@@ -29,13 +29,6 @@ general:
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# balance at the start of an island.
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starting-money : 10.0
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- # Use the control panel as the default display for /island
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- # /island will always create an island if one does not exist
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- # If the control panel is not used, then /island will teleport the player home
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- # Players can change this setting using /island cp on or /island cp off
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- # Changing this setting will only apply to new players.
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- use-control-panel : true
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-
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# ## Purge-related Settings ###
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purge :
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# Only islands below this level will be removed if they are abandoned and admins issue the purge command
@@ -170,86 +163,6 @@ world:
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end :
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generate : true
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islands : true
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-
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- # ## Entities-related Settings ###
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- entities :
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- # Sets the limit for number of entities that can spawn in a chunk in this world.
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- # Note: this does not limit the number of them, just how many spawn naturally.
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- # Note: If set to a negative number the world will use the server-wide spawn limit instead.
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- spawn-per-chunk :
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- # Limit monsters spawn
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- monsters : 100
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- # Limits animals spawn
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- animals : 15
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- # Limits water animals (Squid) spawn
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- water-animals : 15
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-
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- # General entity limiting
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- # Use this section to limit how many entities can be added to an island.
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- # 0 means the item will be blocked from placement completely.
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- # Uncomment to set the limit. The numbers are just suggested values.
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- # The limit is per-world, so a hopper limit of 30 means up to 30 in the overworld and
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- # up to 30 in the nether.
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- limits :
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- # Mobs, animals and other living entities
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- # BAT: 10
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- # BLAZE: 10
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- # BOAT: 10
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- # CAVE_SPIDER: 10
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- # CHICKEN: 10
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- # COW: 10
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- # CREEPER: 10
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- # DONKEY: 10
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- # ENDERMAN: 10
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- # HORSE: 10
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- # HUSK: 10
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- # IRON_GOLEM: 10
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- # LLAMA: 10
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- # MAGMA_CUBE: 10
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- # MULE: 10
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- # MUSHROOM_COW: 10
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- # OCELOT: 10
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- # PIG: 10
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- # PIG_ZOMBIE: 10
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- # POLAR_BEAR: 10
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- # RABBIT: 10
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- # SHEEP: 10
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- # SKELETON: 10
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- # SKELETON_HORSE: 10
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- # SLIME: 10
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- # SNOWMAN: 10
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- # SPIDER: 10
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- # SQUID: 10
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- # STRAY: 10
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- # WITCH: 10
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- # WITHER: 10
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- # WITHER_SKELETON: 10
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- # WOLF: 10
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- # ZOMBIE: 10
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- # ZOMBIE_HORSE: 10
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- # ZOMBIE_VILLAGER: 10
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- # These are the ONLY blocks that can be limited (because they are entities).
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- # BANNER: 20
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- # ITEM_FRAME: 30
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- # FURNACE: 10
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- # CHEST: 50
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- # TRAPPED_CHEST: 50
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- # ENDER_CHEST: 1
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- # JUKEBOX: 5
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- # DISPENSER: 5
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- # DROPPER: 5
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- # SIGN: 10
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- # MOB_SPAWNER: 10
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- # NOTE_BLOCK: 5
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- # ENCHANTMENT_TABLE: 5
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- # BEACON: 12
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- # SKULL: 50
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- # DAYLIGHT_DETECTOR: 10
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- HOPPER : 30
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- # REDSTONE_COMPARATOR: 30
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- # FLOWER_POT: 20
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- # PAINTING: 5
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- # ARMOR_STAND: 5
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# Disable redstone operation on islands unless a team member is online.
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# This may reduce lag but it can cause problems with visitors needing to use a redstone system.
@@ -282,13 +195,6 @@ island:
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# Permission size cannot be less than the default below.
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max-team-size : 4
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- # Ranks for players
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- # Pre-defined ranks are:
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- # Owner (1000), Member (700), Visitor (0) and Banned (-1)
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- # Rank names should be references to locale settings and must be in quotes
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- # like "ranks.coop".
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- " ranks.coop " : 100
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-
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# Default maximum number of homes a player can have. Min = 1
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# Accessed via sethome <number> or go <number>
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# Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
@@ -385,34 +291,7 @@ island:
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# Have player's respawn on their island if they die
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respawn-on-island : false
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-
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- # Only allow the island leader to coop players.
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- # Island members wont be able to coop other players.
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- only-leader-can-coop : false
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-
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- # Island and Team Chat
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- chat :
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- # Team Chat
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- # The prefix [Team Chat] that goes in front of team chats is in the locale files
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- team :
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- # This enables player to set is so their chat goes to their team mates only
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- # using the /island teamchat command.
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- use : true
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-
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- # Log all messages sent in TeamChats to console.
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- log : true
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-
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- # Set this to true will include trust players in the TeamChat.
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- include-trust : true
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-
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- # Set this to true will include coop players in the TeamChat.
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- include-coop : false
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-
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- # TODO
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- island :
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- use : true
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- log : true
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-
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+
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# Ask the player to confirm the command he is using by typing it again.
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# The "wait" value is the number of seconds to wait for confirmation.
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require-confirmation :
@@ -489,58 +368,10 @@ protection:
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# PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
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toggle-pvp-cooldown : 60
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-
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+
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# TODO
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flags : []
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- # ## Acid Settings ###
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- # Originally designed for AcidIsland, but can be used for BSkyBlock as well.
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- acid :
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- # Ops receive damage from acid (Set to true if you want Ops to play properly)
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- damage-op : false
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-
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- # Damage chickens in acid - true or false - chickens tend to go swimming...
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- damage-chickens : false
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-
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- damage :
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- # Water is acid
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- acid :
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- # Acid damage to player per second by being in acid if they have no armor on.
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- # A fully health player has 20 health points. Players will regen some health
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- # so the default will give players about 3 seconds to get out the acid
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- # 0 = no damage, 10 = default damage, 20 = instant death
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- player : 0
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-
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- # Damage that monsters will experience in acid.
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- monster : 0
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-
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- # Damage that animals will experience in acid.
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- animal : 0
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-
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- # Destroy items in water after this many seconds. Timing is variable and may occur
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- # up to 2x this time. If 0, items will not be removed. Acid damage does not need to
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- # be on for this setting to work. i.e., it'll work with water too.
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- # Items fizz when they are destroyed.
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- item : 0
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-
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- # Damage that rain does.
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- rain : 0
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-
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- # Damage type to apply in addition to acid damage
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- # Types can be : SLOW, SLOW_DIGGING, CONFUSION, BLINDNESS, HUNGER, WEAKNESS and POISON
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- # If you just want these to act, then make the acid damage 0 above
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- # Note - these are potion effects and so can be cured by milk
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- effects :
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- # - confusion
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-
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- # Armor protection
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- protection :
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- # Protect players from acid rain if they have a helmet on
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- helmet : false
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-
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- # Protect players from all acid if they have a full set of armor on
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- full-armor : false
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-
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# ## Schematics Settings ###
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schematics :
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# These are the default settings applied to the schematics
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