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Round 1 ended.
Eliminated Players: 2
Next num players 2.
Continuing the game...
Server: Destroyed player 2 due to disconnect (via elimination).
KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in<c79628fadf574d3a8feae0871fad28ef>:0 at Game.Entity.World.MovePlayer (System.Int32 playerID, Game.Entity.PlayerPosition playerPosition) [0x00006] in<10a9877c3a124d70a99c1d723d0d632c>:0 at Network.Events.ClientLocationUpdateEvent.UpdateLocation (Game.Entity.World world, System.Int32 playerID) [0x00008] in<10a9877c3a124d70a99c1d723d0d632c>:0 at Network.Server.Handle (Network.Events.ClientLocationUpdateEvent ev, Unity.Networking.Transport.NetworkConnection srcConnection) [0x0000e] in<10a9877c3a124d70a99c1d723d0d632c>:0 at Network.Events.ClientLocationUpdateEvent.Handle (Network.Server server, Unity.Networking.Transport.NetworkConnection connection) [0x00000] in<10a9877c3a124d70a99c1d723d0d632c>:0 at Network.Server.HandleEvent (Unity.Networking.Transport.NetworkConnection connection, Unity.Networking.Transport.NetworkEndPoint endpoint, Network.EventType eventType, Unity.Networking.Transport.DataStreamReader reader, Unity.Networking.Transport.DataStreamReader+Context& readerContext) [0x0006e] in<10a9877c3a124d70a99c1d723d0d632c>:0 at Network.Server.HandleNetworkEvents () [0x0018d] in<10a9877c3a124d70a99c1d723d0d632c>:0 at Game.Main.ServerGameLoop.Update () [0x00000] in<10a9877c3a124d70a99c1d723d0d632c>:0 at Game.Main.Game.Update () [0x000e4] in<10a9877c3a124d70a99c1d723d0d632c>:0
The text was updated successfully, but these errors were encountered:
Oh I think me and jack may have found this. The error depends on who actually disconnects. If its what I'm thinking of its to do with sending on fixed update a packet that was prepared in update and part way through that update the player is removed from the world
The text was updated successfully, but these errors were encountered: