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I am currently working on the Tome of Battle files and the book includes some legacy weapons.
It seems like there is no support for Weapons of Legacy yet. (Apart from the display Feats in the weapons of legacy source)
I am willing to put some work into this, but want to check how to best approach this to fit with the rest of the dataset.
There are 3 main components needed:
- Least/Lesser/Greater Legacy Feats: All these are specific to a given legacy item. One way to deal with this would be to literally have 3 different feats for each item (i.e. Least Legacy (Desert Wind), etc.), but that might clog up the feat list. I'm not sure if a CHOOSE:EQUIPMENT|TYPE=Legacy could be used to also grant some internal abilities to track weapon specific boni/penalities. I guess an ability pool would work (i.e. Least Legacy adds to the weapon selection pool in which the player gets to select the ability matching their legacy weapon)
- Personal Costs/Penalties: Probably best implemented as internal ability added via ADD:ABILITY when a character gains the Least Legacy feat for a weapon. Penalties persist even if the character loses the weapon, so the ability should probably be displayed in the Misc tab (ADD ensures that the ability persists even if the feat is removed). The ability can then add penalties based on the characters level and progression of the Legacy Feat chain.
- Legacy Weapon Benefits: Here I see two options. Either contain all boni directly in the item's line in equip.lst and expand the item's DESC as more abilities get unlocked, or add the boni as Special Abilities (probably leading with the weapon name to keep these abilities grouped up on the character sheet). I could see arguments for either option but would personally lean towards the latter.
Looking forward to feedback on this.
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