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Terrain Shader Tweaks #228

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RileyEv opened this issue Mar 6, 2020 · 5 comments
Open

Terrain Shader Tweaks #228

RileyEv opened this issue Mar 6, 2020 · 5 comments
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@RileyEv
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RileyEv commented Mar 6, 2020

  1. The terrain doesn't seem to be receiving shadows (is this fixable cause it's unlit??)
  2. The fresnel effect might not be enabled for some people unless the renderer has some settings on. For some reason Unity runs at the lowest possible settings if you don't enable something like MSAA (for me at least).

Originally posted by @liamdalg in #212 (comment)

@liamdalg
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liamdalg commented Mar 7, 2020

The fresnel effect bug only happens on my windows machine it seems, does it happen for anyone else?

@RileyEv
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RileyEv commented Mar 7, 2020

I can test on mine. What should I be looking for?

@liamdalg
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liamdalg commented Mar 7, 2020

Just in play mode the game is flat, has no poly shade effect on the terrain. If you go into resources > models I think and on the renderer, tick an option such as MSAA 4x then it looks fine again.

@RileyEv
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RileyEv commented Mar 7, 2020

Oh yeah I definitely don’t have a solid colour on the terrain

@liamdalg
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liamdalg commented Mar 7, 2020

Looks like it's just my windows pc then, guess we can ignore it

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