
grid[pos.x][pos.y].possibleCellsDown = {0,2,3,4,8,9,10,14,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsLeft = {0,1,3,4,6,7,10,13,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsRight = {0,1,2,3,5,6,8,11,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsUp = {0,1,2,4,5,7,9,12,-1,-1,-1,-1,-1,-1,-1,-1};
break;
case 1:
grid[pos.x][pos.y].nPossib = 0;
grid[pos.x][pos.y].possibleCellsDown = {0,2,3,4,8,9,10,14,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsLeft = {0,1,3,4,6,7,10,13,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsRight = {0,1,2,3,5,6,8,11,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsUp = {3,6,8,10,11,13,14,15,-1,-1,-1,-1,-1,-1,-1,-1};
break;
case 2:
grid[pos.x][pos.y].nPossib = 0;
grid[pos.x][pos.y].possibleCellsDown = {0, 2, 3, 4, 8, 9, 10,14,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsLeft = {0, 1, 3, 4, 6, 7, 10,13,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsRight = {4, 7, 9, 10,12,13,14,15,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsUp = {0, 1, 2, 4, 5, 7, 9, 12,-1,-1,-1,-1,-1,-1,-1,-1};
break;
case 3:
grid[pos.x][pos.y].nPossib = 0;
grid[pos.x][pos.y].possibleCellsDown = {1, 5, 6, 7, 11,12,13,15,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsLeft = {0, 1, 3, 4, 6, 7, 10,13,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsRight = {0, 1, 2, 3, 5, 6, 8, 11,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsUp = {0, 1, 2, 4, 5, 7, 9, 12,-1,-1,-1,-1,-1,-1,-1,-1};
break;
case 4:
grid[pos.x][pos.y].nPossib = 0;
grid[pos.x][pos.y].possibleCellsDown = {0, 2, 3, 4, 8, 9, 10,14,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsLeft = {2, 5, 8, 9, 11,12,14,15,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsRight = {0, 1, 2, 3, 5, 6, 8, 11,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsUp = {0, 1, 2, 4, 5, 7, 9, 12,-1,-1,-1,-1,-1,-1,-1,-1};
break;
case 5:
grid[pos.x][pos.y].nPossib = 0;
grid[pos.x][pos.y].possibleCellsDown = {0, 2, 3, 4, 8, 9, 10,14,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsLeft = {0, 1, 3, 4, 6, 7, 10,13,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsRight = {4, 7, 9, 10,12,13,14,15,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsUp = {3, 6, 8, 10,11,13,14,15,-1,-1,-1,-1,-1,-1,-1,-1};
break;
case 6:
grid[pos.x][pos.y].nPossib = 0;
grid[pos.x][pos.y].possibleCellsDown = {1, 5, 6, 7, 11,12,13,15,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsLeft = {0, 1, 3, 4, 6, 7, 10,13,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsRight = {0, 1, 2, 3, 5, 6, 8, 11,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsUp = {3, 6, 8, 10,11,13,14,15,-1,-1,-1,-1,-1,-1,-1,-1};
break;
case 7:
grid[pos.x][pos.y].nPossib = 0;
grid[pos.x][pos.y].possibleCellsDown = {0, 2, 3, 4, 8, 9, 10,14,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsLeft = {2, 5, 8, 9, 11,12,14,15,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsRight = {0, 1, 2, 3, 5, 6, 8, 11,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsUp = {3, 6, 8, 10,11,13,14,15,-1,-1,-1,-1,-1,-1,-1,-1};
break;
case 8:
grid[pos.x][pos.y].nPossib = 0;
grid[pos.x][pos.y].possibleCellsDown = {1, 5, 6, 7, 11,12,13,15,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsLeft = {0, 1, 3, 4, 6, 7, 10,13,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsRight = {4, 7, 9, 10,12,13,14,15,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsUp = {0, 1, 2, 4, 5, 7, 9, 12,-1,-1,-1,-1,-1,-1,-1,-1};
break;
case 9:
grid[pos.x][pos.y].nPossib = 0;
grid[pos.x][pos.y].possibleCellsDown = {0, 2, 3, 4, 8, 9, 10,14,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsLeft = {2, 5, 8, 9, 11,12,14,15,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsRight = {4, 7, 9, 10,12,13,14,15,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsUp = {0, 1, 2, 4, 5, 7, 9, 12,-1,-1,-1,-1,-1,-1,-1,-1};
break;
case 10:
grid[pos.x][pos.y].nPossib = 0;
grid[pos.x][pos.y].possibleCellsDown = {1, 5, 6, 7, 11,12,13,15,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsLeft = {2, 5, 8, 9, 11,12,14,15,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsRight = {0, 1, 2, 3, 5, 6, 8, 11,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsUp = {0, 1, 2, 4, 5, 7, 9, 12,-1,-1,-1,-1,-1,-1,-1,-1};
break;
case 11:
grid[pos.x][pos.y].nPossib = 0;
grid[pos.x][pos.y].possibleCellsDown = {1, 5, 6, 7, 11,12,13,15,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsLeft = {0, 1, 3, 4, 6, 7, 10,13,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsRight = {4, 7, 9, 10,12,13,14,15,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsUp = {3, 6, 8, 10,11,13,14,15,-1,-1,-1,-1,-1,-1,-1,-1};
break;
case 12:
grid[pos.x][pos.y].nPossib = 0;
grid[pos.x][pos.y].possibleCellsDown = {0, 2, 3, 4, 8, 9, 10,14,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsLeft = {2, 5, 8, 9, 11,12,14,15,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsRight = {4, 7, 9, 10,12,13,14,15,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsUp = {3, 6, 8, 10,11,13,14,15,-1,-1,-1,-1,-1,-1,-1,-1};
break;
case 13:
grid[pos.x][pos.y].nPossib = 0;
grid[pos.x][pos.y].possibleCellsDown = {1, 5, 6, 7, 11,12,13,15,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsLeft = {2, 5, 8, 9, 11,12,14,15,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsRight = {0, 1, 2, 3, 5, 6, 8, 11,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsUp = {3, 6, 8, 10,11,13,14,15,-1,-1,-1,-1,-1,-1,-1,-1};
break;
case 14:
grid[pos.x][pos.y].nPossib = 0;
grid[pos.x][pos.y].possibleCellsDown = {1, 5, 6, 7, 11,12,13,15,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsLeft = {2, 5, 8, 9, 11,12,14,15,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsRight = {4, 7, 9, 10,12,13,14,15,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsUp = {0, 1, 2, 4, 5, 7, 9, 12,-1,-1,-1,-1,-1,-1,-1,-1};
break;
case 15:
grid[pos.x][pos.y].nPossib = 0;
grid[pos.x][pos.y].possibleCellsDown = {1, 5, 6, 7, 11,12,13,15,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsLeft = {2, 5, 8, 9, 11,12,14,15,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsRight = {4, 7, 9, 10,12,13,14,15,-1,-1,-1,-1,-1,-1,-1,-1};
grid[pos.x][pos.y].possibleCellsUp = {3, 6, 8, 10,11,13,14,15,-1,-1,-1,-1,-1,-1,-1,-1};
break;
case 16:
grid[pos.x][pos.y].possibleCellsDown = {1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15, -1};
grid[pos.x][pos.y].possibleCellsLeft = {1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15, -1};
grid[pos.x][pos.y].possibleCellsRight = {1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15, -1};
grid[pos.x][pos.y].possibleCellsUp = {1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15, -1};
break;
}
}
void atualizaNPossib(cell grid[GRIDSIZE][GRIDSIZE])
{
for (int x = 0; x < GRIDSIZE; x++)
{
for (int y = 0; y < GRIDSIZE; y++)
{
//*checa se a celula de CIMA existe
if (y - 1 >= 0 && grid[x][y].id == 16)
{
for (int i = 0; i < 16; i++)
{
int existe = 0;
for (int j = 0; j < 16; j++)
{
if (grid[x][y - 1].possibleCellsDown[j] == grid[x][y].possibId[i])
{
existe = 1;
}
}
if (existe == 0)
{
grid[x][y].possibId[i] = -1;
}
}
}
//*checa se a celula de BAIXO existe
if (y + 1 < GRIDSIZE && grid[x][y].id == 16)
{
for (int i = 0; i < 16; i++)
{
int existe = 0;
for (int j = 0; j < 16; j++)
{
if (grid[x][y + 1].possibleCellsUp[j] == grid[x][y].possibId[i])
{
existe = 1;
}
}
if (existe == 0)
{
grid[x][y].possibId[i] = -1;
}
}
}
//*checa se a celula da ESQUERDA existe
if (x - 1 >= 0 && grid[x][y].id == 16)
{
for (int i = 0; i < 16; i++)
{
int existe = 0;
for (int j = 0; j < 16; j++)
{
if (grid[x - 1][y].possibleCellsRight[j] == grid[x][y].possibId[i])
{
existe = 1;
}
}
if (existe == 0)
{
grid[x][y].possibId[i] = -1;
}
}
}
//*checa se a celula da DIREITA existe
if (x + 1 < GRIDSIZE && grid[x][y].id == 16)
{
for (int i = 0; i < 16; i++)
{
int existe = 0;
for (int j = 0; j < 16; j++)
{
if (grid[x + 1][y].possibleCellsLeft[j] == grid[x][y].possibId[i])
{
existe = 1;
}
}
if (existe == 0)
{
grid[x][y].possibId[i] = -1;
}
}
}
//! atualiza o nPossib
int difID = 0;
for (int ID = 0; ID < 16; ID++)
{
if (grid[x][y].possibId[ID] != -1 && grid[x][y].id == 16)
{
difID++;
}
}
grid[x][y].nPossib = difID;
}
}
}
int main()
{
//*tela e view
sf::RenderWindow window(sf::VideoMode(WIDTH, HEIGTH), "SFML!", sf::Style::Close | sf::Style::Titlebar);
sf::View view(sf::Vector2f(GRIDSIZE * CELLSIZE / 2, GRIDSIZE * CELLSIZE / 2), sf::Vector2f(GRIDSIZE * CELLSIZE, GRIDSIZE * CELLSIZE));
window.setView(view);
//*cria a grid e aleatoriza uma celula para começar o algoritmo
cell grid[GRIDSIZE][GRIDSIZE];
for (int i = 0; i < GRIDSIZE; i++)
{
for (int j = 0; j < GRIDSIZE; j++)
{
grid[i][j].pos.x = i * (CELLSIZE + 0);//? 0 é o espaçamento entre as celulas
grid[i][j].pos.y = j * (CELLSIZE + 0);
changeCellId(grid, sf::Vector2i(i, j), 16);
}
}
// sf::Vector2i pos = randomLowestCell(grid);
sf::Vector2i pos = sf::Vector2i(4, 5);
changeCellId(grid, pos, random(1, 15));
atualizaNPossib(grid);
while (window.isOpen())//! cada iteração aqui é um frame
{
sf::Event evnt;
while (window.pollEvent(evnt))
{
switch (evnt.type)
{
case sf::Event::Closed:
window.close();
break;
}
}
//!codigo a ser executado todo frame
//* appl 500ms delay
//checks if there is any cell with id == 16
int n16 = 0;
for (int i = 0; i < GRIDSIZE; i++)
{
for (int j = 0; j < GRIDSIZE; j++)
{
if (grid[i][j].id == 16)
{
n16++;
i = GRIDSIZE;
j = GRIDSIZE;
}
}
}
if (n16 == 1)
{
sf::sleep(sf::milliseconds(125));
sf::Vector2i posLowest = randomLowestCell(grid);
//changes the lowest cell to a random id in its possibId
int changed = 0;
while(changed == 0)
{
int id = random(0, 15);
if (grid[posLowest.x][posLowest.y].possibId[id] != -1)
{
changeCellId(grid, posLowest, grid[posLowest.x][posLowest.y].possibId[id]);
changed = 1;
}
}
atualizaNPossib(grid);
}
//*clear the screen
window.clear();
//? render something on the screen
//*draw the grid
drawGrid(window, grid);
//? refresh the screen applying the changes
window.display();
}
return 0;
}