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scriptingwindow.h
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scriptingwindow.h
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#ifndef SCRIPTINGWINDOW_H
#define SCRIPTINGWINDOW_H
#include "scriptcontainer.h"
#include "can_structs.h"
#include "connections/canconnection.h"
#include "jsedit.h"
#include <QDialog>
#include <QJSEngine>
class ScriptContainer;
namespace Ui {
class ScriptingWindow;
}
class ScriptingWindow : public QDialog
{
Q_OBJECT
public:
explicit ScriptingWindow(const QVector<CANFrame> *frames, QWidget *parent = 0);
void showEvent(QShowEvent*);
~ScriptingWindow();
public slots:
void log(QString text);
signals:
void updateValueTable(QTableWidget *widget);
void updatedParameter(QString name, QString value);
private slots:
void loadNewScript();
void createNewScript();
void deleteCurrentScript();
void refreshSourceWindow();
void saveScript();
void saveAsScript();
void revertScript();
void reloadScript();
void recompileScript();
void changeCurrentScript();
void newFrames(const CANConnection*, const QVector<CANFrame>&);
void clickedLogClear();
void valuesTimerElapsed();
void updatedValue(int row, int col);
private:
void closeEvent(QCloseEvent *event);
void readSettings();
void writeSettings();
void saveLog();
bool eventFilter(QObject *obj, QEvent *event);
Ui::ScriptingWindow *ui;
JSEdit *editor;
QList<ScriptContainer *> scripts;
ScriptContainer *currentScript;
const QVector<CANFrame> *modelFrames;
QElapsedTimer elapsedTime;
QTimer valuesTimer;
};
#endif // SCRIPTINGWINDOW_H