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Add Arm vs Height Ratio in the settings menu under Calibration #496

@CMC-Git-Report

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@CMC-Git-Report

Is your feature request related to a problem?

Different avatars have different arm lengths and torso heights. Humans also have different real-life proportions of a similar nature.

When reaching and stretching inside the Basis client, my real arms often reach at least a half a foot past where my avatars arms stop moving. This leads to a stubby arms effect, and a significant disconnect between what I'm feeling and what I'm seeing. The only way around this att would be to create an avatar with my real-life proportions.

VRChat compensates for this by adding an Arm vs Height ration setting. For most of my main Avis (Viwi, Origin, Novabeast, Vulparii), and arm vs height ration of 43.75% works for my general Avi eye height of 1.65m and my IRL heigh of 5'10."

I can stretch my arms in most directions (up, down, T stance, forward to back) and have my Avi hands and IRL hands match up around 90% of the time.

Describe your preferred solution

Add it in the calibration menu near the top, probably under custom calibration on/off.

Describe any considered alternatives

.

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This is what it looks like in VRChat.

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