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ioengine.c
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ioengine.c
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#include "headers.h"
/*
* Asynchronous IO engine.
*
* Two operations: read a page and write a page.
* Both operations work closely with the page cache.
*
* Reading a page will first look if the page is cached. If it is, then it calls the callback synchronously.
* If the page is not cached, a page will be allocated in the page cache and the callback will be called asynchronously.
* The data is in callback->lru_entry->page.
* e.g. read_page_async(fd, page_num, my_callback)
* my_callback(cb) {
* cb->lru_entry // the page cache metadata of the page where the data has been loaded
* cb->lru_entry->page // the page that contains the data
* }
*
* Writing a page consists in flushing the content of the page cache to disk.
* It means the page must be in memory, it is not possible to write a non cached page.
* This could be easilly changed if need be.
*
* ASSUMPTIONS:
* The page cache is big enough to hold as many pages as concurrent buffered IOs.
*/
/*
* Non asynchronous calls to ease some things
*/
static __thread char *disk_data;
void *safe_pread(int fd, off_t offset) {
if(!disk_data)
disk_data = aligned_alloc(PAGE_SIZE, PAGE_SIZE);
int r = pread(fd, disk_data, PAGE_SIZE, offset);
if(r != PAGE_SIZE)
perr("pread failed! Read %d instead of %lu (offset %lu)\n", r, PAGE_SIZE, offset);
return disk_data;
}
/*
* Async API definition
*/
static int io_setup(unsigned nr, aio_context_t *ctxp) {
return syscall(__NR_io_setup, nr, ctxp);
}
static int io_submit(aio_context_t ctx, long nr, struct iocb **iocbpp) {
return syscall(__NR_io_submit, ctx, nr, iocbpp);
}
static int io_getevents(aio_context_t ctx, long min_nr, long max_nr,
struct io_event *events, struct timespec *timeout) {
return syscall(__NR_io_getevents, ctx, min_nr, max_nr, events, timeout);
}
/*
* Definition of the context of an IO worker thread
*/
struct linked_callbacks {
struct slab_callback *callback;
struct linked_callbacks *next;
};
struct io_context {
aio_context_t ctx __attribute__((aligned(64)));
volatile size_t sent_io;
volatile size_t processed_io;
size_t max_pending_io;
size_t ios_sent_to_disk;
struct iocb *iocb;
struct iocb **iocbs;
struct io_event *events;
struct linked_callbacks *linked_callbacks;
};
/*
* After completing IOs we need to call all the "linked callbacks", i.e., reads done to a page that was already in the process of being fetched.
*/
static void process_linked_callbacks(struct io_context *ctx) {
declare_debug_timer;
size_t nb_linked = 0;
start_debug_timer {
struct linked_callbacks *linked_cb;
linked_cb = ctx->linked_callbacks;
ctx->linked_callbacks = NULL; // reset the list
while(linked_cb) {
struct linked_callbacks *next = linked_cb->next;
struct slab_callback *callback = linked_cb->callback;
if(callback->lru_entry->contains_data) {
callback->io_cb(callback);
free(linked_cb);
} else { // page has not been prefetched yet, it's likely in the list of pages that will be read during the next kernel call
linked_cb->next = ctx->linked_callbacks;
ctx->linked_callbacks = linked_cb; // re-link our callback
}
linked_cb = next;
nb_linked++;
}
} stop_debug_timer(10000, "%lu linked callbacks\n", nb_linked);
}
/*
* Loop executed by worker threads
*/
static void worker_do_io(struct io_context *ctx) {
size_t pending = ctx->sent_io - ctx->processed_io;
if(pending == 0) {
ctx->ios_sent_to_disk = 0;
return;
}
/*if(pending > QUEUE_DEPTH)
pending = QUEUE_DEPTH;*/
for(size_t i = 0; i < pending; i++) {
struct slab_callback *callback;
ctx->iocbs[i] = &ctx->iocb[(ctx->processed_io + i)%ctx->max_pending_io];
callback = (void*)ctx->iocbs[i]->aio_data;
callback->lru_entry->dirty = 0; // reset the dirty flag *before* sending write orders otherwise following writes might be ignored
// race condition if flag is reset after:
// io_submit
// flush done to disk
// | write page (no IO order because dirty = 1, see write_page_async "if(lru_entry->dirty)" condition)
// complete ios
// (old value written to disk)
add_time_in_payload(callback, 3);
}
// Submit requests to the kernel
int ret = io_submit(ctx->ctx, pending, ctx->iocbs);
if (ret != pending)
perr("Couldn't submit all io requests! %d submitted / %lu (%lu sent, %lu processed)\n", ret, pending, ctx->sent_io, ctx->processed_io);
ctx->ios_sent_to_disk = ret;
}
/*
* do_io = wait for all requests to be completed
*/
void do_io(void) {
// TODO
}
/* We need a unique hash for each page for the page cache */
static uint64_t get_hash_for_page(int fd, uint64_t page_num) {
return (((uint64_t)fd)<<40LU)+page_num; // Works for files less than 40EB
}
/* Enqueue a request to read a page */
char *read_page_async(struct slab_callback *callback) {
int alread_used;
struct lru *lru_entry;
void *disk_page;
uint64_t page_num = item_page_num(callback->slab, callback->slab_idx);
struct io_context *ctx = get_io_context(callback->slab->ctx);
uint64_t hash = get_hash_for_page(callback->slab->fd, page_num);
alread_used = get_page(get_pagecache(callback->slab->ctx), hash, &disk_page, &lru_entry);
callback->lru_entry = lru_entry;
if(lru_entry->contains_data) { // content is cached already
callback->io_cb(callback); // call the callback directly
return disk_page;
}
if(alread_used) { // Somebody else is already prefetching the same page!
struct linked_callbacks *linked_cb = malloc(sizeof(*linked_cb));
linked_cb->callback = callback;
linked_cb->next = ctx->linked_callbacks;
ctx->linked_callbacks = linked_cb; // link our callback
return NULL;
}
int buffer_idx = ctx->sent_io % ctx->max_pending_io;
struct iocb *_iocb = &ctx->iocb[buffer_idx];
memset(_iocb, 0, sizeof(*_iocb));
_iocb->aio_fildes = callback->slab->fd;
_iocb->aio_lio_opcode = IOCB_CMD_PREAD;
_iocb->aio_buf = (uint64_t)disk_page;
_iocb->aio_data = (uint64_t)callback;
_iocb->aio_offset = page_num * PAGE_SIZE;
_iocb->aio_nbytes = PAGE_SIZE;
if(ctx->sent_io - ctx->processed_io >= ctx->max_pending_io)
die("Sent %lu ios, processed %lu (> %lu waiting), IO buffer is too full!\n", ctx->sent_io, ctx->processed_io, ctx->max_pending_io);
ctx->sent_io++;
return NULL;
}
/* Enqueue a request to write a page, the lru entry must contain the content of the page (obviously) */
char *write_page_async(struct slab_callback *callback) {
struct io_context *ctx = get_io_context(callback->slab->ctx);
struct lru *lru_entry = callback->lru_entry;
void *disk_page = lru_entry->page;
uint64_t page_num = item_page_num(callback->slab, callback->slab_idx);
if(!lru_entry->contains_data) { // page is not in RAM! Abort!
die("WTF?\n");
}
if(lru_entry->dirty) { // this is the second time we write the page, which means it already has been queued for writting
struct linked_callbacks *linked_cb;
linked_cb = malloc(sizeof(*linked_cb));
linked_cb->callback = callback;
linked_cb->next = ctx->linked_callbacks;
ctx->linked_callbacks = linked_cb; // link our callback
return disk_page;
}
lru_entry->dirty = 1;
int buffer_idx = ctx->sent_io % ctx->max_pending_io;
struct iocb *_iocb = &ctx->iocb[buffer_idx];
memset(_iocb, 0, sizeof(*_iocb));
_iocb->aio_fildes = callback->slab->fd;
_iocb->aio_lio_opcode = IOCB_CMD_PWRITE;
_iocb->aio_buf = (uint64_t)disk_page;
_iocb->aio_data = (uint64_t)callback;
_iocb->aio_offset = page_num * PAGE_SIZE;
_iocb->aio_nbytes = PAGE_SIZE;
if(ctx->sent_io - ctx->processed_io >= ctx->max_pending_io)
die("Sent %lu ios, processed %lu (> %lu waiting), IO buffer is too full!\n", ctx->sent_io, ctx->processed_io, ctx->max_pending_io);
ctx->sent_io++;
return NULL;
}
/*
* Init an IO worker
*/
struct io_context *worker_ioengine_init(size_t nb_callbacks) {
int ret;
struct io_context *ctx = calloc(1, sizeof(*ctx));
ctx->max_pending_io = nb_callbacks * 2;
ctx->iocb = calloc(ctx->max_pending_io, sizeof(*ctx->iocb));
ctx->iocbs = calloc(ctx->max_pending_io, sizeof(*ctx->iocbs));
ctx->events = calloc(ctx->max_pending_io, sizeof(*ctx->events));
ret = io_setup(ctx->max_pending_io, &ctx->ctx);
if(ret < 0)
perr("Cannot create aio setup\n");
return ctx;
}
/* Enqueue requests */
void worker_ioengine_enqueue_ios(struct io_context *ctx) {
worker_do_io(ctx); // Process IO queue
}
/* Get processed requests from disk and call callbacks */
void worker_ioengine_get_completed_ios(struct io_context *ctx) {
int ret = 0;
declare_debug_timer;
if(ctx->ios_sent_to_disk == 0)
return;
start_debug_timer {
ret = io_getevents(ctx->ctx, ctx->ios_sent_to_disk - ret, ctx->ios_sent_to_disk - ret, &ctx->events[ret], NULL);
if(ret != ctx->ios_sent_to_disk)
die("Problem: only got %d answers out of %lu enqueued IO requests\n", ret, ctx->ios_sent_to_disk);
} stop_debug_timer(10000, "io_getevents took more than 10ms!!");
}
void worker_ioengine_process_completed_ios(struct io_context *ctx) {
int ret = ctx->ios_sent_to_disk;
declare_debug_timer;
if(ctx->ios_sent_to_disk == 0)
return;
start_debug_timer {
// Enqueue completed IO requests
for(size_t i = 0; i < ret; i++) {
struct iocb *cb = (void*)ctx->events[i].obj;
struct slab_callback *callback = (void*)cb->aio_data;
assert(ctx->events[i].res == 4096); // otherwise page hasn't been read
callback->lru_entry->contains_data = 1;
//callback->lru_entry->dirty = 0; // done before
callback->io_cb(callback);
}
// We might have "linked callbacks" so process them
process_linked_callbacks(ctx);
} stop_debug_timer(10000, "rest of worker_ioengine_process_completed_ios (%d requests)", ret);
// Ok, now the main thread can push more requests
ctx->processed_io += ctx->ios_sent_to_disk;
}
int io_pending(struct io_context *ctx) {
return ctx->sent_io - ctx->processed_io;
}