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cpuexec.cpp
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cpuexec.cpp
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/*
* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
*
* (c) Copyright 1996 - 2001 Gary Henderson ([email protected]) and
* Jerremy Koot ([email protected])
*
* Super FX C emulator code
* (c) Copyright 1997 - 1999 Ivar ([email protected]) and
* Gary Henderson.
* Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
*
* DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
* C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
* C4 C code (c) Copyright 2001 Gary Henderson ([email protected]).
*
* DOS port code contains the works of other authors. See headers in
* individual files.
*
* Snes9x homepage: http://www.snes9x.com
*
* Permission to use, copy, modify and distribute Snes9x in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Snes9x is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Snes9x or software derived from Snes9x.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so everyone can benefit from the modifications
* in future versions.
*
* Super NES and Super Nintendo Entertainment System are trademarks of
* Nintendo Co., Limited and its subsidiary companies.
*/
#include "snes9x.h"
#include "memmap.h"
#include "cpuops.h"
#include "ppu.h"
#include "cpuexec.h"
#include "debug.h"
#include "snapshot.h"
#include "gfx.h"
#include "missing.h"
#include "apu.h"
#include "dma.h"
#include "fxemu.h"
#include "sa1.h"
#if defined(__DEBUG_SNES_ASM__)||defined(__testopL__)
char *S9xMnemonics[256] =
{ "BRK", "ORA", "COP", "ORA", "TSB", "ORA", "ASL", "ORA",
"PHP", "ORA", "ASL", "PHD", "TSB", "ORA", "ASL", "ORA",
"BPL", "ORA", "ORA", "ORA", "TRB", "ORA", "ASL", "ORA",
"CLC", "ORA", "INC", "TCS", "TRB", "ORA", "ASL", "ORA",
"JSR", "AND", "JSL", "AND", "BIT", "AND", "ROL", "AND",
"PLP", "AND", "ROL", "PLD", "BIT", "AND", "ROL", "AND",
"BMI", "AND", "AND", "AND", "BIT", "AND", "ROL", "AND",
"SEC", "AND", "DEC", "TSC", "BIT", "AND", "ROL", "AND",
"RTI", "EOR", "DB ", "EOR", "MVP", "EOR", "LSR", "EOR",
"PHA", "EOR", "LSR", "PHK", "JMP", "EOR", "LSR", "EOR",
"BVC", "EOR", "EOR", "EOR", "MVN", "EOR", "LSR", "EOR",
"CLI", "EOR", "PHY", "TCD", "JMP", "EOR", "LSR", "EOR",
"RTS", "ADC", "PER", "ADC", "STZ", "ADC", "ROR", "ADC",
"PLA", "ADC", "ROR", "RTL", "JMP", "ADC", "ROR", "ADC",
"BVS", "ADC", "ADC", "ADC", "STZ", "ADC", "ROR", "ADC",
"SEI", "ADC", "PLY", "TDC", "JMP", "ADC", "ROR", "ADC",
"BRA", "STA", "BRL", "STA", "STY", "STA", "STX", "STA",
"DEY", "BIT", "TXA", "PHB", "STY", "STA", "STX", "STA",
"BCC", "STA", "STA", "STA", "STY", "STA", "STX", "STA",
"TYA", "STA", "TXS", "TXY", "STZ", "STA", "STZ", "STA",
"LDY", "LDA", "LDX", "LDA", "LDY", "LDA", "LDX", "LDA",
"TAY", "LDA", "TAX", "PLB", "LDY", "LDA", "LDX", "LDA",
"BCS", "LDA", "LDA", "LDA", "LDY", "LDA", "LDX", "LDA",
"CLV", "LDA", "TSX", "TYX", "LDY", "LDA", "LDX", "LDA",
"CPY", "CMP", "REP", "CMP", "CPY", "CMP", "DEC", "CMP",
"INY", "CMP", "DEX", "WAI", "CPY", "CMP", "DEC", "CMP",
"BNE", "CMP", "CMP", "CMP", "PEI", "CMP", "DEC", "CMP",
"CLD", "CMP", "PHX", "STP", "JML", "CMP", "DEC", "CMP",
"CPX", "SBC", "SEP", "SBC", "CPX", "SBC", "INC", "SBC",
"INX", "SBC", "NOP", "XBA", "CPX", "SBC", "INC", "SBC",
"BEQ", "SBC", "SBC", "SBC", "PEA", "SBC", "INC", "SBC",
"SED", "SBC", "PLX", "XCE", "JSR", "SBC", "INC", "SBC"
};
#endif
extern uint32 os9x_asmcpu;
void
S9xMainLoop (void)
{
for (;;)
{
APU_EXECUTE ();
if (CPU.Flags)
{
if (CPU.Flags & NMI_FLAG)
{
if (--CPU.NMICycleCount == 0)
{
CPU.Flags &= ~NMI_FLAG;
if (CPU.WaitingForInterrupt)
{
CPU.WaitingForInterrupt = FALSE;
CPU.PC++;
}
S9xOpcode_NMI ();
}
}
if (CPU.Flags & IRQ_PENDING_FLAG)
{
if (CPU.IRQCycleCount == 0)
{
if (CPU.WaitingForInterrupt)
{
CPU.WaitingForInterrupt = FALSE;
CPU.PC++;
}
if (CPU.IRQActive && !Settings.DisableIRQ)
{
if (!CheckFlag (IRQ))
S9xOpcode_IRQ ();
}
else
CPU.Flags &= ~IRQ_PENDING_FLAG;
}
else
CPU.IRQCycleCount--;
}
if (CPU.Flags & SCAN_KEYS_FLAG)
break;
}
#ifdef CPU_SHUTDOWN
CPU.PCAtOpcodeStart = CPU.PC;
#endif
CPU.Cycles += CPU.MemSpeed;
(*ICPU.S9xOpcodes[*CPU.PC++].S9xOpcode) ();
S9xUpdateAPUTimer ();
if (SA1.Executing)
S9xSA1MainLoop ();
DO_HBLANK_CHECK ();
}
Registers.PC = CPU.PC - CPU.PCBase;
S9xPackStatus ();
(APURegistersUncached->PC) = (IAPUuncached->PC) - (IAPUuncached->RAM);
S9xAPUPackStatus ();
if (CPU.Flags & SCAN_KEYS_FLAG)
{
S9xSyncSpeed ();
CPU.Flags &= ~SCAN_KEYS_FLAG;
}
if (CPU.BRKTriggered && Settings.SuperFX && !CPU.TriedInterleavedMode2)
{
CPU.TriedInterleavedMode2 = TRUE;
CPU.BRKTriggered = FALSE;
S9xDeinterleaveMode2 ();
}
}
void
S9xSetIRQ (uint32 source)
{
CPU.IRQActive |= source;
CPU.Flags |= IRQ_PENDING_FLAG;
CPU.IRQCycleCount = 3;
if (CPU.WaitingForInterrupt)
{
// Force IRQ to trigger immediately after WAI -
// Final Fantasy Mystic Quest crashes without this.
CPU.IRQCycleCount = 0;
CPU.WaitingForInterrupt = FALSE;
CPU.PC++;
}
}
void
S9xClearIRQ (uint32 source)
{
CLEAR_IRQ_SOURCE (source);
}
void
S9xDoHBlankProcessing ()
{
START_PROFILE_FUNC (S9xDoHBlankProcessing);
#ifdef CPU_SHUTDOWN
CPU.WaitCounter++;
#endif
switch (CPU.WhichEvent)
{
case HBLANK_START_EVENT:
if (IPPU.HDMA && CPU.V_Counter <= PPU.ScreenHeight)
IPPU.HDMA = S9xDoHDMA (IPPU.HDMA);
break;
case HBLANK_END_EVENT:
S9xSuperFXExec ();
CPU.Cycles -= Settings.H_Max;
(IAPUuncached->NextAPUTimerPos) -= (Settings.H_Max * 10000L);
if ( (IAPUuncached->APUExecuting))
(APUuncached->Cycles) -= Settings.H_Max;
else
(APUuncached->Cycles) = 0;
CPU.NextEvent = -1;
ICPU.Scanline++;
if (++CPU.V_Counter >
(Settings.PAL ? SNES_MAX_PAL_VCOUNTER : SNES_MAX_NTSC_VCOUNTER))
{
PPU.OAMAddr = PPU.SavedOAMAddr;
PPU.OAMFlip = 0;
CPU.V_Counter = 0;
CPU.NMIActive = FALSE;
ICPU.Frame++;
PPU.HVBeamCounterLatched = 0;
CPU.Flags |= SCAN_KEYS_FLAG;
S9xStartHDMA ();
}
if (PPU.VTimerEnabled && !PPU.HTimerEnabled &&
CPU.V_Counter == PPU.IRQVBeamPos)
{
S9xSetIRQ (PPU_V_BEAM_IRQ_SOURCE);
}
if (CPU.V_Counter == PPU.ScreenHeight + FIRST_VISIBLE_LINE)
{
// Start of V-blank
S9xEndScreenRefresh ();
PPU.FirstSprite = 0;
IPPU.HDMA = 0;
// Bits 7 and 6 of $4212 are computed when read in S9xGetPPU.
missing.dma_this_frame = 0;
IPPU.MaxBrightness = PPU.Brightness;
PPU.ForcedBlanking = (FillRAM[0x2100] >> 7) & 1;
FillRAM[0x4210] = 0x80;
if (FillRAM[0x4200] & 0x80)
{
CPU.NMIActive = TRUE;
CPU.Flags |= NMI_FLAG;
CPU.NMICycleCount = CPU.NMITriggerPoint;
}
}
if (CPU.V_Counter == PPU.ScreenHeight + 3)
S9xUpdateJoypads ();
if (CPU.V_Counter == FIRST_VISIBLE_LINE)
{
FillRAM[0x4210] = 0;
CPU.Flags &= ~NMI_FLAG;
S9xStartScreenRefresh ();
}
if (CPU.V_Counter >= FIRST_VISIBLE_LINE &&
CPU.V_Counter < PPU.ScreenHeight + FIRST_VISIBLE_LINE)
{
RenderLine (CPU.V_Counter - FIRST_VISIBLE_LINE);
}
break;
case HTIMER_BEFORE_EVENT:
case HTIMER_AFTER_EVENT:
if (PPU.HTimerEnabled &&
(!PPU.VTimerEnabled || CPU.V_Counter == PPU.IRQVBeamPos))
{
S9xSetIRQ (PPU_H_BEAM_IRQ_SOURCE);
}
break;
}
S9xReschedule ();
FINISH_PROFILE_FUNC (S9xDoHBlankProcessing);
}