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global mix database.dat
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global mix database.dat
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oblimake.shp make: obelisk of light xplobig6.juv explosion trex.shp tyrannosaurus rex sbagicnh.des icon: sandbags nodflees.vqa nod soldiers runnning away desflees.vqa guys running away from tanks in the desert attract2.cps pict: coming attractions grad12fn.fnt grad 12 font nodfinal.vqp nod getting the ion cannon center16.aud center needharv.aud need harvester bikeicon.shp icon: recon bike nukeicon.shp icon: power plant xplobig7.juv explosion pyleicon.shp icon: gdi barracks missile2.shp crat: nuclear strike cashturn.aud selling bggy.shp nod buggy arty.shp artillery flyy.vqp apachie shooting apc obliicnh.tem icon: obelisk of light heliicnh.tem icon: apachie helicopter hpower.shp power requirement indicator obliicnh.win icon: obelisk of light heliicnh.win icon: apachie helicopter nukemisl.juv nuclear missile blackout.vqp blackout of nod base girlyeah.aud girl ya? smokland.shp flare nitejump.vqp soldiers infiltrating base trtkil_d.vqp turret being blown up in the desert tankkill.vqa tank being blown up tankdestroyer.bmp cceldata.txt inf: map tiles list constru2.juv build sounds sabotage.vqa sabotage obliicnh.des icon: obelisk of light heliicnh.des icon: apachie helicopter sbagicon.shp icon: sandbags gameover.vqp tanks going onto plane tank store being locked up nukexplo.juv nuke explosion turrfir5.juv turret fire brikicnh.tem icon: concrete wall ftnkicnh.tem icon: flame tank htnkicnh.tem icon: mammoth tank ltnkicnh.tem icon: light tank mtnkicnh.tem icon: medium tank stnkicnh.tem icon: stealth tank mltiplyr.wsa anim: multiplayer score screen planecra.vqp transport plane crashing bombaway.vqp planes airstriking base brikicnh.win icon: concrete wall ftnkicnh.win icon: flame tank htnkicnh.win icon: mammoth tank ltnkicnh.win icon: light tank mtnkicnh.win icon: medium tank stnkicnh.win icon: stealth tank tmplmake.shp make: temple of nod ramyell1.aud commando yell enmyapp1.aud enemy approaching guyyeah1.aud guy ya? countrya.shp map of each african country hearth_a.wsa anim: zoom on africa grad6fnt.fnt grad 6 font bridge1x.tem bridge sw-ne connector bridge2x.tem bridge nw-se connector cyclicnh.tem icon: chain link fence tmplicnh.tem icon: temple of nod trexit.wsa anim: installation complete dril226m.aud drill flame-ne.shp single flame ne nodflees.vqp nod soldiers runnning away cyclicnh.win icon: chain link fence flame-se.shp single flame se tmplicnh.win icon: temple of nod desflees.vqp guys running away from tanks in the desert brikicnh.des icon: concrete wall ftnkicnh.des icon: flame tank htnkicnh.des icon: mammoth tank ltnkicnh.des icon: light tank mtnkicnh.des icon: medium tank stnkicnh.des icon: stealth tank obliicon.shp icon: obelisk of light heliicon.shp icon: apachie helicopter btn-plh.shp butt: play btn-sth.shp butt: stop msamicnh.tem icon: rocket launcher bkground.vqa background on the conflict atomicnh.tem icon: nuclear strike banr_nod.vqa nod banner unfolding msamicnh.win icon: rocket launcher atomicnh.win icon: nuclear strike countrye.shp map of each european country cyclicnh.des icon: chain link fence hearth_e.wsa anim: zoom on europe tmplicnh.des icon: temple of nod tankfight.bmp tankkill.vqp tank being blown up tranicnh.tem icon: chinook consyard.vqa construction yard unfolding recn226m.aud recon sabotage.vqp sabotage tranicnh.win icon: chinook dron226m.aud drone silomake.shp make: silo tempicnh.inf inf: list for tempicnh.mix ccshapes.shp curs: setup mouse cursors msamicnh.des icon: rocket launcher refinery.vqa info on tiberium refinery atomicnh.des icon: nuclear strike brikicon.shp icon: concrete wall obelpowr.aud obelisk of light powering up ftnkicon.shp icon: flame tank htnkicon.shp icon: mammoth tank ltnkicon.shp icon: light tank mtnkicon.shp icon: medium tank stnkicon.shp icon: stealth tank deviator.shp crat: air strike rmboicnh.tem icon: commando siloicnh.tem icon: silo weapmake.shp make: war factory rmboicnh.win icon: commando pumpmake.shp make: mcv to construction yard left cut siloicnh.win icon: silo hospmake.shp make: hospital cc2tease.vqa c&c 2 teaser tranicnh.des icon: chinook scb01ea.ini inif: nod mission 1 scb02ea.ini inif: nod mission 2 scb03ea.ini inif: nod mission 3 scb04ea.ini inif: nod mission 4 scb05ea.ini inif: nod mission 5 scb06ea.ini inif: nod mission 6 scb07ea.ini inif: nod mission 7 scb08ea.ini inif: nod mission 8 scb09ea.ini inif: nod mission 9 scb02eb.ini inif: nod mission 2b scb03eb.ini inif: nod mission 3b scb04eb.ini inif: nod mission 4b scb06eb.ini inif: nod mission 6b scb07eb.ini inif: nod mission 7b scb08eb.ini inif: nod mission 8b scb06ec.ini inif: nod mission 6c scb07ec.ini inif: nod mission 7c scb01ea.bin bin: nod mission 1 scb02ea.bin bin: nod mission 2 scb03ea.bin bin: nod mission 3 scb04ea.bin bin: nod mission 4 scb05ea.bin bin: nod mission 5 scb06ea.bin bin: nod mission 6 scb07ea.bin bin: nod mission 7 scb08ea.bin bin: nod mission 8 scb09ea.bin bin: nod mission 9 scb02eb.bin bin: nod mission 2b scb03eb.bin bin: nod mission 3b scb04eb.bin bin: nod mission 4b scb06eb.bin bin: nod mission 6b scb07eb.bin bin: nod mission 7b scb08eb.bin bin: nod mission 8b scb06ec.bin bin: nod mission 6c scb07ec.bin bin: nod mission 7c scg01ea.ini inif: gdi mission 1 scg02ea.ini inif: gdi mission 2 scg03ea.ini inif: gdi mission 3 scg04ea.ini inif: gdi mission 4 scg05ea.ini inif: gdi mission 5 scg06ea.ini inif: gdi mission 6 scg07ea.ini inif: gdi mission 7 scg08ea.ini inif: gdi mission 8 scg09ea.ini inif: gdi mission 9 scg04wa.ini inif: gdi mission 4wa scg05wa.ini inif: gdi mission 5wa scg05eb.ini inif: gdi mission 5b scg08eb.ini inif: gdi mission 8b scg04wb.ini inif: gdi mission 4wb scg05wb.ini inif: gdi mission 5wb scg01ea.bin bin: gdi mission 1 scg02ea.bin bin: gdi mission 2 scg03ea.bin bin: gdi mission 3 scg04ea.bin bin: gdi mission 4 scg05ea.bin bin: gdi mission 5 scg06ea.bin bin: gdi mission 6 scg07ea.bin bin: gdi mission 7 scg08ea.bin bin: gdi mission 8 scg09ea.bin bin: gdi mission 9 scg04wa.bin bin: gdi mission 4wa scg05wa.bin bin: gdi mission 5wa scg05eb.bin bin: gdi mission 5b scg08eb.bin bin: gdi mission 8b scg04wb.bin bin: gdi mission 4wb scg05wb.bin bin: gdi mission 5wb cyclicon.shp icon: chain link fence scj01ea.ini inif: jurassic mission 1 scj02ea.ini inif: jurassic mission 2 scj03ea.ini inif: jurassic mission 3 scj04ea.ini inif: jurassic mission 4 scj05ea.ini inif: jurassic mission 5 chemball.shp chem explosion scj01ea.bin bin: jurassic mission 1 scj02ea.bin bin: jurassic mission 2 scj03ea.bin bin: jurassic mission 3 scj04ea.bin bin: jurassic mission 4 scj05ea.bin bin: jurassic mission 5 scm01ea.ini inif: green acres scm02ea.ini inif: sand trap scm03ea.ini inif: lost arena scm04ea.ini inif: river raid scm05ea.ini inif: eye of the storm scm06ea.ini inif: lakefront clash scm07ea.ini inif: desert madness scm08ea.ini inif: pitfall scm09ea.ini inif: moosehead barrons scm01ea.bin bin: green acres scm02ea.bin bin: sand trap scm03ea.bin bin: lost arena scm04ea.bin bin: river raid scm05ea.bin bin: eye of the storm scm06ea.bin bin: lakefront clash scm07ea.bin bin: desert madness scm08ea.bin bin: pitfall scm09ea.bin bin: moosehead barrons tmplicon.shp icon: temple of nod weapicnh.tem icon: war factory jeepicnh.tem icon: hummvee crep226m.aud creep weapicnh.win icon: war factory jeepicnh.win icon: hummvee loopie6m.aud satellite sounds stopthem.aud deception rmboicnh.des icon: commando siloicnh.des icon: silo scb10ea.ini inif: nod mission 10 scb11ea.ini inif: nod mission 11 scb12ea.ini inif: nod mission 12 scb13ea.ini inif: nod mission 13 scb10eb.ini inif: nod mission 10b scb11eb.ini inif: nod mission 11b scb13eb.ini inif: nod mission 13b scb13ec.ini inif: nod mission 13c scb10ea.bin bin: nod mission 10 scb11ea.bin bin: nod mission 11 scb12ea.bin bin: nod mission 12 scb13ea.bin bin: nod mission 13 scb10eb.bin bin: nod mission 10b scb11eb.bin bin: nod mission 11b scb13eb.bin bin: nod mission 13b nod1pre.vqa static to nod logo scb13ec.bin bin: nod mission 13c scg10ea.ini inif: gdi mission 10 scg11ea.ini inif: gdi mission 11 scg12ea.ini inif: gdi mission 12 scg13ea.ini inif: gdi mission 13 scg14ea.ini inif: gdi mission 14 scg15ea.ini inif: gdi mission 15 scg10eb.ini inif: gdi mission 10b scg12eb.ini inif: gdi mission 12b scg13eb.ini inif: gdi mission 13b scg15eb.ini inif: gdi mission 15b msamicon.shp icon: rocket launcher nod1pre.vqp static to nod logo scg15ec.ini inif: gdi mission 15c scg10ea.bin bin: gdi mission 10 scg11ea.bin bin: gdi mission 11 scg12ea.bin bin: gdi mission 12 scg13ea.bin bin: gdi mission 13 scg14ea.bin bin: gdi mission 14 scg15ea.bin bin: gdi mission 15 scg10eb.bin bin: gdi mission 10b scg12eb.bin bin: gdi mission 12b scg13eb.bin bin: gdi mission 13b scg15eb.bin bin: gdi mission 15b scg15ec.bin bin: gdi mission 15c scm10ea.ini inif: red sands scm10ea.bin bin: red sands bkground.vqp background on the conflict atomicdn.shp nuke landing atomicon.shp icon: nuclear strike banr_nod.vqp nod banner unfolding lastscnb.pal pal: ??? struggle.aud static sounds atwrmake.shp make: advanced guard tower gtwrmake.shp make: guard tower weapicnh.des icon: war factory jeepicnh.des icon: hummvee hellvaly.vqa valley filled with tiberium scb20ea.ini inif: bad neighbourhood scb21ea.ini inif: decit scb20ea.bin bin: bad neighbourhood scb21ea.bin bin: decit scg22ea.ini inif: blackout scg23ea.ini inif: hells fury tranicon.shp icon: chinook scg22ea.bin bin: blackout scg23ea.bin bin: hells fury 12grngrd.fnt 12 green grid consyard.vqp construction yard unfolding atomicup.shp nuke launching atwricnh.tem icon: advanced guard tower gtwricnh.tem icon: guard tower refinery.vqp info on tiberium refinery girlokay.aud girl ok winticnh.inf inf: list for winticnh.mix airstrik.aud air strike atwricnh.win icon: advanced guard tower gtwricnh.win icon: guard tower keystrok.aud keystroke scb30ea.ini inif: eviction notice scb31ea.ini inif: the tiberium strain scb32ea.ini inif: cloak and dagger scb33ea.ini inif: hostile takeover scb35ea.ini inif: under siege scb37ea.ini inif: nod death squad scb30ea.bin bin: eviction notice scb31ea.bin bin: the tiberium strain scb32ea.bin bin: cloak and dagger scb33ea.bin bin: hostile takeover scb35ea.bin bin: under siege scb37ea.bin bin: nod death squad scg36ea.ini inif: infiltrated scg38ea.ini inif: elemental imperitive scg36ea.bin bin: infiltrated scg38ea.bin bin: elemental imperitive rmboicon.shp icon: commando arcoicon.shp icon: arcology siloicon.shp icon: silo bar3red.shp nod score bar atomdoor.shp nuke firing smoke dinomout.aud dino move out bar3ylw.shp gdi score bar mlrsicnh.tem icon: ssm launcher turtkill.vqa turret being blown up in the forest cc2tease.vqp c&c 2 teaser factmake.shp make: mcv => construction yard lastscng.pal pal: ??? mlrsicnh.win icon: ssm launcher atwricnh.des icon: advanced guard tower gtwricnh.des icon: guard tower scg40ea.ini inif: ground zero scg41ea.ini inif: twist of fate weapicon.shp icon: war factory scg40ea.bin bin: ground zero scg41ea.bin bin: twist of fate jeepicon.shp icon: hummvee map_loc2.pal pal: ??? pumpicon.shp icon: blank tile hospicon.shp icon: hospital map_gry2.pal pal: ??? boaticnh.tem icon: gunboat nodsweep.vqa nod forces assaulting village dessweep.vqa tanks moving into a desert town boaticnh.win icon: gunboat temperat.inf inf: list for temperat.mix map_loc3.pal pal: ??? fist226m.aud fist mlrsicnh.des icon: ssm launcher scg50ea.ini inif: blindsided scg50ea.bin bin: blindsided scm50ea.ini inif: emerald highlands scm51ea.ini inif: four corners scm52ea.ini inif: cactus valley scm50ea.bin bin: emerald highlands scm51ea.bin bin: four corners scm52ea.bin bin: cactus valley flame-nw.shp single flame nw flame-sw.shp single flame sw hellvaly.vqp valley filled with tiberium boaticnh.des icon: gunboat temperat.pal pal: temperate scm60ea.ini inif: monkey in the middle scm61ea.ini inif: king of the mountain scm62ea.ini inif: surgical incision scm60ea.bin bin: monkey in the middle scm61ea.bin bin: king of the mountain scm62ea.bin bin: surgical incision hstripdn.shp butt: scroll down teslatank.bmp satselin.pal pal: ??? atwricon.shp icon: advanced guard tower gtwricon.shp icon: guard tower e-bwtocl.wsa anim: spinning earth greyerth.wsa anim: spinning earth harvicnh.tem icon: harvester harvicnh.win icon: harvester terrordrone.bmp scm70ea.ini inif: winter waterland scm71ea.ini inif: one pass fits all scm72ea.ini inif: straight and narrow scm73ea.ini inif: king takes pawn scm74ea.ini inif: nowhere to hide scm75ea.ini inif: vilage of the unfortunate scm77ea.ini inif: marooned scm70ea.bin bin: winter waterland scm71ea.bin bin: one pass fits all scm72ea.bin bin: straight and narrow scm73ea.bin bin: king takes pawn scm74ea.bin bin: nowhere to hide scm75ea.bin bin: vilage of the unfortunate scm77ea.bin bin: marooned einstein.bmp mlrsicon.shp icon: ssm launcher turtkill.vqp turret being blown up in the forest hstripup.shp butt: scroll up btexture.shp background textures harvicnh.des icon: harvester boaticon.shp icon: gunboat nodsweep.vqp nod forces assaulting village facticon.shp icon: construction yard unitlost.aud unit lost dessweep.vqp tanks moving into a desert town justdoit.aud just do it! 80mx226m.aud c&c 80s mix scm90ea.ini inif: a long way from home scm96ea.ini inif: tiberium garden scm97ea.ini inif: northern explosion scm98ea.ini inif: diverse reigon scm90ea.bin bin: a long way from home scm96ea.bin bin: tiberium garden scm97ea.bin bin: northern explosion scm98ea.bin bin: diverse reigon multscor.pal pal: ??? bggyicnh.tem icon: nod buggy artyicnh.tem icon: artillery bggyicnh.win icon: nod buggy artyicnh.win icon: artillery scorefnt.fnt score harvicon.shp icon: harvester unitredy.aud unit ready bggyicnh.des icon: nod buggy artyicnh.des icon: artillery bodybags.vqa dead bodies in body bags bggyicon.shp icon: nod buggy enmyunit.aud enemy units approching artyicon.shp icon: artillery sc-000.inf inf: list for sc-000.mix sc-001.inf inf: list for sc-001.mix local mix database.dat mix database map_prog.pal pal: ??? btn-pl.shp butt: play btn-dn.shp butt: down btn-up.shp butt: up btn-st.shp butt: stop topsecretweapons.bmp bodybags.vqp dead bodies in body bags yo1.aud commando yo d10.tem road w-e 2 s10.tem cliff n-s 1 west t10.tem tree #10 v10.tem civilian building #9 d20.tem road corner n-e s20.tem cliff wu-ed north d30.tem road y se--n+w connector s30.tem cliff corner s-e external d40.tem road y sw--n+e connector d10.win road w-e 2 s10.win cliff n-s 1 west t10.win tree #10 v10.win civilian building #9 d20.win road corner n-e p20.win snow s20.win cliff wu-ed north d30.win road y se--n+w connector s30.win cliff corner s-e external d40.win road y sw--n+e connector d01.tem road bottom end p01.tem debris s01.tem cliff left edge south t01.tem tree #1 v01.tem church d11.tem road w-e 3 s11.tem cliff n-s 2 west t11.tem tree #11 v11.tem civilian building #10 d21.tem road corner s-e s21.tem cliff right edge north d31.tem road corner e-nw connector s31.tem cliff corner w-s external d41.tem road corner w-ne connector sc1.tem scorch mark 1 sh1.tem coast wd ti1.tem tiberium 1 cr1.tem crater 1 sr1.tem dirt d01.win road bottom end s01.win cliff left edge south t01.win tree #1 v01.win church a10.shp a10 warthog c10.shp civilian #10 d11.win road w-e 3 s11.win cliff n-s 2 west t11.win tree #11 v11.win civilian building #10 d21.win road corner s-e s21.win cliff right edge north d31.win road corner e-nw connector s31.win cliff corner w-s external d41.win road corner w-ne connector sc1.win scorch mark 1 sh1.win coast wd ti1.win tiberium 1 cr1.win crater 1 sr1.win dirt d02.tem road left end p02.tem debris s02.tem cliff wu-wd south t02.tem tree #2 v02.tem civilian building #1 d12.tem road w-e 4 s12.tem cliff n-s 3 west t12.tem tree #12 v12.tem civilian building #11 d22.tem road corner w-s s22.tem cliff top edge east d32.tem road corner s-nw connector s32.tem cliff corner n-w external d42.tem road corner s-ne connector sc2.tem scorch mark 2 sh2.tem coast wd ti2.tem tiberium 2 cr2.tem crater 2 sr2.tem dirt d02.win road left end s02.win cliff wu-wd south t02.win tree #2 v02.win civilian building #1 d12.win road w-e 4 s12.win cliff n-s 3 west t12.win tree #12 v12.win civilian building #11 d22.win road corner w-s s22.win cliff top edge east d32.win road corner s-nw connector s32.win cliff corner n-w external d42.win road corner s-ne connector sc2.win scorch mark 2 sh2.win coast wd ti2.win tiberium 2 cr2.win crater 2 sr2.win dirt d03.tem road top end p03.tem debris s03.tem cliff w-e 1 south t03.tem tree #3 v03.tem civilian building #2 d10.des road w-e 2 d13.tem road wu-ed s10.des cliff n-s 1 west p13.tem debris s13.tem cliff sl-nr west t13.tem tree #13 v13.tem civilian building #12 d20.des road corner n-e d23.tem road corner w-n s20.des cliff wu-ed north v20.des civilian building #13 s23.tem cliff sl-nr east d30.des road y se--n+w connector d33.tem road y nw--s+e connector s30.des cliff corner s-e external v30.des civilian building #23 s33.tem cliff corner n-e internal d40.des road y sw--n+e 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d31.des road corner e-nw connector d34.tem road diagonal sw-ne 1 s31.des cliff corner w-s external v31.des civilian building #24 s34.tem cliff corner s-e internal d41.des road corner w-ne connector sc1.des scorch mark 1 sc4.tem scorch mark 4 sh4.tem rock in water ti1.des tiberium 1 ti4.tem tiberium 4 br1.des bush 1 cr1.des crater 1 cr4.tem crater 4 d04.win road right end s04.win cliff w-e 2 south v04.win civilian building #3 d14.win road t n--w+e p14.win debris s14.win cliff bottom edge west t14.win tree #14 v14.win field d24.win road diagonal nw-se 1 s24.win cliff n-s 1 east d34.win road diagonal sw-ne 1 s34.win cliff corner s-e internal sc4.win scorch mark 4 sh4.win rock in water ti4.win tiberium 4 cr4.win crater 4 d02.des road left end d05.tem road s-n 1 p02.des debris s02.des cliff wu-wd south s05.tem cliff w-e 3 south t05.tem tree #5 v05.tem civilian building #4 d12.des road w-e 4 d15.tem road y s--n+e 1 s12.des cliff n-s 3 west s15.tem cliff left edge north t15.tem tree #15 v15.tem field d22.des road corner w-s d25.tem road diagonal nw-se 2 s22.des cliff top edge east v22.des civilian building #15 s25.tem cliff n-s 2 east d32.des road corner s-nw connector d35.tem road diagonal sw-ne 2 s32.des cliff corner n-w external v32.des civilian building #25 s35.tem cliff corner w-s internal d42.des road corner s-ne connector sc2.des scorch mark 2 sc5.tem scorch mark 5 sh5.tem coast wd ti2.des tiberium 2 ti5.tem tiberium 5 br2.des bush 2 cr2.des crater 2 cr5.tem crater 5 d05.win road s-n 1 s05.win cliff w-e 3 south t05.win tree #5 v05.win civilian building #4 d15.win road y s--n+e 1 p15.win snow s15.win cliff left edge north t15.win tree #15 v15.win field d25.win road diagonal nw-se 2 s25.win cliff n-s 2 east d35.win road diagonal sw-ne 2 s35.win cliff corner w-s internal sc5.win scorch mark 5 sh5.win coast wd ti5.win tiberium 5 cr5.win crater 5 d03.des road top end d06.tem road s-n 2 p03.des debris s03.des cliff w-e 1 south s06.tem cliff wd-eu south t06.tem tree #6 v06.tem civilian building #5 d13.des road wu-ed d16.tem road y s--n+e 2 s13.des cliff sl-nr west s16.tem cliff wu-ed north t16.tem tree #16 v16.tem field d23.des road corner w-n d26.tem road diagonal nw-se connector 1 s23.des cliff sl-nr east v23.des civilian building #16 s26.tem cliff n-s 3 east d33.des road y nw--s+e connector d36.tem road diagonal sw-ne connector 1 s33.des cliff corner n-e internal v33.des civilian building #26 s36.tem cliff corner w-n internal d43.des road y ne--w+s connector sc3.des scorch mark 3 sc6.tem scorch mark 6 sh6.tem coast wd ti3.des tiberium 3 ti6.tem tiberium 6 br3.des cactus 1 cr3.des crater 3 cr6.tem crater 6 d06.win road s-n 2 s06.win cliff wd-eu south t06.win tree #6 v06.win civilian building #5 d16.win road y s--n+e p16.win snow s16.win cliff wu-ed north t16.win tree #16 v16.win field d26.win road diagonal nw-se connector 1 s26.win cliff n-s 3 east d36.win road diagonal sw-ne connector 1 s36.win cliff corner w-n internal sc6.win scorch mark 6 sh6.win coast wd ti6.win tiberium 6 cr6.win crater 6 d04.des road right end d07.tem road s-n 3 p04.des debris s04.des cliff w-e 2 south t04.des tree #4 p07.tem debris s07.tem cliff right edge south t07.tem tree #7 v07.tem civilian building #6 d14.des road t n--w+e d17.tem road t s--w+e s14.des cliff bottom edge west s17.tem cliff w-e 1 north t17.tem tree #17 v17.tem field d24.des road diagonal nw-se 1 d27.tem road diagonal nw-se connector 2 s24.des cliff n-s 1 east v24.des civilian building #17 s27.tem cliff nl-sr east d34.des road diagonal sw-ne 1 d37.tem road diagonal sw-ne connector 2 s34.des cliff corner s-e internal v34.des civilian building #27 s37.tem cliff junction nw-se sc4.des scorch mark 4 sh7.tem coast corner w-n external ti4.des tiberium 4 ti7.tem tiberium 7 br4.des cactus 2 cr4.des crater 4 d07.win road s-n 3 p07.win debris s07.win cliff right edge south t07.win tree #7 v07.win civilian building #6 d17.win road t s--w+e p17.win snow s17.win cliff w-e 1 north t17.win tree #17 v17.win field d27.win road diagonal nw-se connector 2 s27.win cliff nl-sr east d37.win road diagonal sw-ne connector 2 s37.win cliff junction nw-se sh7.win coast corner w-n external ti7.win tiberium 7 d05.des road s-n 1 d08.tem road s-n 4 p05.des gray sand s05.des cliff w-e 3 south p08.tem debris s08.tem cliff top edge west t08.tem tree #8 v08.tem civilian building #7 d15.des road y s--n+e 1 d18.tem road t w--n+s s15.des cliff left edge north s18.tem cliff w-e 2 north v18.tem field d25.des road diagonal nw-se 2 d28.tem road corner w-se connector s25.des cliff n-s 2 east v25.des civilian building #18 s28.tem cliff bottom edge east d35.des road diagonal sw-ne 2 d38.tem road corner e-sw connector s35.des cliff corner w-s internal v35.des civilian building #28 s38.tem cliff junction sw-ne sc5.des scorch mark 5 sh8.tem coast corner s-e ext ti5.des tiberium 5 ti8.tem tiberium 8 br5.des purple square cr5.des crater 5 d08.win road s-n 4 p08.win debris s08.win cliff top edge west t08.win tree #8 v08.win civilian building #7 c17.shp antonov cargo plane d18.win road t w--n+s p18.win snow s18.win cliff w-e 2 north v18.win field d28.win road corner w-se connector s28.win cliff bottom edge east d38.win road corner e-sw connector s38.win cliff junction sw-ne sh8.win coast corner s-e ext ti8.win tiberium 8 d06.des road s-n 2 d09.tem road w-e 1 p06.des gray sand s06.des cliff wd-eu south s09.tem cliff nl-sr west v09.tem civilian building #8 d16.des road y s--n+e 2 d19.tem road + w-n-e-s s16.des cliff wu-ed north s19.tem cliff w-e 3 north d26.des road diagonal nw-se connector 1 d29.tem road corner n-se connector s26.des cliff n-s 3 east v26.des civilian building #19 s29.tem cliff corner n-e external d36.des road diagonal sw-ne connector 1 d39.tem road corner n-sw connector s36.des cliff corner w-n internal v36.des civilian building #29 sc6.des scorch mark 6 sh9.tem coast corner w-s ext ti6.des tiberium 6 ti9.tem tiberium 9 br6.des bushes 1 cr6.des crater 6 d09.win road w-e 1 s09.win cliff nl-sr west v09.win civilian building #8 d19.win road + w-n-e-s p19.win snow s19.win cliff w-e 3 north d29.win road corner n-se connector s29.win cliff corner n-e external d39.win road corner n-sw connector sh9.win coast corner w-s ext ti9.win tiberium 9 d07.des road s-n 3 p07.des debris s07.des cliff right edge south d17.des road t s--w+e s17.des cliff w-e 1 north d27.des road diagonal nw-se connector 2 s27.des cliff nl-sr east v27.des civilian building #20 d37.des road diagonal sw-ne connector 2 s37.des cliff junction nw-se v37.des civilian building #30 ti7.des tiberium 7 br7.des bushes 2 v19.shp oil pump d08.des road s-n 4 s08.des cliff top edge west t08.des tree #8 d18.des road t w--n+s s18.des cliff w-e 2 north t18.des tree #18 d28.des road corner w-se connector s28.des cliff bottom edge east v28.des civilian building #21 d38.des road corner e-sw connector s38.des cliff junction sw-ne ti8.des tiberium 8 br8.des bushes 3 eva.wsa anim: eva logo d09.des road w-e 1 s09.des cliff nl-sr west t09.des tree #9 d19.des road + w-n-e-s s19.des cliff w-e 3 north d29.des road corner n-se connector s29.des cliff corner n-e external v29.des civilian building #22 d39.des road corner n-sw connector ti9.des tiberium 9 br9.des bushes 4 ind.aud industrial die.aud die sub.bmp apc.shp apc aoi.aud act on instinct eye.shp advanced comm. center led.fnt led all.inf inf: filenames and descriptions aoi.var act on instinct sfx prp.aud prepare for battle otp.aud on the prowl fwp.aud fight win prevail ccm.col pal: setup program palette sam.shp sam site map.pal pal: map gun.shp turret bio.shp bio-research lab map.shp butt: earth mhq.shp mobile hq vcr.fnt vcr lst.shp hovercraft mcv.shp mcv fix.shp service depot mocash1.aud need more funds nocash1.aud insufficient funds stealth.vqa stealth tank repair1.aud repairing napalm1.shp small fire napalm2.shp medium fire stealth.vqp stealth tank napalm3.shp large fire map_locl.pal pal: ??? ethanks.aud thanks dshadow.mrf ??? tshadow.mrf ??? wshadow.mrf ??? cshapes.shp ??? ritaway.v01 c&c #2 right away sir ritaway.v03 c&c #4 right away sir mtiber1.aud mind the tiberium bombit1.aud commando present for ya moebius.shp doctor mobieus gunboat.vqa gunboat blowing up turret bomblet.shp bomblet gunboat.vqp gunboat blowing up turret nod11.vqa recapture stealth tank nod12.vqa capture communications center nod13.vqa remove gdi bases nod11.vqp recapture stealth tank nod12.vqp capture communications center nod13.vqp remove gdi bases gdi10.vqa play with the orcas gdi11.vqa find delphi gdi12.vqa get mobius gdi13.vqa destroy bio lab gdi14.vqa destroy nod forces gdi15.vqa destroy nod base gdi10.vqp play with the orcas gdi11.vqp find delphi gdi12.vqp get mobius gdi13.vqp destroy bio lab gdi14.vqp destroy nod forces gdi15.vqp destroy nod base veh-hit1.shp small explosion art-exp1.shp explosion cancel1.aud canceled nod_slct.aud brotherhood of nod selected click_a.cps pict: african mouse hotspots gdi_slct.aud g. d. i. selected click_e.cps pict: european mouse hotspots veh-hit2.shp explosion veh-hit3.shp very small explosion satellitemap.bmp bridge1.tem bridge sw-ne bridge1.win bridge sw-ne bridge2.tem bridge nw-se bridge2.win bridge nw-se bridge3.des bridge sw-ne desert bridge4.des bridge nw-se desert burdet1.vqa greg burdette reports 1 burdet2.vqa greg burdette reports 2 burdet1.vqp greg burdette reports 1 burdet2.vqp greg burdette reports 2 credits.aud end credits landing.vqa hovercrafts landing credits.txt game credits sundial.vqa sundial being blown up landing.vqp hovercrafts landing sundial.vqp sundial being blown up eva10.aud eva 10 eva11.aud eva 11 eva12.aud eva 12 eva13.aud eva 13 eva14.aud eva 14 eva15.aud eva 15 eva16.aud eva 16 eva17.aud eva 17 gun18.aud gunshot gun19.aud gunshot gun18.juv gunshot gun19.juv gunshot romanov1.bmp1 nod10a.vqa kill scientist nod10b.vqa destroy mammoth tank nod10a.vqp kill scientist nod10b.vqp destroy mammoth tank ready.v01 c&c #2 ready & waiting ready.v03 c&c #4 ready & waiting nodend1.vqa destroying the effiel tower nodend2.vqa destroying the white house nodend3.vqa destroying big ben nodend4.vqa destroying the gate nodend1.vqp destroying the effiel tower nodend2.vqp destroying the white house nodend3.vqp destroying big ben gdiend1.vqa gdi end no ion cannon nodend4.vqp destroying the gate gdiend2.vqa gdi end with ion cannon gdiend1.vqp gdi end no ion cannon select1.aud selection gdiend2.vqp gdi end with ion cannon toney10.aud tone appear1.aud ??? noredy1.aud not ready inferno.vqa flame tank torching village tiberfx.vqa the effects of tiberium screen1.bmp generic.vqa kane ordering nod to look for dinos kanepre.vqa kane's intro to tiberium inferno.vqp flame tank torching village tiberfx.vqp the effects of tiberium nuyell1.aud death scream 1 generic.vqp kane ordering nod to look for dinos nuyell3.aud death scream 3 nuyell4.aud death scream 4 kanepre.vqp kane's intro to tiberium nuyell5.aud death scream 5 nuyell6.aud death scream 6 nuyell7.aud death scream 7 nomercy.aud no mercy tr_exit.wsa anim: installation complete tr_exit.cps pict: large bar gun20.aud gunshot nod4a.vqa destroy village nod4b.vqa eliminate the gdi nod4a.vqp destroy village nod4b.vqp eliminate the gdi gun20.juv gunshot gdi4a.vqa capture the village gdi4b.vqa recapture the convoy gdi4a.vqp capture the village gdi4b.vqp recapture the convoy roger.v01 c&c #2 roger roger.v03 c&c #2 roger gdifina.vqa missiles shoot temple gdifinb.vqa temple is ion cannoned gdifina.vqp missiles shoot temple gdifinb.vqp temple is ion cannoned samfire.shp sam site smoke gunfire.shp gunfire warfare.aud warfare romanov3.bmp1 ramgun2.aud commando gun sound ramgun2.juv commando gun sound target1.aud target 1 target2.aud target 2 target3.aud target 3 flagfly.shp flag right16.aud right sethpre.vqa background on the brotherhood ccthang.aud c&c thang sethpre.vqp background on the brotherhood nod7a.vqa destroy village nod7b.vqa capture orca nod7a.vqp destroy village nod7b.vqp capture orca a10icnh.tem icon: a10 warthog a10icnh.win icon: a10 warthog a10icnh.des icon: a10 warthog affirm1.v00 c&c #1 affirmative affirm1.v01 c&c #2 affirmative a10icon.shp icon: a10 warthog affirm1.v02 c&c #3 affirmative affirm1.v03 c&c #4 affirmative c17icon.shp icon: antonov cargo plane apcicnh.tem icon: apc trailer.vqa red alert preview apcicnh.win icon: apc apcicnh.des icon: apc eyeicnh.tem icon: advanced comm. center eyeicnh.win icon: advanced comm. center eyeicnh.des icon: advanced comm. center trailer.vqp red alert preview apcicon.shp icon: apc squish2.aud squish v3final.bmp eyeicon.shp icon: advanced comm. center squish2.juv squish samicnh.tem icon: sam site samicnh.win icon: sam site ionicnh.tem icon: ion cannon gunicnh.tem icon: turret ionicnh.win icon: ion cannon gunicnh.win icon: turret samicnh.des icon: sam site ionicnh.des icon: ion cannon gunicnh.des icon: turret samicon.shp icon: sam site minigun.shp muzzle flash ionicon.shp icon: ion cannon gunicon.shp icon: turret bioicon.shp icon: bio-research lab lsticnh.tem icon: hovercraft lsticnh.win icon: hovercraft mhqicon.shp icon: mobile hq insites.vqa sam site shooting plane lsticnh.des icon: hovercraft stripdn.shp butt: scroll down mcvicnh.tem icon: mcv mcvicnh.win icon: mcv stripup.shp butt: scroll up mcvicnh.des icon: mcv lsticon.shp icon: hovercraft fixicnh.tem icon: service depot fixicnh.win icon: service depot insites.vqp sam site shooting plane fixicnh.des icon: service depot mcvicon.shp icon: mcv options.shp window bits fixicon.shp icon: service depot j1.aud untamed land gdi8a.vqa repair gdi equipment gdi8b.vqa protect mobieus gdi8a.vqp repair gdi equipment gdi8b.vqp protect mobieus heavytank.bmp cc.col pal: setup program palette cthang.aud c&c thang mplan3.aud a wonderfull plan b1.des rock w1.des water b2.des rocks b4.des small rocks b5.des small rocks b6.des small rocks rocket1.aud rocket 1 rocket2.aud rocket 2 rocket1.juv rocket 1 rocket2.juv rocket 2 dark_sa.pal pal: ??? deskill.vqa guy killing another guy in the desert smoke_m.shp smoke deskill.vqp guy killing another guy in the desert clear1.des clear terrain expand.dat empty file radar.gdi gdi radar and logo ra2logo.shp mhello1.aud hello nodlose.vqa nod logo turning into gdi logo deploy1.aud cannot deploy here nodlose.vqp nod logo turning into gdi logo gdilose.vqa gdi logo being turned into nod logo gdilose.vqp gdi logo being turned into nod logo dyellow.mrf ??? tyellow.mrf ??? wyellow.mrf ??? naylook.vqp ??? clock1.aud ??? alliedtanksrussia.bmp flamer2.aud flame sound flamer2.juv flame sound flame-e.shp single flame e mcomnd1.aud commander chem-ne.shp chem. spray ne chem-se.shp chem. spray se eyemake.shp make: advanced comm. center flame-n.shp single flame n flame-s.shp single flame s flame-w.shp single flame w sammake.shp make: sam site chem-nw.shp chem. spray nw chem-sw.shp chem. spray sw gunmake.shp make: turret biomake.shp make: bio-research lab crumble.aud wall crumbling crumble.juv wall crumbling fixmake.shp make: service depot atomsfx.shp nuclear blast miragetank.bmp e1icnh.des icon: minigunner e2icnh.des icon: grenadier e3icnh.des icon: rocket soldier e4icnh.des icon: flamer e5icnh.des icon: chem warrior e6icnh.des icon: engineer hqicnh.des icon: comm. center 50cal.shp 50 calibre cannon shot bcanyon.vqa orca flying through canyon bcanyon.vqp orca flying through canyon transit.inf inf: list for transit.mix ebtn-dn.shp butt: down hbtn-dn.shp butt: down ebtn-up.shp butt: up hbtn-up.shp butt: up update.inf inf: list for update.mix bleep2.aud bleep 2 toney4.aud tone tone15.aud tone tone16.aud tone toney7.aud tone sides.pal pal: ??? gdi3lose.vqa apachie blowing up tank htabs.shp tabs income1.aud incoming missile onhold1.aud on hold report1.v00 c&c #1 reporting report1.v01 c&c #2 reporting report1.v02 c&c #3 reporting report1.v03 c&c #4 reporting ackno.v00 c&c #1 achnoledged ackno.v01 c&c #2 achnoledged ackno.v02 c&c #3 achnoledged ackno.v03 c&c #4 achnoledged movout1.v00 move out #1 movout1.v01 move out #2 movout1.v02 move out #3 movout1.v03 move out #4 newopt1.aud new construction options demopic.cps pict: buy c&c now cclocal.inf inf: list for cclocal.mix bazook1.aud bazooka viettransport.bmp bazook1.juv bazooka dinoyes.aud dino yes desolat.vqa deserted village desolat.vqp deserted village page01.cps pict: ??? page05.cps pict: single bar ford1.des fjord w-e ford2.des fjord n-s ford1.tem fjord w-e ford2.tem fjord n-s 6.fnt 6 keepem1.aud commando keep em comming clock.shp time dial prepick.cps pict: c&c demo info hrepair.shp butt: repair hradar.gdi gdi radar and logo dshade.mrf ??? tshade.mrf ??? wshade.mrf ??? target.aud mechanical man dtrans.mrf ??? ttrans.mrf ??? wtrans.mrf ??? laugh1.aud commando laugh ra.pal pal: red alert local.inf inf: list for local.mix mmdat.inf inf: list for mm.dat creds.shp score screen coins conquer.inf inf: list for conquer.mix conquer.eng english ingame strings mmgdat.inf inf: list for mmgold.dat radar.nod nod radar and logo nod1.vqa kill village chief gdi1.vqa capture the beachead ford1.win fjord w-e ford2.win fjord n-s nuk2make.shp make: advanced power plant hradar.jp jp radar and logo nod2.vqa setup a base gdi2.vqa destroy nod refinery overout.v01 c&c #1 over and out fire1.shp large fire fire2.shp medium fire fire3.shp small fire fire4.shp very small fire overout.v03 c&c #3 over and out gstruc1.aud gdi structure destroyed nstruc1.aud nod structure destroyed power.shp power requirement indicator powrdn1.aud power down 12green.fnt 12 green powrdn1.juv power down estrucx.aud enemy structure destroyed patriot.shp patriot missile hpwrbar.shp powerbar c1.shp civilian #1 e1.shp minigunner c2.shp civilian #2 e2.shp grenadier c3.shp civilian #3 e3.shp rocket soldier c4.shp civilian #4 e4.shp flamer c5.shp civilian #5 e5.shp chem warrior c6.shp civilian #6 e6.shp engineer c7.shp civilian #7 c8.shp civilian #8 c9.shp civilian #9 hq.shp comm. center eva1.aud eva 1 win1.aud great shot! ion1.aud ion cannon map1.aud map theme yes1.aud commando yes sir! sfx1.aud sound effects 1 nuk2icnh.tem icon: advanced power plant speech.inf inf: list for speech.mix einit1.aud ??? desert.inf inf: list for desert.mix gotit1.aud commando you got it nod3.vqa free the prisoners gdi3.vqa destroy sam sites nuk2icnh.win icon: advanced power plant gdi3lose.vqp apachie blowing up tank b1.tem rock w1.tem water b2.tem rocks w2.tem water b3.tem large rocks eva2.aud eva 2 bed2.aud ??? ind2.aud canyon chase sfx2.aud sound effects 2 bleep2.juv bleep 2 tone15.juv tone tone16.juv tone device.bmp yessir1.v00 c&c #1 yes sir! yessir1.v01 c&c #2 yes sir! yessir1.v02 c&c #3 yes sir! yessir1.v03 c&c #4 yes sir! scrscn1.wsa anim: nod score screen hbosnia.wsa anim: zoom on bosnia samsite.vqa sam site firing samsite.vqp sam site firing airstrk.vqa guys spotting enemy base for planes missile.shp small rocket airstrk.vqp guys spotting enemy base for planes mission.ini inif: mission briefings eva3.aud eva 3 sfx3.aud sound effects 3 hqmake.shp make: comm. center repair.shp butt: repair scrate.shp steel crate wcrate.shp wood crate nod5.vqa destroy the airbase gdi5.vqa repair gdi base mthanks1.aud thanks eva4.aud eva 4 sfx4.aud sound effects 4 nuk2icnh.des icon: advanced power plant hradar.nod nod radar and logo clear1.tem clear terrain split3.des blossom tree sh10.tem coast corner n-e ext ti10.tem tiberium 10 rv10.tem river corner n-e frag1.shp medium explosion frag3.shp medium explosion nod6.vqa get detonator center1.wsa anim: center mouth moving gdi6.vqa destroy nod base cmptlk1.aud ??? cmptlk2.aud ??? cmptlk3.aud ??? earth_a.wsa anim: zoom on africa earth_e.wsa anim: zoom on europe iontest.vqa ion cannon test iontest.vqp ion cannon test b1.win rock w1.win water b2.win rocks w2.win water b3.win large rocks sh10.win coast corner n-e ext ti10.win tiberium 10 rv10.win river corner n-e eva5.aud eva 5 map1.pal pal: ??? gun5.aud pistol 2 nodgen.inf inf: list for nod general.mix gdigen.inf inf: list for gdi general.mix tc01.tem trees #1 dgreen.mrf ??? tgreen.mrf ??? wgreen.mrf ??? rv01.tem river w-e 1 sh11.tem fjord wd ti11.tem tiberium 11 rv11.tem river corner w-n bib1.tem bib 1 gdi7.vqa finish nod base pribldg1.aud primary building selected tc01.win trees #1 rv01.win river w-e 1 sh11.win fjord wd ti11.win tiberium 11 rv11.win river corner w-n bib1.win bib 1 eva6.aud eva 6 sovietinvasion.bmp 3point.fnt 3 point 6point.fnt 6 point 8point.fnt 8 point napalm.vqa planes blowing up mobile hq napalm.vqp planes blowing up mobile hq tc02.tem trees #2 rv02.tem river w-e 2 sh12.tem coast wu ti12.tem tiberium 12 rv12.tem river y n--w+s sh32.tem coast corner n-w int bib2.tem bib 2 unit1.v00 c&c #1 unit reporting unit1.v02 c&c #3 unit reporting nod8.vqa capture gdi base trouble.aud looks like trouble trouble.var looks like trouble sfx empulse.shp crat: hide map tc02.win trees #2 rv02.win river w-e 2 sh12.win coast wu ti12.win tiberium 12 rv12.win river y n--w+s sh32.win coast corner n-w int bib2.win bib 2 eva7.aud eva 7 nod1.vqp kill village chief gdi1.vqp capture the beachead clear1.win clear terrain e1icon.shp icon: minigunner e2icon.shp icon: grenadier e3icon.shp icon: rocket soldier e4icon.shp icon: flamer e5icon.shp icon: chem warrior e6icon.shp icon: engineer build5.aud building being placed hqicon.shp icon: comm. center scold1.aud ??? scold2.aud ??? tc03.tem trees #3 world2.aud world rv03.tem river wu-ed ti10.des tiberium 10 sh13.tem coast wu br10.des purple squares rv13.tem river y eu--w+s sh20.des coast wd rv20.des river nr-sl sh30.des coast wu sh33.tem coast corner n-e int sh40.des coast corner s-e int sh50.des coast corner s-e ext sh60.des coast wl bomb1.aud bomb bomb1.juv bomb bib3.tem bib 3 nod9.vqa reinforce base gdi9.vqa destroy bunkers nodcapt1.aud nod building captured ionchrg1.aud ion cannon charging gdicapt1.aud gdi building captured comcntr1.aud communications center gunclip1.aud gun clip tc03.win trees #3 rv03.win river wu-ed sh13.win coast wu rv13.win river y eu--w+s sh33.win coast corner n-e int bib3.win bib 3 eva8.aud eva 8 nod2.vqp setup a base win1.var great shot! sfx nuk2.shp advanced power plant gdi2.vqp destroy nod refinery gun8.aud gunshot stalin.bmp e1icnh.tem icon: minigunner e2icnh.tem icon: grenadier e3icnh.tem icon: rocket soldier e4icnh.tem icon: flamer e5icnh.tem icon: chem warrior e6icnh.tem icon: engineer hqicnh.tem icon: comm. center tc04.tem trees #4 rv04.tem river wd-eu ti11.des tiberium 11 sh14.tem coast wu sh21.des coast wd rv21.des river nl-sr desert.pal pal: desert sh31.des fjord wu sh34.tem coast wr sh41.des coast corner n-w int sh51.des coast corner w-s ext sh61.des coast wl bib1.des bib 1 rapid.shp crat: red skull strip.shp icon: blank tile nuk2icon.shp icon: advanced power plant tc04.win trees #4 rv04.win river wd-eu sh14.win coast wu sh34.win coast wr eva9.aud eva 9 nod3.vqp free the prisoners gdi3.vqp destroy sam sites s-gdiin2.wsa anim: gdi score screen shadow.shp map shadows enemya.aud enemy planes approaching hside1.shp sidebar 1 hside2.shp sidebar 2 dlight.mrf ??? tlight.mrf ??? wlight.mrf ??? mhmmm1.aud hmmm rock1.des rock 1 rock2.des rock 2 rock3.des rock 3 rock4.des rock 4 rock5.des rock 5 rock6.des rock 6 rock7.des rock 7 tc05.tem trees #5 rv05.tem river n-s 1 ti12.des tiberium 12 sh15.tem coast wu sh22.des coast wd rv22.des river corner e-s 2 sh35.tem coast wl sh42.des coast wl sh52.des coast corner n-e ext sh62.des coast wd bib2.des bib 2 march.aud march to doom noddead1.aud nod unit destroyed gdidead1.aud gdi unit destroyed civdead1.aud civilian dead hvydoor1.aud heavy door tc05.win trees #5 rv05.win river n-s 1 sh15.win coast wu sh35.win coast wl ion1.juv ion cannon falls1.des waterfall east-west falls2.des waterfall north-south rv06.tem river n-s 2 sh16.tem coast wu sh23.des coast wd rv23.des river corner w-s 2 sh43.des coast wl sh53.des coast corner n-w ext sh63.des coast wd bib3.des bib 3 stealth2.shp crat: stealth nuyell10.aud death scream 10 rv06.win river n-s 2 sh16.win fjord wu nod5.vqp destroy the airbase gdi5.vqp repair gdi base trans1.aud ??? e1icnh.win icon: minigunner e2icnh.win icon: grenadier e3icnh.win icon: rocket soldier e4icnh.win icon: flamer e5icnh.win icon: chem warrior e6icnh.win icon: engineer hqicnh.win icon: comm. center select.shp repairing rv07.tem river n-s 3 sh17.tem water rv14.des river w-e 3 sh24.des fjord wd rv24.des river corner n-e 2 sh44.des coast wr sh54.des coast wd mgun11.aud gunshot treebrn1.aud tree burn nuyell11.aud death scream 11 dreadnaught.bmp baseatk1.aud base under atack dreadnought.bmp rv07.win river n-s 3 sh17.win water nod6.vqp get detonator gdi6.vqp destroy nod base samdie.vqa sam site being blown up samdie.vqp sam site being blown up rv08.tem river corner s-e sh18.tem water rv15.des river w-e 4 sh25.des coast wu rv25.des river corner n-w 2 sh45.des coast wr sh55.des coast wd nuyell12.aud death scream 12 rv08.win river corner s-e sh18.win water gdi7.vqp finish nod base accom1.aud mission accomplished dwhite.mrf ??? twhite.mrf ??? wwhite.mrf ??? silos1.aud silos needed xplode.aud explosion dunits.mrf ??? tunits.mrf ??? wunits.mrf ??? trans.icn bulding placement tiles rv09.tem river corner w-s rv16.des river wd-eu 2 sh26.des coast wu sh36.des coast corner s-e int sh46.des coast corner s-e int nuke1.aud nuclear warhead approaching sh56.des coast wu tone2.aud tone tone5.aud tone tone2.juv tone tone5.juv tone seige.vqa siege on base seige.vqp siege on base snodpal1.pal pal: ??? hiscore1.shp score screen corner piece tuffguy1.aud commando real tough guy rv09.win river corner w-s nod8.vqp capture gdi base gun5.juv pistol 2 record.bin info for map screens (population etc) sh17.des water rv17.des river wu-ed 2 sh27.des coast wu sh37.des coast corner w-s int sh47.des coast corner s-e int sh57.des coast wu hsell.shp butt: sell tnkfire2.aud tank fire hvygun10.aud heavy gun hiscore2.shp score screen bar across top nod9.vqp reinforce base gdi9.vqp destroy bunkers dragon.shp missile beepy2.aud beep beepy3.aud beep beepy6.aud beep sh18.des water rv18.des river n-s 4 sh28.des coast wu sh38.des coast corner n-e int sh48.des coast corner n-e int sh58.des coast wr bldging1.aud building tnkfire3.aud tank fire 120mm.shp 120mm cannon shot scold2.juv ??? sh19.des coast wd rv19.des river n-s 4 sh29.des coast wu sh39.des coast corner n-w int sh49.des coast corner n-w int sh59.des coast wr tnkfire4.aud tank fire comcntr1.juv communications center gunclip1.juv gun clip gun8.juv gunshot nodmov.inf inf: list for nod movies.mix gdimov.inf inf: list for gdi movies.mix bldg1.aud unable to comply building in progress tbrinfo1.vqa tiberium info 1 tnkfire6.aud tank fire hvydoor1.juv heavy door page0001.cps pict: ??? tbrinfo2.vqa tiberium info 2 yeah1.aud commando yeah heart.var heartbreak sfx squish.shp squished body sounds.inf inf: list for sounds.mix zounds.inf inf: list for zounds.mix score.pal pal: score nuke.vqa nuclear expolsion page0002.cps pict: sound card selection page0402.cps pict: mouths page0602.cps pict: port irq dma window page04a2.cps pict: mouth tbrinfo3.vqa tiberium info 3 trans1.juv ??? split2.tem blossom tree split3.tem blossom tree dark_a.pal pal: ??? dark_b.pal pal: ??? dark_e.pal pal: ??? mgun11.juv gunshot logos.shp score screen gdi/nod logo e1rot.shp minigunner death e2rot.shp grenadier death e3rot.shp rocket soldier death e4rot.shp flamer death treebrn1.juv tree burn page0003.cps pict: sound card selection page0203.cps pict: sound card selection page0403.cps pict: mouths dred.mrf ??? tred.mrf ??? wred.mrf ??? page04a3.cps pict: mouth right1.wsa anim: right mouth moving radio.aud radio flag.vqa flag being raised page0004.cps pict: mouths page0204.cps pict: sound card selection page0604.cps pict: port irq dma window page00a4.cps pict: mouth page02a4.cps pict: sound card selection page06a4.cps pict: port irq dma window await1.v00 c&c #1 waiting orders await1.v01 c&c #2 waiting orders await1.v02 c&c #3 waiting orders await1.v03 c&c #4 waiting orders podium.vqa gdi person at press confrence podium.vqp gdi person at press confrence refint.vqa interior of tiberium refinery refint.vqp interior of tiberium refinery vehic1.v00 c&c #1 veicle reporting vehic1.v02 c&c #3 veicle reporting xplode.juv explosion cursor.bmp weap2.shp war factory base hpips.shp building messages title.cps pict: title screen page0005.cps pict: bars page0205.cps pict: sound card selection page0305.cps pict: sound card selection orca.shp orca radar.jp jp radar and logo lefty1.aud commando that was left handed left16.aud left split2.win blossom tree split3.win blossom tree smokey.shp smoke cloud africa.wsa anim: african mission selection satsel.cps pict: satellite selection screen button.aud button sidbar1c.aud sidebar 1 sidbar2c.aud sidebar 2 tnkfire2.juv tank fire hvygun10.juv heavy gun page0006.cps pict: port irq dma window page0206.cps pict: sound card selection bomb.shp grenade barb.shp razor wire bombflee.vqa running away from bombers hdline10.bmp tnkfire3.juv tank fire tric.shp triceratops conc.shp concrete tiles proc.shp refinery fball1.shp large explosion dclock.mrf ??? tclock.mrf ??? wclock.mrf ??? dollar.shp crat: money kirov.bmp hdline01.bmp setup.pal pal: setup tnkfire4.juv tank fire nuklnch1.aud nuclear missile lauched obelray1.aud obelisk of light sound tbrinfo1.vqp tiberium info 1 batlcon1.aud battle controll terminated road.shp icon: blank tile checkerboard hpad.shp helipad anim0001.wsa anim: welcome to the eva install program afld.shp airfield hand.shp hand of nod wood.shp wood fence falls1.tem waterfall east-west falls2.tem waterfall north-south tankgo.vqa tanks rolling through the desert tankgo.vqp tanks rolling through the desert obel.vqa obelisk of light hdline02.bmp tbrinfo2.vqp tiberium info 2 vice.shp visceroid anim0002.wsa anim: mouth moving wake.shp gunboat wakes bike.shp recon bike nuke.shp power plant pyle.shp gdi barracks time.shp score screen clock mine.shp crat: mine nuke.vqp nuclear expolsion heavyg.aud demolition chem-e.shp chem. spray e chem-n.shp chem. spray n chem-s.shp chem. spray s chem-w.shp chem. spray w scores.inf inf: list for scores.mix clouds.cps pict: ??? fail1.aud mission failed yell1.aud yell hdline03.bmp tnkfire6.juv tank fire tbrinfo3.vqp tiberium info 3 piff.shp smoke hsafrica.wsa anim: zoom on south africa s_africa.wsa anim: zoom on south africa hfnt-d.fnt ??? hdline04.bmp mouse.shp curs: mouse cursors sammotr2.aud sam site motor tran0402.wsa anim: mouths to sound card selection tran0602.wsa anim: port irq dma window to sound card selection sbag.shp sandbags steg.shp stegosaurus flag.vqp flag being raised i_am.aud i am tran04a2.wsa anim: mouth to sound card selection type.fnt type spycrash.vqa spyplane crash falls1.win waterfall east-west falls2.win waterfall north-south burn-l.shp medium fire for trees burn-m.shp small fire for trees burn-s.shp small fire for trees hdline05.bmp logo.vqa westwood logo dino.vqa dino movie visor.vqa change of plan visor.vqp change of plan reinfor1.aud reinforcements have arrived counter1.aud counter country1.aud country sound 1 tran0203.wsa anim: sound card selection tran0403.wsa anim: mouths to sound card selection tran04a3.wsa anim: mouth to sound card selection rain.aud rain in the night hdline06.bmp earth.shp crat: reveal map befeared.aud enemies to be feared nukavail.aud nuclear missile available tran0204.wsa anim: sound card selection to mouths tran0604.wsa anim: port irq dma window to mouths anim0006.wsa anim: animated window bits tran02a4.wsa anim: sound card selection to mouths tran06a4.wsa anim: port irq dma window to mouth obli.shp obelisk of light heli.shp apachie helicopter orcaicnh.tem icon: orca yuri.bmp click_sa.cps pict: south african mouse hotspots anim01.wsa anim: welcome to the eva install program covert ops hclock.shp time dial winter.inf inf: list for winter.mix cmon1.aud commando cmon mgun2.aud gunshot hdline07.bmp mgun2.juv gunshot orcaicnh.win icon: orca bombflee.vqp running away from bombers dinodie1.aud dino die dinoatk1.aud dino attack linefire.aud in the line of fire lopower1.aud low power nopower1.aud no power guyokay1.aud guy ok tran0205.wsa anim: sound card selection to bars tran0305.wsa anim: mouth to bars click_eb.cps pict: bosnian mouse hotspots banner.vqa gdi banner unfolding banner.vqp gdi banner unfolding button.juv button kaboom12.aud explosion sidbar1c.juv sidebar 1 sidbar2c.juv sidebar 2 hdline08.bmp invun.shp crat: heal all units xplosml2.aud explosion country4.aud country sound 2 tran0206.wsa anim: sound card selection to port irq dma window bridge1d.tem bridge sw-ne destroyed bridge2d.tem bridge nw-se destroyed brik.shp concrete wall ftnk.shp flame tank htnk.shp mammoth tank ltnk.shp light tank mtnk.shp medium tank stnk.shp stealth tank bombicnh.tem icon: air strike barbicnh.tem icon: razor wire paratrop.vqa paratroopers trexit.cps pict: bars delphi.shp delphi prism.bmp bosnia.wsa anim: zoom on bosnia xplos.aud explosion xplos.juv explosion bridge1d.win bridge sw-ne destroyed bridge2d.win bridge nw-se destroyed setup.dip setup program strings hdline09.bmp briefing.aud ??? bombicnh.win icon: air strike procmake.shp make: refinery barbicnh.win icon: razor wire cycl.shp chain link fence obel.vqp obelisk of light sell.shp butt: sell tmpl.shp temple of nod orcaicnh.des icon: orca cclogo.vqp ??? sylook.vqp ??? exit.wsa anim: installation complete xplobig4.aud explosion obelray1.juv obelisk of light sound msam.shp rocket launcher procicnh.tem icon: refinery choose.wsa anim: side selection animation europe.wsa anim: european mission selection kaboom15.aud explosion akira.vqa nod base being ion cannoned akira.vqp nod base being ion cannoned hpadmake.shp make: helipad voic226m.aud voices retro.vqa rescue mission retro.vqp rescue mission afldmake.shp make: airfield handmake.shp make: hand of nod procicnh.win icon: refinery deseicnh.inf inf: list for deseicnh.mix chan.shp chan tran.shp chinook bridge3d.des bridge sw-ne destroyed desert bridge4d.des bridge nw-se destroyed desert bombicnh.des icon: air strike barbicnh.des icon: razor wire satsel.pal pal: ??? font6.fnt font 6 xplobig6.aud explosion hbtn-dn2.shp butt: down hbtn-up2.shp butt: up spycrash.vqp spyplane crash rmbo.shp commando arco.shp arcology logo.vqp westwood logo silo.shp silo hpadicnh.tem icon: helipad dino.vqp dino movie afldicnh.tem icon: airfield handicnh.tem icon: hand of nod woodicnh.tem icon: wood fence forestkl.vqa guy killing another guy in the forest dmouse.mrf ??? tmouse.mrf ??? wmouse.mrf ??? hstrip.shp sidebar background befeared.var enemies to be feared sfx hpadicnh.win icon: helipad nukemake.shp make: power plant pylemake.shp make: gdi barracks xplobig7.aud explosion afldicnh.win icon: airfield rokroll1.aud commando time to rock and roll handicnh.win icon: hand of nod woodicnh.win icon: wood fence sammotr2.juv sam site motor noprblm1.aud no problem ionredy1.aud ion cannon ready airredy1.aud airstrike ready weap.shp war factory hmap.shp butt: map jeep.shp hummvee hosp.shp hospital procicnh.des icon: refinery htitle.pcx pict: title screen winter.pal pal: winter orcaicon.shp icon: orca alliedmcv.bmp nukemisl.aud nuclear missile kanefinl.aud kane's speech sovietmcv.bmp nodfinal.vqa nod getting the ion cannon bikeicnh.tem icon: recon bike nukeicnh.tem icon: power plant pyleicnh.tem icon: gdi barracks flmspt.shp oil pump explosion ionsfx.shp ion cannon discharge flyy.vqa apachie shooting apc myesyes1.aud yes yes yes bikeicnh.win icon: recon bike nukeicnh.win icon: power plant pyleicnh.win icon: gdi barracks constru1.aud construction complete font.pal hpadicnh.des icon: helipad atwr.shp advanced guard tower gtwr.shp guard tower afldicnh.des icon: airfield handicnh.des icon: hand of nod woodicnh.des icon: wood fence noprob.v01 c&c #2 no problem noprob.v03 c&c #4 no problem intro2.vqa c&c intro movie intro2.vqp c&c intro movie piffpiff.shp smoke bombicon.shp icon: air strike barbicon.shp icon: razor wire paratrop.vqp paratroopers constru2.aud build sounds moveflsh.shp movement circles tabs.shp options bar fpls.shp circles for flag pips.shp building messages mlrs.shp ssm launcher miss.shp tech center blackout.vqa blackout of nod base nitejump.vqa soldiers infiltrating base trtkil_d.vqa turret being blown up in the desert myes1.aud yes lrotor.shp rotor shadows rrotor.shp rotor shadows left1.wsa anim: left mouth moving bars3.aud ??? toss1.aud ??? toss1.juv ??? scorpal1.pal pal: ??? nukexplo.aud nuke explosion xplosml2.juv explosion newtarg1.aud new target turrfir5.aud turret fire boat.shp gunboat fact.shp construction yard rapt.shp velociraptor bikeicnh.des icon: recon bike nukeicnh.des icon: power plant pyleicnh.des icon: gdi barracks procicon.shp icon: refinery strclost.aud structure lost sbagicnh.tem icon: sandbags rout.var reaching out sfx gameover.vqa tanks going onto plane tank store being locked up onit1.aud commando im on it exit.cps pict: ??? text1.aud text text2.aud text nobuild1.aud unable to build more sbagicnh.win icon: sandbags chrg226m.aud charge xplobig4.juv explosion valkyrie.aud valkyrie mcourse1.aud of course 8fat.fnt 8 fat harv.shp harvester planecra.vqa transport plane crashing bombaway.vqa planes airstriking base pintle.vqa helicopter being shot down pintle.vqp helicopter being shot down ugotit.v01 c&c #2 you got it ugotit.v03 c&c #2 you got it roadicon.shp icon: blank tile hpadicon.shp icon: helipad afldicon.shp icon: airfield handicon.shp icon: hand of nod woodicon.shp icon: wood fence forestkl.vqp guy killing another guy in the forest jdi_v2.aud take em' out center.wsa anim: mouth moving mouths.wsa anim: mouths moving 4 gstr0011.int grey floor with yellow stripes smsh226m.aud smash missile7.aud air to air missile convyap1.aud convoy approaching convlst1.aud convoy unit lost emovout1.aud engineer: moving out! mmovout1.aud medic: moving out! dpthchrg.vqp vqp: boat blows up sub tent.pcx pict: people at table pbox.shp bldg: pillbox pdox.shp bldg: chronosphere gflr0002.int grey floor flor0002.int green floor center16.aud audf: arro0008.int red stripe on green strp0006.int green with yellow stripe dogbullt.shp unit: attack dog jumping gstr0002.int grey floor with yellow stripes domeicon.shp icon: radar dome missile2.shp crat: nuclear strike hisc1-hr.shp misc: score screen bits hisc2-hr.shp misc: score screen bits sovfinal.vqp vqp: stalin in london cashturn.aud selling mnly.shp unit: mine layer aplo0049.cps pict: helicpoters arty.shp unit: artillery needl-lo.cps pict: tanya being interrogated lands-lo.cps pict: hitler vanishing movingin.vqa troups moving in apc_lo.cps pict: apc running away mig_lo.cps pict: mig blows up apc fpower.shp crat: unit firepower upgrade gflr0003.int grey floor flor0003.int green floor arro0009.int red stripe on green strp0007.int green with yellow stripe gstr0003.int grey floor with yellow stripes redintro.vqa red alert intro sequence edtitlef.cps pict: red alert map editor title screen french antintro.vqa it came from red alert gflr0004.int grey floor flor0004.int green floor weaficon.shp icon: war factory fake credsahr.shp misc: allies credits win credsuhr.shp misc: soviet credits win facficon.shp icon: construction yard fake strp0008.int green with yellow stripe speficon.shp icon: sub pen fake gstr0004.int grey floor with yellow stripes domficon.shp icon: radar dome fake pinficon.shp icon: paratroopers sonarbox.shp crat: sonar pulse mapwipe2.aud audf: girlyeah.aud girl: ya? smokland.shp misc: flare syrficon.shp icon: naval yard fake interior.pal pal: interior sovcemet.vqp vqp: graveyard snow.mix snow.mix brdgtilt.vqa a bridge edtitleg.cps pict: red alert map editor title screen german periscop.vqa sub firing on boat dogw5.aud dog suffering dogw6.aud dog die dogw7.aud dog wouf #2 ally1.vqa get einstien ally2.vqa clear the way for the convoy ally4.vqa close the mountain pass ally5.vqa rescue tanya ally6.vqa find the iron curtain ally8.vqa protect the tech centre ally1.vqp vqp: get einstien ally9.vqa rescue kosygin ally2.vqp vqp: clear the way for the convoy ally4.vqp vqp: close the mountain pass ally5.vqp vqp: rescue tanya ally6.vqp vqp: find the iron curtain ally8.vqp vqp: protect the tech centre ally9.vqp vqp: rescue kosygin gflr0005.int grey floor flor0005.int green floor atekmake.shp make: allied tech center stekmake.shp make: soviet tech center strp0009.int green with yellow stripe gstr0005.int grey floor with yellow stripes install2.cps pict: flor0006.int green floor sbagicon.shp icon: sandbags gstr0006.int grey floor with yellow stripes smigicon.shp icon: spy plane powerbar.shp misc: powerbar onthprwl.vqp vqp: sub moving underwater shipyard.vqa ship sinking mltiplyr.wsa anim: multiplayer score screen flor0007.int green floor gstr0007.int grey floor with yellow stripes work226m.aud workmen mapwipe5.aud audf: enmyapp1.aud enemy approaching kosyfre1.aud kosygin freed kosyres1.aud kosygin rescued guyyeah1.aud guy: ya? countrya.shp misc: african countries navylst1.aud naval unit lost grad6fnt.fnt fnt: mechicon.shp icon: mechanic gstr0008.int grey floor with yellow stripes bridge1x.tem bridge segment bridge2x.tem bridge segment shorbomb.vqa ships attatking another base dogy1.aud dog wouf hell226m.aud hell march gstr0009.int grey floor with yellow stripes sonpulse.aud sonar pulse bridge1x.sno bridge segment bridge2x.sno bridge segment ally10.vqa stop nukes ally11.vqa clear the river ally12.vqa infiltrate tech centers ally14.vqa final assult on moscow ally10.vqp vqp: stop nukes ally11.vqp vqp: clear the river ally12.vqp vqp: infiltrate tech centers ally14.vqp vqp: final assult on moscow tanya1.vqa tanya being interrogated tanya2.vqa tanya has been rescued tanya1.vqp vqp: tanya being interrogated tanya2.vqp vqp: tanya has been rescued mediicon.shp icon: medic heliicon.shp icon: longbow helicopter 12metfnt.fnt fnt: 12 met fnt interior.mix interior.mix movingin.vqp vqp: troups moving in radrraid.vqa heavy tanks attacking base cronfail.vqa chronosphere test failed spenmake.shp make: sub pen redintro.vqp vqp: red alert intro sequence kennmake.shp make: kennel ironmake.shp make: iron curtain agunmake.shp make: aa gun antintro.vqp vqp: it came from red alert countrye.shp misc: european countries mslomake.tem make: missle silo frozen.vqa frozen soldier frozen.vqp vqp: frozen soldier brdgtilt.vqp vqp: a bridge periscop.vqp vqp: sub firing on boat mtnkfact.vqa mammoth tank factory mslomake.sno make: missle silo countdwn.vqa meltedown imminent vector1a.aud vector tren226m.aud trenches silomake.shp make: ore silo rashapes.shp curs: setup mouse cursors shipsink.vqa ship sinking slntsrvc.vqa sub on sea bed atekicon.shp icon: techcenter stekicon.shp icon: techcenter brikicon.shp icon: concrete wall shipyard.vqp vqp: ship sinking 1tnkicon.shp icon: light tank 2tnkicon.shp icon: medium tank 3tnkicon.shp icon: heavy tank 4tnkicon.shp icon: mammoth tank ctnkicon.shp icon: chrono tank qtnkicon.shp icon: m.a.d. tank stnkicon.shp icon: phase transport ttnkicon.shp icon: tesla tank shokicon.shp icon: shock trooper dtrkicon.shp icon: demo truck trukicon.shp icon: supply truck deviator.shp crat: air strike aftrmath.vqa iron curtain destroyed weapmake.shp make: war factory pumpmake.shp make: c&c mcv to construction yard left cut minpmake.shp make: ap mine hospmake.shp make: hospital snstrafe.vqa planes strafing vilage apc_hi.pcx pict: apc running away mig_hi.pcx pict: mig blows up apc sca01ea.ini inif: it came from ra! 1 sca02ea.ini inif: it came from ra! 2 sca03ea.ini inif: it came from ra! 3 sca04ea.ini inif: it came from ra! 4 scg01ea.ini inif: allied mission 1 scg02ea.ini inif: allied mission 2 scg03ea.ini inif: allied mission 3 scg04ea.ini inif: allied mission 4 scg05ea.ini inif: allied mission 5 scg06ea.ini inif: allied mission 6 scg07ea.ini inif: allied mission 7 scg08ea.ini inif: allied mission 8 scg09ea.ini inif: allied mission 9 scg03eb.ini inif: allied mission 3b scg05eb.ini inif: allied mission 5b scg06eb.ini inif: allied mission 6b scg08eb.ini inif: allied mission 8b scg09eb.ini inif: allied mission 9b scg05ec.ini inif: allied mission 5c scm01ea.ini inif: costal influence scm02ea.ini inif: middle mayhem scm03ea.ini inif: equal opertunity scm04ea.ini inif: marooned scm05ea.ini inif: keep of the grass scm06ea.ini inif: istle of fury scm07ea.ini inif: ivory wastelands scm08ea.ini inif: shallow grave scm09ea.ini inif: north by northwest scu01ea.ini inif: soviet mission 1 scu02ea.ini inif: soviet mission 2 scu03ea.ini inif: soviet mission 3 scu04ea.ini inif: soviet mission 4 scu05ea.ini inif: soviet mission 5 scu06ea.ini inif: soviet mission 6 scu07ea.ini inif: soviet mission 7 scu08ea.ini inif: soviet mission 8 scu09ea.ini inif: soviet mission 9 scu02eb.ini inif: soviet mission 2b scu04eb.ini inif: soviet mission 4b scu06eb.ini inif: soviet mission 6b scu08eb.ini inif: soviet mission 8b shorbomb.vqp vqp: ships attatking another base v2rlicon.shp icon: v2 rocket launcher wastelnd.aud wasteland tutorial.ini inif: generic text tr-1to2.wsa anim: tr-1to4.wsa anim: tr-1to2.cps pict: tr-1to4.cps pict: scg10ea.ini inif: allied mission 10 scg11ea.ini inif: allied mission 11 scg12ea.ini inif: allied mission 12 scg13ea.ini inif: allied mission 13 scg14ea.ini inif: allied mission 14 scg10eb.ini inif: allied mission 10b scg11eb.ini inif: allied mission 11b radrraid.vqp vqp: heavy tanks attacking base scm10ea.ini inif: first come first serve scm11ea.ini inif: island hoppers scm12ea.ini inif: raraku scm13ea.ini inif: central conflict scm14ea.ini inif: combat ally scm15ea.ini inif: island wars scm16ea.ini inif: desloation scm17ea.ini inif: no escape scm18ea.ini inif: no mans land scm19ea.ini inif: normandy atomicdn.shp misc: nuclear missle landing scu10ea.ini inif: soviet mission 10 scu11ea.ini inif: soviet mission 11 scu12ea.ini inif: soviet mission 12 scu13ea.ini inif: soviet mission 13 scu14ea.ini inif: soviet mission 14 terminat.aud terminate cronfail.vqp vqp: chronosphere test failed scu11eb.ini inif: soviet mission 11b scu13eb.ini inif: soviet mission 13b atomicon.shp icon: atom bomb aly1-lo.cps pict: allies first briefing staln-lo.cps pict: stalin snowbomb.vqa base being blown up in the snow crontest.vqa chronosphere test ok aftrmath.ini inif: aftermath game settings barrmake.shp make: barracks fturmake.shp make: flame tower powrmake.shp make: powerplant apwrmake.shp make: advaced powerplant tourgame.bmp tr-2to1.wsa anim: tr-2to3.wsa anim: tr-2to1.cps pict: tr-2to3.cps pict: scg20ea.ini inif: sarin gas 1 scg21ea.ini inif: sarin gas 2 scg22ea.ini inif: sarin gas 3 scg23ea.ini inif: fall of greece 1 scg24ea.ini inif: fall of greece 2 scg26ea.ini inif: siberian conflict 1 scg27ea.ini inif: siberian conflict 2 scg28ea.ini inif: siberian conflict 3 tranicon.shp icon: chinook spenicon.shp icon: sub pen scm20ea.ini inif: pond skirmish scm21ea.ini inif: ridge war scm22ea.ini inif: a path beyond scm23ea.ini inif: dugout isle scm24ea.ini inif: treasure isle scm25ea.ini inif: bavarian blast scm26ea.ini inif: undiscovered country scm27ea.ini inif: tournament hills scm28ea.ini inif: sleepy valley scm29ea.ini inif: indirect fire mtnkfact.vqp vqp: mammoth tank factory kennicon.shp icon: kennel ironicon.shp icon: iron curtain atomicup.shp misc: nuclear missle launching agunicon.shp icon: aa gun sov2-lo.cps pict: guard countdwn.vqp vqp: meltedown imminent v2rocket.vqa v2 rocket launcher launching stavcrse.aud stavros: of course! shipsink.vqp vqp: ship sinking girlokay.aud girl: ok passable.shp misc: passable slntsrvc.vqp vqp: sub on sea bed keystrok.aud audf: snowbase.vqa base being blown up in the snow tr-3to2.wsa anim: tr-3to4.wsa anim: tr-3to2.cps pict: tr-3to4.cps pict: scm30ea.ini inif: snake river scm31ea.ini inif: snowy island scm32ea.ini inif: frostbit fijords scm33ea.ini inif: czech mate scm34ea.ini inif: siberian slaughter scm35ea.ini inif: brother stalin scm36ea.ini inif: c&c scm37ea.ini inif: d day scm38ea.ini inif: land ladder scm39ea.ini inif: lotsa larks siloicon.shp icon: 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sovbase.vqp vqp: soviet base with teslas truck drives in sovbatl.vqp vqp: destroyed soviet vechicles fre_edhi.pcx pict: red alert map editor title screen french eng_edhi.pcx pict: red alert map editor title screen veh-hit1.shp misc: small vechicle explosion ger_edhi.pcx pict: red alert map editor title screen german art-exp1.shp misc: explosion dd-crnr.shp misc: corners cancld1.aud cancelled execute.vqa spy being shot execute.vqp vqp: spy being shot electro.tem misc: soldier electro death electro.sno misc: soldier electro death welcome.cps pict: veh-hit2.shp misc: large vechicle explosion veh-hit3.shp misc: very small explosion readme1.aud audf: credit1.aud credits stolen bridge1.tem bridge bridge2.tem bridge bridge1.sno bridge seldrv1.aud audf: bridge2.sno bridge credits.aud end credits scmd0ea.ini inif: around the rim scmd1ea.ini inif: conflict cove scmd2ea.ini inif: elysium scmd3ea.ini inif: gettysburg scmd4ea.ini inif: glacial valley scmd5ea.ini inif: hadyes frosen over scmd6ea.ini inif: hastings scmd7ea.ini inif: lepizip scmd8ea.ini inif: river crossing scmd9ea.ini inif: snow garden credits.eng misc: credits landing.vqa helicopter landing outside soviet base oildrum.vqa artillery blows up barrels credits.txt misc: credits landing.vqp vqp: helicopter landing outside soviet base oildrum.vqp vqp: artillery blows up barrels sitduck.vqa ship blowing up sitduck.vqp vqp: ship blowing up mud1a.aud mud gun11.aud minigunner shot gun13.aud pillbox shot dd-edge.shp misc: left/right edges ready.r01 soviet #2 ready & waiting ready.r03 soviet #4 ready & waiting rabeep1.aud map sound #7 ready.v01 allies #2 ready & waiting ready.v03 allies #4 ready & waiting bleep11.aud audf: bleep12.aud map sound #4 bleep13.aud map sound #5 bleep17.aud audf: ramenu1.aud map sound #8 toney10.aud audf: toney11.aud audf: dib_user.bmp side1na.shp misc: allies radarmap background side2na.shp misc: allies sidebar #1 side3na.shp misc: allies sidebar #2 appear1.aud audf: firepo1.aud unit firepower 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centre thficon.shp icon: thief soviet6.vqa guard the convoy soviet7.vqa infiltrate the reactor mggicon.shp icon: mobile gap generator migicon.shp icon: mig attack plane dogicon.shp icon: attack dog soviet8.vqa capture the island soviet1.vqp vqp: kill the civillians soviet9.vqa reclaim the truck soviet2.vqp vqp: guard the base soviet3.vqp vqp: kill the spy soviet4.vqp vqp: cut the communications movies1.mix movies1.mix soviet5.vqp vqp: capture communications centre movies2.mix movies2.mix mrjicon.shp icon: radar jammer soviet6.vqp vqp: guard the convoy soviet7.vqp vqp: infiltrate the reactor yakicon.shp icon: yak soviet8.vqp vqp: capture the island stripna.shp misc: allies sidebar background soviet9.vqp vqp: reclaim the truck nchires.mix rmix: nchires.mix camicon.shp icon: spy plane samicon.shp icon: sam site minigun.shp misc: muzzle flash gunicon.shp icon: turret gapicon.shp icon: gap generator edtitle.cps pict: red alert map editor title screen stripdn.shp butt: scroll down stripup.shp butt: scroll up lsticon.shp icon: transport stripus.shp misc: soviet sidebar background mcvicon.shp icon: mcv fixicon.shp icon: service depot spyicon.shp icon: spy scmj0ea.ini inif: smugglers cove scmj1ea.ini inif: strathearn valley scmj2ea.ini inif: the cauldren scmj3ea.ini inif: the finger scmj4ea.ini inif: the web scmj5ea.ini inif: to the core scmj6ea.ini inif: trafalger scmj7ea.ini inif: umboto gorge scmj8ea.ini inif: waterfalls scmj9ea.ini inif: waterloo revisited ra.col pal: setup program palette mhear1.aud mech: i hear ya syeah1.aud thief: yeah! swhat1.aud thief: what? sokay1.aud thief: ok! einah1.aud einstein: ah! scmk0ea.ini inif: arena valley scmk1ea.ini inif: arctic wasteland scmk2ea.ini inif: booby traps scmk3ea.ini inif: central conflict scmk4ea.ini inif: circles of death scmk5ea.ini inif: combat zones scmk6ea.ini inif: damnation alley scmk7ea.ini inif: death valley scmk8ea.ini inif: deep six scmk9ea.ini inif: destruction derby smoke_m.shp misc: vehicle smoke rambo1.aud got a present for ya rambo2.aud hahaha rambo3.aud real tough guy dd-left.shp misc: left edge scoldy1.aud map sound #9 english.vqa red alert intro sequence english.vqp vqp: red alert intro sequence falls1a.tem waterfall falls2a.tem waterfall scml0ea.ini inif: diamonds arnt forever scml1ea.ini inif: frostbitten scml2ea.ini inif: hamburger hill scml3ea.ini inif: holy grounds scml4ea.ini inif: innocents scml5ea.ini inif: island wars scml6ea.ini inif: king of the hills scml7ea.ini inif: naval conquests scml8ea.ini inif: open warfare scml9ea.ini inif: potholes falls1a.sno waterfall falls2a.sno waterfall rollout.aud roll out clock1.aud audf: march1.aud audf: mercf1.aud mersonary freed mercr1.aud mersonary rescued scm100ea.ini inif: tiger core scm110ea.ini inif: docklands scm120ea.ini inif: island wars 2 scm130ea.ini inif: lunar battlefield scm101ea.ini inif: terrainspotting scm111ea.ini inif: eastern seaboard scm121ea.ini inif: king of the hills scm102ea.ini inif: glenboig scm112ea.ini inif: hell frozen over scm122ea.ini inif: bullsie scm103ea.ini inif: kabalo scm113ea.ini inif: 4 corners scm123ea.ini inif: things to come scm104ea.ini inif: zambezi scm114ea.ini inif: antartica scm124ea.ini inif: polar panic scm105ea.ini inif: so near so far scm115ea.ini inif: water works scm125ea.ini inif: barrier to entry scm106ea.ini inif: no way out scm116ea.ini inif: flood lands scm126ea.ini inif: tundra trouble scm107ea.ini inif: tropical storm scm117ea.ini inif: world map scm127ea.ini inif: disaster central scm108ea.ini inif: pips ice tea scm118ea.ini inif: all that glitters scm128ea.ini inif: alaska anarchy scm109ea.ini inif: pilgrim fathers 2 scm119ea.ini inif: forest under fire scm129ea.ini inif: lunar battlefield dedman1.aud man die #1 dedman2.aud man die #2 dedman3.aud man die #3 dedman4.aud man die #4 dedman5.aud man die #5 dedman6.aud man die #6 dedman7.aud man die #7 dedman8.aud man die #8 objmet1.aud objective met scomnd1.aud spy: commander? scmm0ea.ini inif: random violence scmm1ea.ini inif: river rampage scmm2ea.ini inif: rivers wild scmm3ea.ini inif: super bridgehead scmm4ea.ini inif: super mekong scmm5ea.ini inif: super ore garden scmm6ea.ini inif: the berg scmm7ea.ini inif: the hills have eyes scmm8ea.ini inif: watch your step scmm9ea.ini inif: water werks sammake.shp make: sam site gunmake.shp make: gun turret biomake.shp make: bio research lab gapmake.shp make: gap generator aftmath.pkt fixmake.shp make: service depot atomsfx.shp misc: nuclear blast ali-tran.wsa anim: allies score screen sov-tran.wsa anim: soviet score screen antdie.aud ant die jdance1.aud shok trop lets dance thanku1.aud audf: 50cal.shp misc: cannon shot atlnch1.aud a-bomb launch detcted cannon1.aud mammoth tank gun cannon2.aud light tank gun trinity.vqa paris being nuked trinity.vqp vqp: paris being nuked litning.shp misc: tesla zaps ebtn-dn.shp butt: down ebtn-up.shp butt: up under3.aud under3 bleep5.aud alarm bleep6.aud radar map alert bleep9.aud radar map power on clear1.int blank wall tile toney4.aud audf: toney5.aud audf: toney6.aud audf: toney7.aud audf: aprep1.aud a-bomb preping local.mix rmix: local.mix etabs.shp misc: option bar kaboom1.aud building half destroyed nocomp1.aud audf: onhold1.aud on hold jshock1.aud shok trop shocking ackno.r00 soviet #1 achnoledged ackno.r01 soviet #2 achnoledged ackno.r02 soviet #3 achnoledged ackno.r03 soviet #4 achnoledged report1.r00 soviet #1 reporting report1.v00 allies #1 reporting report1.r01 soviet #2 reporting report1.v01 allies #2 reporting report1.r02 soviet #3 reporting report1.v02 allies #3 reporting report1.r03 soviet #4 reporting report1.v03 allies #4 reporting silond1.aud silos needed ackno.v00 allies #1 achnoledged ackno.v01 allies #2 achnoledged ackno.v02 allies #3 achnoledged ackno.v03 allies #4 achnoledged nopowr1.aud insufficient power chrono2.aud chronosphere sound newopt1.aud new construction options edmouse.shp curs: editor mouse cursors demopic.pcx pict: buy red alert now sfrozen.vqa frozen soviet soldier sfrozen.vqp vqp: frozen soviet soldier mlaff1.aud mech: hill billy laugh ford1.tem fjord ford2.tem fjord 6.fnt fnt: 6 keepem1.aud tanya: kiss it byebye clock.shp misc: time dial aappro1.aud allied forces apporaching corpse1.tem misc: soldier death #1 corpse2.tem misc: soldier death #2 corpse1.sno misc: soldier death #1 corpse3.tem misc: soldier death #3 corpse2.sno misc: soldier death #2 corpse3.sno misc: soldier death #3 spypln1.aud spyplane ready loop-1w.wsa anim: loop-1w.cps pict: dogg5p.aud dog angry laugh1.aud tanya laugh conquer.eng misc: ingame strings conquer.mix conquer.mix gauges.cps pict: fac1226m.aud face to the enemy 1 run1226m.aud run for your life flaree1.aud signal flare detected to the east flaren1.aud signal flare detected to the north flares1.aud signal flare detected to the south flarew1.aud signal flare detected to the west sparks1.aud audf: hydrod1.aud flame turret down speed.shp crat: unit speed upgrade jchrge1.aud shok trop fully charged objrch1.aud objective reached averted.vqa meltdown averted atprep1.aud a-bomb preping wwcrate.shp misc: watercrate averted.vqp vqp: meltdown averted overout.r01 soviet #2 as you wish overout.v01 allies #2 as you wish fire1.shp misc: medium fire fire2.shp misc: medium fire dark fire3.shp misc: small fire fire4.shp misc: very small fire turret1.aud destroyer shot overout.r03 soviet #4 as you wish overout.v03 allies #4 as you wish overrun.vqa soldiers nearly run over overrun.vqp vqp: soldiers nearly run over power.shp misc: power requirement indicator cstrike.pkt inif: counterstrike multiplayer map file names aftr_hi.pcx pict: iron curtain destroyed aftr_lo.cps pict: iron curtain destroyed patriot.shp misc: missle b1.sno rocks w1.sno water c1.shp unit: civilian #1 e1.shp unit: minigunner b2.sno rocks w2.sno water c2.shp unit: civilian #2 e2.shp unit: grenadier u2.shp unit: spyplane v2.shp misc: v2 rocket b3.sno rocks c3.shp unit: civilian #3 e3.shp unit: rocket soldier c4.shp unit: civilian #4 e4.shp unit: flamethrower e5.shp unit: chem warrior e6.shp unit: engineer e7.shp unit: tanya ca.shp unit: cruiser dd.shp unit: destroyer ss.shp unit: submarine pt.shp unit: gunboat yes1.aud tanya: yes sir! bct1.aud battle control terminated train1.aud training radio2.aud radio 2 10minr.aud 10 minutes left 20minr.aud 20 minutes left 30minr.aud 30 minutes left 40minr.aud 40 minutes left voice.bmp gotit1.aud tanya: that's all you got! fixit1.aud wrench sound fac2226m.aud face to the enemy 2 hires.mix rmix: hires.mix lores.mix rmix: lores.mix b1.tem rocks w1.tem coast b2.tem rocks w2.tem coast b3.tem rocks exists1.aud audf: yessir1.r00 soviet #1 yes sir?! yessir1.v00 allies #1 yes sir?! yessir1.r01 soviet #2 yes sir?! yessir1.v01 allies #2 yes sir! yessir1.r02 soviet #3 yes sir?! yessir1.v02 allies #3 yes sir! yessir1.r03 soviet #4 yes sir?! yessir1.v03 allies #4 yes sir! dense_r.aud dense missile.shp misc: small rocket mission.ini inif: multiplayer map file names russian.mix russian.mix clear1.sno clear terrain repair.shp butt: repair parach.shp misc: paratroopers scrate.shp misc: steel crate wcrate.shp misc: wood crate tquake.shp crat: time quake radardn1.aud power down sfx4.aud audf: clear1.tem clear terrain wc10.tem coast rf10.tem rocks sh10.tem coast rv10.tem river wc20.tem coast sh20.tem coast frag1.shp misc: medium explosion wc30.tem coast sh30.tem coast sh40.tem coast sh50.tem coast edbtn_c.shp butt: temperate default terrain ford1.sno fjord ford2.sno fjord instal1.aud audf: edbtn_s.shp butt: snow default terrain radaron2.aud power up tslachg2.aud tesla charge editfnt.fnt fnt: spotter.vqa soldiers being viewed through binoculars install.wsa anim: tent-lo.cps pict: people at table spotter.vqp vqp: soldiers being viewed through binoculars install.cps pict: sputnik.shp misc: gps satellite flying inst01w.wsa anim: float_v2.aud floating shut_it.aud shut_it inst01w.cps pict: eva5.aud audf: gun5.aud pistol 2 speech.mix rmix: speech.mix tank01.aud m.a.d. tank deployed! rc01.tem river tc01.tem misc: trees #1 wc01.tem coast rf01.tem rocks sh01.tem coast rv01.tem river wc11.tem coast rf11.tem rocks sh11.tem coast rv11.tem river wc21.tem coast sh21.tem coast gpsbox.shp crat: gps wc31.tem coast sh31.tem coast sh41.tem coast sh51.tem coast wc10.sno coast rf10.sno rocks sh10.sno coast rv10.sno river wc20.sno coast sh20.sno coast wc30.sno coast sh30.sno coast sh40.sno coast sh50.sno coast bib1.tem misc: bib aacanon3.aud solid turret pribldg1.aud primary building selected eva6.aud audf: needle.pcx pict: tanya being interrogated 3point.fnt fnt: 3 point 6point.fnt fnt: 6 point 8point.fnt fnt: 8 point rc02.tem river tc02.tem misc: trees #2 wc02.tem coast rf02.tem rocks sh02.tem coast rv02.tem river strafe.vqa strafe of tanks strafe.vqp vqp: strafe of tanks wc12.tem coast sh12.tem coast rv12.tem river wc22.tem coast sh22.tem coast wc32.tem coast sh32.tem coast sh42.tem coast rc01.sno river tc01.sno misc: trees #1 wc01.sno coast rf01.sno rocks sh01.sno coast rv01.sno river sh52.tem coast wc11.sno coast rf11.sno rocks sh11.sno coast rv11.sno river wc21.sno coast sh21.sno coast wc31.sno coast sh31.sno coast sh41.sno coast sh51.sno coast rules.ini inif: game settings bib2.tem misc: bib bib1.sno misc: bib h2obomb2.aud water explosion empulse.shp crat: hide map lar1.shp misc: ant egg ant1.shp unit: ant #1 e1icon.shp icon: rifle infantry e2icon.shp icon: grenadier u2icon.shp icon: spy plane e3icon.shp icon: rocket soldier e4icon.shp icon: flamethrower e6icon.shp icon: engineer e7icon.shp icon: tanya caicon.shp icon: cruiser drill7.aud audf: ddicon.shp icon: destroyer drill9.aud audf: build5.aud building being placed ssicon.shp icon: submarine pticon.shp icon: gunboat scold1.aud audf: rc03.tem river tc03.tem misc: trees #3 wc03.tem coast rf03.tem rocks sh03.tem coast rv03.tem river wc13.tem coast sh13.tem coast rv13.tem river tesla1.aud tesla shot wc23.tem coast sh23.tem coast wc33.tem coast sh33.tem coast sh43.tem coast rc02.sno river tc02.sno misc: trees #2 wc02.sno coast rf02.sno rocks sh02.sno coast rv02.sno river sh53.tem coast wc12.sno coast sh12.sno coast rv12.sno river wc22.sno coast sh22.sno coast wc32.sno coast sh32.sno coast sh42.sno coast sh52.sno coast bib3.tem misc: bib bib2.sno misc: bib regcard1.aud audf: cmdcntr1.aud command centre under attack canceld1.aud audf: strckil1.aud structure destroyed tr-1to2w.wsa anim: tr-1to4w.wsa anim: lar2.shp misc: ant eggs ant2.shp unit: ant #2 rc04.tem river tc04.tem misc: trees #4 wc04.tem coast rf04.tem rocks sh04.tem coast rv04.tem river wc14.tem coast sh14.tem coast rv14.tem river wc24.tem coast sh24.tem coast wc34.tem coast sh34.tem coast sh44.tem coast rc03.sno river tc03.sno misc: trees #3 wc03.sno coast rf03.sno rocks sh03.sno coast rv03.sno river sh54.tem coast wc13.sno coast sh13.sno coast rv13.sno river double.vqa 2 construction yards double.vqp vqp: 2 construction yards wc23.sno coast sh23.sno coast wc33.sno coast sh33.sno coast sh43.sno coast sh53.sno coast bib3.sno misc: bib rapid.shp misc: red skull strip.shp icon: blank tile stavyes.aud stavros: yes madchrg2.aud m.a.d. tank charging stavmov.aud stavros: move out! revvox1.aud audf: revvox2.aud audf: revvox3.aud audf: revvox4.aud audf: revvox5.aud audf: revvox6.aud audf: revvox7.aud audf: brl3.shp misc: barrels ant3.shp unit: ant #3 shadow.shp misc: map shadows credsa.shp misc: allies credits dos credsu.shp misc: soviet credits dos gold01.sno misc: ore #1 gold02.sno misc: ore #2 gold03.sno misc: ore #3 gold04.sno misc: ore #4 prolog.cps pict: please stand by tc05.tem misc: trees #5 wc05.tem coast rf05.tem rocks sh05.tem coast rv05.tem river wc15.tem coast sh15.tem coast rv15.tem river wc25.tem coast sh25.tem coast wc35.tem coast sh35.tem coast sh45.tem coast antdie.shp misc: ant death rc04.sno river tc04.sno misc: trees #4 wc04.sno coast rf04.sno rocks sh04.sno coast rv04.sno river sh55.tem coast wc14.sno coast sh14.sno coast rv14.sno river jjump1.aud shok trop need a jump wc24.sno coast sh24.sno coast wc34.sno coast sh34.sno coast sh44.sno coast sh54.sno coast title.pcx pict: red alert tilescreen sindeed1.aud spy: indeed tandeth1.aud tanya death abldgin1.aud building tr-2to1w.wsa anim: gold01.tem misc: ore #1 gold02.tem misc: ore #2 gold03.tem misc: ore #3 gold04.tem misc: ore #4 wc06.tem coast rf06.tem rocks sh06.tem coast rv06.tem river wc16.tem coast sh16.tem coast wc26.tem coast sh26.tem coast wc36.tem coast sh36.tem coast sh46.tem coast tc05.sno misc: trees #5 wc05.sno coast rf05.sno rocks sh05.sno coast rv05.sno river sh56.tem coast wc15.sno coast sh15.sno coast rv15.sno river wc25.sno coast sh25.sno coast wc35.sno coast sh35.sno coast sh45.sno coast sh55.sno coast sonway1.aud spy: on my way mhowdy1.aud mech: howdy jpower1.aud shok trop power on stealth2.shp crat: stealth xtra0010.int wall with fittings dogw3px.aud dog angry #2 sandbag2.aud barrier over aly1.pcx pict: allies first briefing clank1.aud audf: sking1.aud spy: for king and country load1.aud mission loaded select.shp misc: repairing timehr.shp misc: score: red alert wc07.tem coast rf07.tem rocks sh07.tem coast rv07.tem river wc17.tem coast sh17.tem coast wc27.tem coast sh27.tem coast wc37.tem coast sh37.tem coast sh47.tem coast wc06.sno coast rf06.sno rocks sh06.sno coast rv06.sno river wc16.sno coast sh16.sno coast wc26.sno coast sh26.sno coast wc36.sno coast sh36.sno coast sh46.sno coast sh56.sno coast xtra0001.int wall corners on grey floor xtra0011.int wall with fittings nodeply1.aud cannot deploy here myeehaw1.aud mech: yeee ha timergo1.aud timer started timerno1.aud timer stopped mineblo1.aud antitank mine mwrench1.aud mech: i'll get my wrench baseatk1.aud base under atack minelay1.aud mine placed sovefal1.aud soviet empire has fallen firetrt1.aud flame sound #2 sov2.pcx pict: guard wc08.tem coast rf08.tem rocks sh08.tem coast rv08.tem river wc18.tem coast sh18.tem coast wc28.tem coast sh28.tem coast wc38.tem coast sh38.tem coast sh48.tem coast wc07.sno coast rf07.sno rocks sh07.sno coast rv07.sno river wc17.sno coast sh17.sno coast wc27.sno coast sh27.sno coast wc37.sno coast sh37.sno coast sh47.sno coast xtra0002.int wall corners on grey floor xtra0012.int computer chaos2.aud chaos2 allies.mix allies.mix einok1.aud einstein: incredible trans.icn bulding placement tiles wc09.tem coast rf09.tem rocks sh09.tem coast rv09.tem river wc19.tem coast sh19.tem coast wc29.tem coast sh29.tem coast sh39.tem coast motor1.aud audf: sh49.tem coast motor2.aud audf: motor3.aud audf: motor4.aud audf: motor8.aud audf: wc08.sno coast rf08.sno rocks sh08.sno coast rv08.sno river wc18.sno coast sh18.sno coast wc28.sno coast sh28.sno coast wc38.sno coast sh38.sno coast sh48.sno coast kane2.aud audf: mine1.aud antiman mine save1.aud mission saved xtra0003.int wall corners on grey floor xtra0013.int computer eaffirm1.aud engineer: affirmative! maffirm1.aud medic: affirmative! saffirm1.aud thief: affirmative! hiscore1.shp misc: score screen bits tuffguy1.aud tanya chew on this sovforc1.aud soviet forces have fallen sovfapp1.aud soviet forces approaching tr-4to1w.wsa anim: assess.vqa allied found iron curtain assess.vqp vqp: allied found iron curtain antend.vqa queen ant dying in fire antend.vqp vqp: queen ant dying in fire wc09.sno coast rf09.sno rocks sh09.sno coast rv09.sno river wc19.sno coast sh19.sno coast wc29.sno coast sh29.sno coast sh39.sno coast sh49.sno coast tanyaf1.aud tanya freed tanyar1.aud tanya rescued einyes1.aud einstein: yes ally10b.vqa deactivate launch terminals xtra0004.int wall corners on grey floor xtra0014.int generator allyend.vqa stalin is dead ally10b.vqp vqp: deactivate launch terminals allyend.vqp vqp: stalin is dead hiscore2.shp misc: score screen bits dragon.shp misc: missile beepy1.aud audf: beepy2.aud audf: beepy6.aud audf: msaa.wsa anim: map of europe bldginf1.aud building infiltrated bldgprg1.aud building in progress xtra0005.int wall corners on green floor xtra0015.int equipment mssa.wsa anim: map of europe targfre1.aud target freed progres1.aud unable to comply targres1.aud target rescued 120mm.shp misc: cannon shot toofar.vqa bridge being blown up toofar.vqp vqp: bridge being blown up araziod.aud arazoid msab.wsa anim: map of europe xtra0006.int wall corners on green floor xtra0016.int nuke sign tile mssb.wsa anim: map of europe tr-1to2w.cps pict: tr-1to4w.cps pict: soviet10.vqa keep the convoy safe ppaper.cps pict: allies paper loop-1.cps pict: loop-2.cps pict: loop-4.cps pict: msac.wsa anim: map of europe xtra0007.int wall corners on green floor mssc.wsa anim: map of europe soviet11.vqa cut off the boats await1.r00 soviet #1 waiting orders await1.r01 soviet #2 waiting orders await1.r02 soviet #3 waiting orders await1.r03 soviet #4 waiting orders vehic1.r00 soviet #1 veicle reporting vehic1.r02 soviet #3 comrad?! msad.wsa anim: map of europe xtra0008.int wall corners on green floor mssd.wsa anim: map of europe tr-2to1w.cps pict: soviet12.vqa capture the chronosphere flare1.aud signal flare detected search.aud search yeah1.aud tanya: yeah jburn1.aud shok trop burn baby burn msae.wsa anim: map of europe mhuh1.aud mech: huh xtra0009.int wall with fittings msse.wsa anim: map of europe sndinit1.aud audf: soviet13.vqa do not loose the chronosphere msaf.wsa anim: map of europe armor.shp crat: unit armor upgrade mssf.wsa anim: map of europe squishy2.aud man being squashed soviet14.vqa final assult on london mrise1.aud mech: rise n shine await.aud afterlife pulse1.aud sonar pulse available mboss1.aud mech: shore thing boss br1a.tem bridge br2a.tem bridge br3a.tem bridge msag.wsa anim: map of europe mssg.wsa anim: map of europe 1objmet1.aud 1st objective met 2objmet1.aud 2nd objective met 3objmet1.aud 3rd objective met await1.v00 allies #1 waiting orders await1.v01 allies #2 waiting orders await1.v02 allies #3 waiting orders await1.v03 allies #4 waiting orders stalin.pcx pict: stalin vehic1.v00 allies #1 veicle reporting vehic1.v02 allies #3 veicle reporting prolog.pcx pict: please stand by br1b.tem bridge br2b.tem bridge weap2.shp bldg: war factory base br3b.tem bridge br1a.sno bridge br2a.sno bridge br3a.sno bridge msah.wsa anim: map of europe title.cps pict: red alert tilescreen mssh.wsa anim: map of europe tr-4to1w.cps pict: orca.shp unit: orca tsla.shp bldg: tesla coil lefty1.aud tanya: give it to me left16.aud audf: smokey.shp misc: smoke cloud br1c.tem bridge br2c.tem bridge br3c.tem bridge br1b.sno bridge chute1.aud paratroops sounds.mix sounds.mix br2b.sno bridge br3b.sno bridge texty1.aud audf: msai.wsa anim: map of europe tesla.vqa tesla coil destroying tank tesla.vqp vqp: tesla coil destroying tank mssi.wsa anim: map of europe bomb.shp misc: grenade barb.shp misc: razor wire msub.shp unit: missle sub mcvbrdge.vqa mcv crossing bridge br3d.tem bridge br1c.sno bridge br2c.sno bridge br3c.sno bridge msaj.wsa anim: map of europe mssj.wsa anim: map of europe soviet10.vqp vqp: keep the convoy safe beachead.vqa transport beach landing fenc.shp misc: barbed wire proc.shp bldg: ore refinery fball1.shp misc: large explosion updtop.cps pict: snake.aud snake falls1.sno waterfall falls2.sno waterfall dollar.shp crat: money smout1.aud thief: moving out! inst01.cps pict: inst02.cps pict: inst03.cps pict: inst04.cps pict: inst05.cps pict: inst06.cps pict: inst07.cps pict: inst08.cps pict: inst09.cps pict: br3e.tem bridge br3d.sno bridge invul2.aud flame turret up tank5.aud artillery tank6.aud cruiser 8 inch cannon msak.wsa anim: map of europe mine.tem misc: ore mine afallen1.aud allied forces have fallen mssk.wsa anim: map of europe soviet11.vqp vqp: cut off the boats aselect1.aud allied forces selected cntlded1.aud control centre deactivated satlnch1.aud gps sattelite launched pillbox1.aud ranger firing sound hpad.shp bldg: helipad afld.shp bldg: airfield hind.shp unit: hind wood.shp misc: wood fence syrd.shp bldg: naval yard falls1.tem waterfall falls2.tem waterfall hill01.tem ant hill br3f.tem bridge br3e.sno bridge dedman10.aud man die #9 msal.wsa anim: map of europe mine.sno misc: ore mine dib_own.bmp mssl.wsa anim: map of europe soviet12.vqp vqp: capture the chronosphere wallkil2.aud fence over parabomb.shp misc: parabombs quee.shp unit: queen ant wake.shp misc: gunboat wakes time.shp misc: score: red alert dome.shp bldg: radar dome mine.shp misc: mine editor.eng misc: english editor strings heal2.aud medic heal sound br3f.sno bridge msam.wsa anim: map of europe mssm.wsa anim: map of europe soviet13.vqp vqp: do not loose the chronosphere mtimein1.aud mission timer initialised drilmov3.aud audf: piff.shp misc: piff editor.fre misc: french editor strings prolog.vqa einstien eliminating hitler prolog.vqp vqp: einstien eliminating hitler bnhi0020.pcx pict: guy viewing tanks through binoculars dchi0040.pcx pict: allied destroyers msan.wsa anim: map of europe pulse.shp misc: sonar pulse mssn.wsa anim: map of europe mouse.shp curs: mouse cursors soviet14.vqp vqp: final assult on london drilmov4.aud audf: sbag.shp misc: sandbags smig.shp unit: spyplane type.fnt fnt: type editor.ger misc: german editor strings burn-l.shp misc: medium fire for trees burn-m.shp misc: small fire for trees burn-s.shp misc: small fire for trees placbldg.aud building placement sound binoc.vqa guy viewing tanks through binoculars binoc.vqp vqp: guy viewing tanks through binoculars grenade1.aud tanya dart standby1.aud audf: objnrch1.aud objective not reached tslamake.shp make: tesla coil comndof1.aud commando freed reinfor1.aud reinforcements have arrived ironchg1.aud iron curtain charging objnmet1.aud objective not met twinmix1.aud twinmix1 comndor1.aud commando rescued grndwire.aud ground wire mguninf1.aud rapid shoot misnwon1.aud mission accomplished ironrdy1.aud iron curtain ready misnlst1.aud your mission is a failure country1.aud audf: mech.shp unit: mechanic twin.aud twin apcescpe.vqa apc running away grvestne.vqa tanya adams r.i.p. dd-bkgnd.shp misc: backgrounds egopal.pal pal: ??? sovmcv.vqa soviet mcv drives up sovmcv.vqp vqp: soviet mcv drives up kaboom30.aud wall down bmap.vqa dagger falls on map of europe & europe turns red earth.shp crat: reveal map medi.shp unit: medic heli.shp unit: longbow helicopter take_off.vqa helicopter taking off airfield.vqa yak squadren scores.mix scores.mix 1minr.aud 1 minute left 2minr.aud 2 minutes left 3minr.aud 3 minutes left 4minr.aud 4 minutes left 5minr.aud 5 minutes left tstwnd.cps pict: cmon1.aud tanya: shake it baby! fogger1a.aud fogger xploplc1.aud explosive charge placed armorup1.aud unit armour upgraded chrotnk1.aud chrono tank sound mcvbrdge.vqp vqp: mcv crossing bridge lopower1.aud low power chrochr1.aud chronosphere charging chroyes1.aud chronosphere test successful chrordy1.aud chronosphere ready guyokay1.aud guy: ok lwal0010.int brown walls lwal0020.int brown walls kaboom12.aud explosion kaboom22.aud building destroyed beachead.vqp vqp: transport beach landing wall0010.int grey wall wall0020.int grey wall wall0030.int grey wall wall0040.int grey wall invun.shp crat: heal all units country4.aud audf: flak.shp misc: small explosion bridge1d.tem bridge bridge2d.tem bridge atek.shp bldg: allied techcenter stek.shp bldg: soviet tech center brik.shp misc: concrete wall 1tnk.shp unit: light tank 2tnk.shp unit: medium tank 3tnk.shp unit: heavy tank 4tnk.shp unit: mammoth tank ctnk.shp unit: chrono tank ftnk.shp unit: flame tank qtnk.shp unit: m.a.d. tank stnk.shp unit: phase transport ttnk.shp unit: tesla tank shok.shp unit: shock trooper dtrk.shp unit: demo truck truk.shp unit: convoy truck delphi.shp unit: delphi lwal0001.int brown walls lwal0011.int brown walls lwal0021.int brown walls gloom.aud gloom setup.dip misc: setup program strings wall0001.int blank tile wall0011.int grey wall wall0021.int grey wall wall0031.int grey wall wall0041.int grey wall briefing.aud audf: procmake.shp make: ore refinery torpedo1.aud torpedoes cycl.shp misc: chain link fence bridge1d.sno bridge bridge2d.sno bridge sell.shp butt: sell v2rl.shp unit: v2 rocket launcher barl.shp misc: barrel gnrl.shp unit: cosygin lwal0002.int brown walls lwal0012.int brown walls lwal0022.int brown walls frhi0166.pcx pict: frozen soldier wall0002.int grey wall wall0012.int grey wall wall0022.int grey wall wall0032.int grey wall wall0042.int grey wall ssam.shp misc: destroyer turret edhi.mix edhi.mix fcom.shp bldg: forward command post editor.mix rmix: editor.mix flare.vqa flare man flare.vqp vqp: flare man lwal0003.int brown walls lwal0013.int brown walls lwal0023.int brown walls kaboom15.aud explosion kaboom25.aud wall hit mahi0107.pcx pict: assault on moscow buzzy1.aud alarm mslo.tem bldg: missle silo wall0003.int grey wall wall0013.int grey wall wall0023.int grey wall hpadmake.shp make: helipad wall0033.int grey wall wall0043.int grey wall twinkle1.shp misc: ??? electdog.shp misc: attack dog electro death afldmake.shp make: airfield mtlpage3.aud audf: syrdmake.shp make: naval yard chan.shp unit: chan tran.shp unit: chinook helicopter spen.shp bldg: sub pen kenn.shp bldg: kennel iron.shp bldg: iron curtain agun.shp bldg: aa gun mgun.shp misc: gunboat gun nukestok.vqa nuclear mushroom cloud shorbom1.vqa ships attatking base noprob.r01 soviet #2 of course noprob.r03 soviet #4 of course lwal0004.int brown walls lwal0014.int brown walls lwal0024.int brown walls wall0004.int grey wall wall0014.int grey wall wall0024.int grey wall wall0034.int grey wall mslo.sno bldg: missle silo wall0044.int grey wall twinkle2.shp misc: ??? traction.aud traction bridge1h.tem bridge bridge2h.tem bridge silo.shp bldg: ore silo shorbom2.vqa ships attatking base again masasslt.vqa assault on moscow loop-1.wsa anim: loop-2.wsa anim: loop-4.wsa anim: lwal0005.int brown walls lwal0015.int brown walls lwal0025.int brown walls aphi0049.pcx pict: helicopters wall0005.int grey wall wall0015.int grey wall wall0025.int grey wall wall0035.int grey wall wall0045.int grey wall mtfacthi.pcx pict: mammoth tank factory twinkle3.shp misc: ??? radarfrm.shp misc: edges apcescpe.vqp vqp: apc running away domemake.shp make: radar dome rokroll1.aud tanya: let's rock! aarrive1.aud allied reinforcements have arrived ironcur9.aud iron curtain sound aarrivn1.aud allied reinforcements comming from north aarrivs1.aud allied reinforcements comming from south grvestne.vqp vqp: tanya adams r.i.p. sovrein1.aud soviet reinforcements have arived aarrivw1.aud allied reinforcements comming from west weap.shp bldg: war factory jeep.shp unit: ranger bmap.vqp vqp: dagger falls on map of europe & europe turns red bridge1h.sno bridge bridge2h.sno bridge minp.shp bldg: ap mine bnlo0020.cps pict: guy viewing tanks through binoculars dclo0040.cps pict: allied destroyers hosp.shp bldg: hospital dpthchrg.vqa boat blows up sub debug.eng misc: debugging strings write.cps pict: lwal0006.int brown walls lwal0016.int brown walls lwal0026.int brown walls wall0006.int grey wall wall0016.int grey wall wall0026.int grey wall wall0036.int grey wall wall0046.int grey wall arro0010.int red stripe on green alibackh.pcx pict: allies score screen picture take_off.vqp vqp: helicopter taking off tslaicon.shp icon: tesla coil airfield.vqp vqp: yak squadren sovbackh.pcx pict: soviet score screen picture sovfinal.vqa stalin in london moveflsh.tem misc: movement circles gears.aud audf: flmspt.shp misc: oil pump explosion lwal0007.int brown walls lwal0017.int brown walls lwal0027.int brown walls score.aud mission accomplished tune intro.aud menu music wall0007.int grey wall wall0017.int grey wall wall0027.int grey wall wall0037.int grey wall wall0047.int grey wall arro0001.int red stripe on green arro0011.int red stripe on green mrespon1.aud medic: medic reporting subshow1.aud sub uncloaking eyessir1.aud engineer: yes sir! myessir1.aud medic: yes sir! syessir1.aud spy: yes sir! missile1.aud ground to air missile shot conscmp1.aud construction complete badr.shp unit: badger bomber help.fnt fnt: barr.shp bldg: soviet barracks carr.shp unit: helicarrier turr.shp misc: cruiser turret ftur.shp bldg: flame tower powr.shp bldg: powerplant apwr.shp bldg: advanced powerplant moveflsh.sno misc: movement circles search.vqa intruders detceted search.vqp vqp: intruders detceted ugotit.r01 soviet #2 very well ugotit.r03 soviet #4 very well noprob.v01 allies #2 of course noprob.v03 allies #4 of course lwal0008.int brown walls lwal0018.int brown walls wall0008.int grey wall wall0018.int grey wall wall0028.int grey wall backstab.aud backstab wall0038.int grey wall wall0048.int grey wall piffpiff.shp misc: piffs arro0002.int red stripe on green arro0012.int red stripe on green strp0010.int green with yellow stripe pbmbicon.shp icon: parabombs msubicon.shp icon: missle sub tabs.shp misc: options bar fpls.shp misc: flag circles edlo.mix edlo.mix pips.shp misc: building messages mlrs.shp unit: ssm launcher miss.shp bldg: techcenter mtfactlo.cps pict: mammoth tank factory dd-top.shp misc: top edge sovcemet.vqa graveyard jyes1.aud shok trop yeesss myes1.aud mech yes sir! lrotor.shp misc: rotor shadows rrotor.shp misc: rotor shadows lwal0009.int brown walls lwal0019.int brown walls aagun.vqa a.a. gun shooting yak aagun.vqp vqp: a.a. gun shooting yak bigf226m.aud bigfoot wall0009.int grey wall wall0019.int grey wall wall0029.int grey wall wall0039.int grey wall wall0049.int grey wall arro0003.int red stripe on green strp0001.int green with yellow stripe arro0013.int red stripe on green strp0011.int green with yellow stripe madexplo.aud m.a.d. tank detonation unitsld1.aud unit sold unitspd1.aud unit speed upgraded slcttgt1.aud select target unitful1.aud unit full unitrep1.aud unit repaired landsbrg.pcx pict: hitler vanishing mhotdig1.aud mech: hot diggity shktrop1.aud shock troop unitlst1.aud unit lost unitrdy1.aud unit ready fact.shp bldg: construction yard tent.shp bldg: allied tent barracks arro0004.int red stripe on green strp0002.int green with yellow stripe arro0014.int red stripe on green fencicon.shp icon: barbed wire procicon.shp icon: ore refinery moveflsh.int movement circles snow.pal pal: snow onthprwl.vqa sub moving underwater onit1.aud tanya: i'm there! nobuild1.aud unable to build more alaunch1.aud a-bomb launch detected nradrfrm.shp misc: allies radarmap background uradrfrm.shp misc: soviet radarmap background arro0005.int red stripe on green strp0003.int green with yellow stripe arro0015.int red stripe on green nofunds1.aud insufficent funds nukestok.vqp vqp: nuclear mushroom cloud strusld1.aud structure sold shorbom1.vqp vqp: ships attatking base strucap1.aud structure captured minv.shp bldg: at mine harv.shp unit: ore truck frlo0166.cps pict: frozen soldier ugotit.v01 allies #2 verry well ugotit.v03 allies #4 very well br1x.tem bridge segment br2x.tem bridge segment battle.vqa destroyed vechicles battle.vqp vqp: destroyed vechicles hbox.tem bldg: camo. pillbox hpadicon.shp icon: helipad arro0006.int red stripe on green strp0004.int green with yellow stripe gstr0010.int grey floor with yellow stripes silencer.aud tanya silenced shoot afldicon.shp icon: airfield hindicon.shp icon: hind shorbom2.vqp vqp: ships attatking base again missile6.aud cruiser missile syrdicon.shp icon: naval yard metalplt.shp misc: metal plate background masasslt.vqp vqp: assault on moscow malo0107.cps pict: assult on moscow sndtst.wsa anim: inst01.wsa anim: inst02.wsa anim: inst03.wsa anim: inst04.wsa anim: inst05.wsa anim: inst06.wsa anim: inst07.wsa anim: inst08.wsa anim: inst09.wsa anim: br1x.sno bridge segment br2x.sno bridge segment gflr0001.int grey floor flor0001.int green floor hbox.sno bldg: camo. pillbox arro0007.int red stripe on green strp0005.int green with yellow stripe gstr0001.int grey floor with yellow stripes X nthand_b.shp - proad05.tem - 61-n006.aud kill the heretics droads02.tem - dbris9lg.shp - misl1.aud bike missile fona09.tem - ishore12.tem - ice0220.sno - wouref.pcx - 01-n228.aud convoy sighted 00-n432.aud riot leader neutralized limpq3.aud limpet drone move djuggmk.shp - 20-i016.aud stat droads34.sno - wcave05.tem - truckb.hva - extendb.shp - proad02b.tem - w-d-01.tem - des0136.tem - 00-i288.aud you have resigned 00-w030.v00 - 25-i000.aud unit reporting 00-i376.aud defeat of enemy predicted e2.shp unit: disk thrower glat07a.tem - ishore24.sno - veins.sno - mmchtur.hva - ice0148.sno - ccliff03.tem - ring.shp - slope15a.tem - gaicbmmk.shp - rg12a1.shp - ecache01.mix - ishore31.sno - 62-n002.aud join us prslpe03.tem - 00-i506.aud drop pods available ovrps13.sno - 00-i150.aud missile launch detected nahpadbb.shp - 23-i012.aud executing dbris2lg.shp - clat07a.tem - droads21.sno - fona02.tem - tn07a2.shp newmenu.ini new menu settings file 00-n482.aud destroy cabals base & forces woutrny.pcx - dtunn01.tem - nod11a.map - burnt12.tem - tree24.tem - podring.shp droppod landing ring shore30.tem - napowr_a.shp - nod_m02.vqa - nod7b.map - 01-w012.v01 - ntpowr.shp - smlogo.shp - ct0001.shp - ishore07.tem - ctibsunh.pcx - slope03c.sno - stnkicon.shp icon: stealth tank droads17.tem - cliff21.sno - dlat04.tem - dedman4.aud dead man 4 core_a.shp - cylat04.tem - snow04.tem - glat06a.sno - ovrps06a.sno - wolacpt.pcx - wa04x.tem - 01-w008.v01 - wcliff20.tem - 01-n442.aud the tascitus is safetly in our hands defender.shp - ice0107.sno - cce_i.pcx - burnt08.tem - 00-n498.aud destroy cabals harvesters dpodtur.hva - rmpfx07.tem - 13-i004.aud ah gasand.shp - 23-i008.aud i obay des0211.tem - ovrps09.sno - drslpe03.sno - arivruns.map - bboard04.shp - hind.hva - 00-n130.aud train returning to nod base wcliff16.sno - cliff34a.sno - mine.sno - k_light1.shp - plat13.tem - proad15.sno - bboard11.shp - cliff31.tem - tran.vxl chinnook gactwr_c.shp - tree20.sno - 69-n110.aud are you sure 53-i004.aud shall we go ice0152.sno - 15-i016.aud orders received b10e.pcx - gakodk_b.shp - wcliff03.sno - 54-n006.aud nothing in there gticbm.shp - gaicbm_a.shp - fsnod03.map - b08o.pcx - rough01.tem - burnt02.sno - wd02x.tem - rmpfx02a.sno - gtpowr_b.shp - sam-w.shp - shore20.sno - swamp05.tem - tunnel01.sno - 00-n428.aud the riots were incited by 2 members of each side droads28.tem - 01-n232.aud mcneal captured, mission complete rg05b1.shp ice0321.sno - dcliff01.sno - rlat04a.sno - 10-i000.aud give me an order vicer1.aud two viceroids combine clat06a.sno - gaoldcc4.shp ruined old c&c refinery des0244.tem - blat12a.tem - ovrps03.tem - ishore38.tem - ruff01.tem - slat10a.tem - droadj06.tem - 00-n180.aud c4 planted, mission complete s_clsn30.shp medium explosion (cannon/missile impact) gdi_m09b.vqa - tuntop01.tem - napowrmk.shp - gtcnst_c.shp - hdline03.bmp - cyborg.shp - 38-n014.aud we got an old stock pile here sir sound.ini ts sound settings horv.hva - gdimap04.vqa - tab_ftl.pcx - 4tnkbarl.vxl mammoth tank barrel ishore12.sno - glat10a.tem - droads02.sno - ice0123.sno - elusive.aud - gdi-02.aud - cliff40.tem - b02lm-h.pcx - choice1.aud menu choice ishore24.tem - rightbar.pcx - 13-i020.aud where is the tascitus slope15a.sno - des0235.tem - 00-i090.aud harvester under attack fsgdim06.vqa - proad02b.sno - droads34.tem - 00-n114.aud reinforcements inbound ice0350.sno - droads21.tem - cliff15.tem - 15-i032.aud ready for action gtdrop_a.shp - gadrop.shp - ct0016.shp - 00-i348.aud surrender is your only logical option ramp06.sno - des0108.tem - slope10.tem - wc01x.sno - prslpe03.sno - sandy01d.tem - ishore31.tem - cargocar.vxl train cargo car tn04a1.shp 54-n022.aud understood bde_li30.pcx - place.shp - dlat13.tem - shore04.sno - obmbicon.shp icon: orca bomber fixicon.shp - slope03c.tem - ice0305.sno - gadept_b.shp - 10-i024.aud right between the eyes nga2icon.shp icon: nod gate droads17.sno - 00-i020.aud incomming transmission fona15.tem - gtplugmk.shp - clat10a.tem - wousqlch.pcx - ishore07.sno - water13.tem - tb05sm.pcx - water09.tem - wcliff20.sno - 19-i016.aud no problem w-b-01.tem - dropland.shp - proad21.tem - xgrymed1.shp medium explosion (high explosives) tab_fbl.pcx - tovrps01a.tem - gaweap_d.shp - palet01.shp - 00-n040.aud base destroyed, objective complete cacrsh02.shp - 30-i036.aud away we go ice0204.sno - ovrps06a.tem - rad2icon.shp icon: seeker control plat04.tem - 00-n416.aud human leader neutralized city21.shp - bue_ri30.pcx - 10-n044.aud our work here is done, were out of here fsmenu.aud firestorm main menu drslpe03.tem - 38-n140.aud once they're safe, we can concentrate on cabals harvesters wd03x.sno - weed.hva - 60-n106.aud moving ramp09.tem - mine.tem - cliff34a.tem - glat11a.sno - des0112.tem - bar_ul.pcx - wcliff16.tem - 25-i024.aud you got it 00-w014.v00 - 00-i352.aud your defeat is at hand facbld1.aud factory goes online shore41.tem - eva.vqa - nod-12b.aud - 01-n164.aud transport has been detected water03.sno - ice0251.sno - swamp01d.tem - rlat13a.sno - ruff01c.tem - clat11a.sno - rmpfx02a.tem - gdi9a.map - 00-i174.aud subterrainian unit detected blat05a.tem - scrin5b.aud banshee fires gdi-09a.aud - slat07a.tem - euroclick1.pcx - wcliff03.tem - gtdropmk.shp - flagfly.shp - droadj06.sno - ishore38.sno - gtplug_a.shp - gaplug.shp - fire1.shp large fire (on ground) fiend2.aud tiberium fiend ice0139.sno - cldrngl1.shp - cylat01a.tem - shore14.tem - rg06b2.shp 01-w036.v01 - ramp02.tem - tuntop01.sno - bike.vxl attack cycle isosnow.mix - dcliff01.tem - des0147.tem - tunnel01.tem - droads28.sno - cliff05.sno - shore19.sno - gtoldcc1.shp ruined old c&c construction yard gdimap04.pcx - cliff33a.tem - ca0011.shp - des0115.tem - electro1.aud electrocution tovrps01a.sno - droadc09.tem - 11-i006.aud i'm ready e4icon.shp icon: rocket infantry cliff08.tem - tracks06.tem - dropdwn1.aud dropship lands crystal3.tem - gtspotmk.shp - veteran.shp crate: veteran upgrade ntwast_a.shp - mwar_1.shp - nawast.shp - 55-n000.aud help clat06.sno - 00-i126.aud five minutes remaining nod-07.aud - namisl_a.shp - wd03x.tem - slat15.tem - gtdpsa.shp - gadpsa_a.shp - rlat04.sno - tibtre03.tem - limped.shp - ntmisl.shp - parabomb.shp parabombs rmpfx07b.sno - 2tnkbarl.hva - ice0318.sno - lobrdg18.tem - 42-i006.aud of course ice0203.sno - focus.shp - ovrps01a.tem - 14-i010.aud very well seismic.map - ishore48.sno - apc.hva - 01-n136.aud biotoxin convoy approaching 35-n008.aud pickup service tn01a.shp 57-n120.aud halt & prepare for vehicle inspection cylat06a.tem - shore13.tem - hovrmis1.aud hovermlrs rocket fire mission1.ini fs mission briefings snow01a.tem - 01-w031.v01 - slope07.sno - b03l-h.pcx - glat06.sno - matt.shp - des0140.tem - apachebarl.hva - w-c-01.sno - droads58.sno - 38-n112.aud we have recovered another piece of the core cliff02.sno - 12-i002.aud where to clear01.sno - tslope02.tem - uparrow.pcx - 56-n004.aud down with gdi tree01.tem - 00-n444.aud enemy reinforcements have arrived ice0256.sno - water04.sno - crater06.tem - dlgsysa.pcx - tracks13.tem - ruff01d.tem - 00-i068.aud unit armour upgraded rmpfx05a.tem - ring1.shp ion cannon blast ring icemust.map - 00-i196.aud critical structure lost des0228.tem - slope08a.sno - grey01g.sno - engineer.shp unit: engineer plat16a.tem - 27-i002.aud unit deploy response dtunnt01.tem - nod6b.map - slope12a.sno - tovrps12.tem - sbgripm.pcx - screen06.bmp - lobrdg11.sno - des0232.tem - btn-plus.shp - tunnet02.sno - hbox.tem - gapile_c.shp - droads44.tem - mapsel01.ini fs map selection settings clat02.tem - ice0357.sno - gadpsamk.shp - namislmk.shp - lobrdg27.tem - 38-n108.aud i think we have been spotted cliff18.sno - loadout.shp - piece.hva - 22-i014.aud scan initiated slop04z.tem - gaspot.shp - gtspot_a.shp - intro.aud - nod_flag.vqa - glat09.tem - tn06a2.shp - ctaray_c.shp - 15-i060.aud move move move ice0124.sno - ntwastmk.shp - shore09.tem - gdi3b.map - nod-07a.aud - dlat01a.tem - 35-n012.aud i said, i can make it city13.shp - 00-n510.aud proboble location within civillian outpost to the north slope04c.tem - ice0302.sno - tree05.sno - ice0219.sno - ammo01.shp - 58-n100.aud no civillian or mutant casualties 24-i006.aud what droadc15.sno - w-a-01.sno - aban14.shp - wc01x.tem - rg09d2.shp slope10b.tem - 71-n120.aud lets get these civillians out of here now expnew09.aud medium explosion general clat09.tem - pave12.tem - tabs.shp - rmpfx09c.sno - water14.tem - 33-n000.aud where the hell are those reinforcements droadc23.tem - cliff12.tem - droads51.tem - 21-i010.aud yes trnsport.hva - 01-n434.aud use this location as a staging point for your operation vissml.shp unit: baby visroid slope17.tem - 70-n004.aud im your man ishore41.tem - glat02.tem - icbm.hva - lobrdg04.sno - cityscap.map - clear01e.sno - rn06b4.shp - 22-n120.aud sequence engaged tovrps07.tem - 120mm.shp tank shell city18.shp - gold01.sno - shore03.sno - expnew15.aud small explosion general artybarl.hva - mwmn.shp unit: mutant soldier/woman tracks06.sno - gaplug_d.shp - mislchem.vxl chemical missile wa04x.sno - des0216.tem - 00-i056.aud building captured clat11.sno - nod-10.aud - rlat13.sno - slat02.tem - 1pres.shp - droadc09.sno - gdi_logo.vqa - cliff33a.sno - palette.pal - proad12.sno - ssplash2.aud small water splash 01-n260.aud orbit 3 complete, mission failed gdi_m07.vqa - rmpfx07b.tem - gdi8a.map - tibtre03.sno - gdii.pcx - cylat03.tem - green01c.tem - type.aud - lobrdg18.sno - ca0006.shp - ovrps01a.sno - h2o_exp3.shp - nttmpl.shp - natmpl_a.shp - rn06ab1.shp shapes1.shp - ctpyr01.shp - crystal3.sno - fsnodm02.vqa - 15-i044.aud loud & clear tree16.tem - smchicon.shp icon: wolverine droads58.tem - s_brnl58.shp x-large explosion (burning type) ice0326.sno - 00-n162.aud transports inbound wd02x.sno - engnicon.shp - 58-n124.aud cabal is taking prisoners, this cant be good 24-i022.aud jacking them up tslope02.sno - 00-i118.aud bridge repaired des0243.tem - ovrps04.tem - 71-n104.aud command station has been captured, defences offline slat09.tem - ishore48.tem - blip.aud - proad18.tem - 33-n024.aud whats the eta on that mcv pave01.sno - ntrefn_b.shp - plat01a.tem - mtrs.vxl metior cliff36.tem - slope08a.tem - 01-n410.aud cyborg replication error, reset system ice0155.sno - gdiclk05.pcx - v17.shp - glat11.sno - wouban.pcx - rad3icon.shp icon: ion cannon uplink crater06.sno - crys01g.tem - fsnod04.map - rough06.tem - burnt05.sno - rmpfx05a.sno - torpedo.shp proton torpedo srock01.tem - 22-n104.aud error gtweap_a.shp - shore27.sno - swamp02.tem - poweroff.shp - tracks13.sno - gaweap.shp - wcave02.tem - droads44.sno - tg07ab2.shp tunnet02.tem - hbox.sno - des0131.tem - dtunnt01.sno - 01-w040.v01 - lobrdg11.tem - 53-i102.aud - dbris3sm.shp - 00-n210.aud fighter production facillity destroyed, mission complete tovrps12.sno - dlat16a.tem - slope12a.tem - city04.shp - proad02.tem - 00-n086.aud all sam sites must be destroyed before dropships can be deployed tree19.sno - veins.tem - mapsel.ini ts map selection settings aban08.shp - cycl.shp - 55-n024.aud here commander, please take these 2 disruptors 00-i102.aud secondary objective achieved icecliff.map - lobrdg27.sno - clat15.tem - natmplmk.shp - ice0227.sno - rmpfx10.sno - napyra.shp - ntpyra_a.shp - apc.vxl amphibious apc 01-n009.aud tiberium is hazzardus to unprotected infantry 57-n104.aud gdi lied to us 00-n245.aud re-entering ion storm, caution is advised slope10b.sno - shore37.tem - p_end02.tem - nod_m05.vqa - 99-n456.aud cybernetic intellegence will allways be superior woufind.pcx - naweap_b.shp - rmpfx09c.tem - 67-n108.aud out of my way slope04c.sno - glat15.tem - dbris8sm.shp - 38-n136.aud reinforcements can be brought in if we repair the bridge droadc15.tem - orca.hva - cliff26.sno - ebtn-up.shp dedman3.aud dead man 3 10-n032.aud the medical facillity is located to the east 56-n020.aud wait ishore41.sno - 00-n460.aud procede with caution proad08.sno - cloud2.shp poison gas cloud (small) tree12.sno - tovrps07.sno - gtweapmk.shp - proadc09.tem - aban03.shp - ovrps14.sno - clear01e.tem - choice1.pcx - lobrdg04.tem - droads51.sno - droadc23.sno - crat0a.shp - pave05.tem - rn05ab1.shp droadc01.tem - 01-n320.aud intruders detected gosticon.shp icon: ghost stalker ice0328.sno - ttnkbarl.vxl tick tank barrel nastlhmk.shp - rmpfx04.sno - ice0233.sno - rlat07.sno - flurry.aud flurry slat16.tem - clat05.sno - bwdth.pcx - blat14.tem - mwar_2.shp - rock01e.sno - gennodl1.vqa - 55-n030.aud piece through power tb09e-h.pcx - subtank.hva - lobrdg26.sno - chemicon.shp icon: chemical missile proad16.tem - tree09.tem - gtsilo.shp - slope06a.tem - gasilo_a.shp - cliff38.tem - cameo.pal icons palette explosml.shp small explosion fullfnt3.pal - tunnet03.tem - towricon.shp icon: component tower pvclr01a.tem - droads45.sno - des0125.tem - tovrps13.sno - ca0012.shp - nthpadmk.shp - lobrdg10.tem - rough08.tem - sonic.hva - shore29.sno - proadc08.tem - nagate_a.shp - clear01d.tem - plat15a.tem - lobrdg05.tem - monocar.vxl train engine tovrps06.sno - powricon.shp icon: gdi power plant tovrps03a.tem - ishore40.sno - des0218.tem - 00-i058.aud timer started storm.aud ion storm trock03.tem - droads50.sno - wslope01.tem - droadc22.sno - 00-n022.aud gdi transports en route tree02.tem - blue01c.tem - 00-n474.aud 3 small civillian enclaves in this area must be warned valves1b.aud valves bwdt.pcx - rmpfx09b.tem - theme01.ini fs music theme settings 38-n122.aud this is the montauk, we are standing by for your evac cliff32.sno - galite.shp - slope10c.sno - m113.hva - piffpiff.shp multiple bullets hit ground (small arms fire) glat05.sno - h18tur.hva - w-c-02.sno - dedgirl1.aud dead girl 1 ca0019.shp - nod_m11.vqa - droads66.tem - wd01x.sno - droadc14.tem - 00-n251.aud icbms destroyed, philadelphia is out of danger 57-n110.aud make them remember us slope04b.sno - srock05.sno - shore23.tem - rough02.sno - burnt01.tem - dlat02a.tem - dshp.vxl dropship lobrdg19.sno - 01-n007.aud to build or train... rn09bd.shp - nod-04a.aud - h2o_exp2.shp - ngaticon.shp icon: nod gate city10.shp - 15-i050.aud good as done ice0114.sno - green01b.tem - shore39.tem - 99-n458.aud by the way, missile launch detected tn06a1.shp - gamefrm1.aud game forming rmpfx07c.tem - 67-n106.aud im going tibtre02.sno - wc03x.sno - cabhut.shp - ntstlh.shp - nastlh_a.shp - crystal2.sno - desolar.map - 38-n138.aud gdi has requested that we help the civillians first fsnodm03.vqa - cliff28.sno - expdirt1.aud dirt explosion proad06.sno - tracks07.sno - webguy.shp - gaplug_e.shp - nahpad.shp - nthpad_a.shp - crater12.sno - clat01.tem - 00-i042.aud select target expnew14.aud small explosion general civ07.sno - des0202.tem - tg04ab2.shp - ssplash3.aud small water splash gdim09cw.vqa - droadc08.sno - gasilomk.shp - trofr.pcx - ntsam.shp - mousepal.pal mouse cursors palette gdi02_sb.vqa - dlat09a.tem - 22-n110.aud hit him shore33.sno - gold02.sno - nasammk.shp - burnt11.sno - rmpfx11a.sno - 01-n900.aud warning, regulators offline glat01.tem - gdiclk04.pcx - tn09ab.shp - death_b.shp - tracks12.sno - mlrstur.hva - unitsno.pal snow unit palette expnew01.aud big building explosion with glass 01-n404.aud ghost stalker killed ice0141.sno - tib15.sno - cliff22.tem - crater07.sno - pave11.tem - rg03ab.shp - tslope03.sno - 00-n088.aud sam sites destroyed, dropships inbound probe.vxl 71-n110.aud lets check that out ovrps10.tem - droads59.tem - rg09d1.shp w-a-02.sno - aban17.shp - chamspy.shp unit: chameleon spy ntrefn_c.shp - 58-n130.aud cabal is harvesting biological components gtgate_b.shp - tib02.tem - ice0332.sno - plat14a.sno - ice0229.sno - tree06.sno - dtunn02.sno - turbicon.shp icon: power turbine ice0130.sno - cylat08a.tem - slope09.sno - lobrdg26.tem - reapicon.shp - 32-i004.aud orders recieved ca0005.shp - twinkle1.shp - fsgdi02.map - b07wdt-h.pcx - 22-i000.aud input directive droadc01.sno - ctaray_b.shp - shore42.sno - civ1.shp unit: civilian tab_tmd.pcx - ionbeam.shp ion cannon beam lobrdg10.sno - plat09a.tem - pave09.sno - hmec.hva - chamicon.shp icon: mutant hijacker ice0258.sno - tovrps13.tem - ice0343.sno - slat01.tem - rlat10.sno - mlrstur.vxl mlrs blat03.tem - clat12.sno - mgun-s.shp machine gun fire (south) gafiremk.shp - house01.sno - load600d.pcx - naobelmk.shp - 00-i198.aud new terrain discovered des0226.tem - slope06a.sno - gem01.tem - droads45.tem - pvclr01a.sno - tunnet03.sno - tovrps02a.sno - gapile_b.shp - shore17.sno - repair11.aud repair vehicle 36-n002.aud thanks, well enjoy this slope03.tem - droadc22.tem - wslope01.sno - glat12.sno - 70-n010.aud ok droads50.tem - tovrps06.tem - 11-i008.aud of course lobrdg05.sno - bld01.sno - clear01d.sno - ishore40.tem - 21-i004.aud shh rg08a.shp - 01-n420.aud remain hidden from the gdi forces 01-n076.aud prevent that train from leaving cliff06.tem - blue01.tem - droadc14.sno - 33-n014.aud the cavelry has arrived pave02.sno - droads66.sno - plat02a.tem - gateicon.shp icon: gdi gate 71-n134.aud code fragment retrieved mwarbb.shp - blat08.tem - crash01.tem - slope04b.tem - 00-i128.aud four minutes remaining tn02a.shp - b03l.pcx - 01-i364.aud you make this easy, fleshbag 58-n114.aud protect doctor budro with your life, commander rmpfx09b.sno - 24-i012.aud four on the floor expnew08.aud lg/md explosion with glass scrin04.tem - ice0316.sno - 42-i008.aud i think i can be pursuaded tree15.tem - 00-n504.aud capture these stations & retrieve the codes ntrefn_ar.shp - slope10c.tem - 14-i004.aud give me a target credup1.aud credit positive 68-n102.aud huh cadam_a.shp - tib12.sno - ice0217.sno - 42-i012.aud knockout turning.shp - napost_d.shp - gdi-03b.aud - 24-i008.aud hot wired clat16.tem - 00-i132.aud two minutes remaining crystal2.tem - twlt026.shp small explosion (white) 55-n014.aud why are we in this god forsaken place proadc14.tem - lobrdg19.tem - tibtre02.tem - rmpfx07c.sno - plat08a.sno - dlat15a.tem - city07.shp - droadc08.tem - gdimap05.pcx - b01nc.pcx - 11-i012.aud yes tib05.tem - mgun-e.shp machine gun fire (east) slope19.tem - des0101.tem - tracks07.tem - icbmlnch.vqa - monocar.hva - gtfire.shp - naobel_a.shp - gafire_a.shp - ntobel.shp - crater12.tem - 01-n192.aud convoy truck lost bst_uckg.pcx - smech.shp unit: wolverine pave06.tem - tracks12.tem - crater07.tem - steampuf.shp - crat0b.shp - umagicon.shp icon: umagon rmpfx11a.tem - light.pal - water10.sno - ice0242.sno - gdim09d1.vqa - tree11.sno - 00-n006.aud destroy all nod forces in the area plat03a.sno - ice0359.sno - 56-n010.aud help us 00-n450.aud use an engineer to capture cabals core cloud1.shp poison gas cloud (large) rg06ab3.shp - 12-i016.aud kill them proadc01.tem - sam-ne.shp - 38-n106.aud we have recovered a piece of cabals core cliff16.sno - subtank.vxl devils tongue flame tank glat16.tem - ctvega.shp - mgun-n.shp machine gun fire (north) 00-i314.aud build hand of nod to train additional troops tslope03.tem - spoticon.shp icon: spotlight tower slope13.sno - 99-n466.aud miscalculation in enemy ability, compensation initiated mpscore.pcx - cylat12a.tem - droads59.sno - shore07.tem - wc02x.tem - fsgdiint.vqa - button.aud - wcliff17.tem - 42-i266.aud - orcatran.hva - glat04a.tem - drslpe02.tem - 00-w000.v00 - e1.shp unit: light infantry 00-i346.aud retreat is your only logical option snow03.sno - ct0009.shp - sbgript.pcx - des0106.tem - fireweb1.aud web firing sound 60-n112.aud exterminate art2barl.vxl deployable artillery barrel gtgateza.shp - tib12.tem - 38-n154.aud fire storm is offline w-d-02.tem - trucka.hva - gmenu.mix - arrow_du.pcx - sell.shp - gatick.shp - 00-n402.aud tascitus aquired, proced to beacon for extraction ufo.tem - 00-n054.aud ufo destroyed, mission failed 30-i022.aud on my way ice0210.sno - plat14.sno - caryland.shp - wcliff21.sno - apachetur.hva - tib05.sno - cacrsh03.shp - tab_ftr.pcx - flotmov4.aud tiberium floater move 19-i002.aud yes sir defdmk.shp - mechatak.vqa - 09-i006.aud aah rg06ab4.shp - mislmlti.hva - dlat07.tem - bue_ri24.pcx - trtunn04.sno - cliff11.sno - obelray1.aud obelisk firing laser droadj07.sno - ishore39.sno - ct0002.shp - 00-i208.aud mutant supplies found 01-w022.v01 - slope14.sno - 01-n468.aud you amuse me cloak5.aud cloaking sound scrin.vxl banshee fighter cylat15a.tem - firstrm1.aud firestorm defense burning droads29.sno - 1tnk.hva - wc02x.sno - sidenc01.mix - tn07a1.shp - talkbubl.shp - fona01.tem - clat04a.tem - rclock2.shp - swamp01e.tem - 23-i022.aud i can smell their fear dbris1lg.shp - downbtn.shp - wcliff02.tem - slav.shp unit: slavick ice0245.sno - rg12a2.shp plat10.tem - veinatac.sno - fsgdim07.vqa - ice0344.sno - bde_li24.pcx - ishore25.tem - des0221.tem - slope01a.sno - tg05a.shp - droads35.tem - corefir1.aud core defender fire sup_bh_r.map - wcliff28.tem - misl.vxl - nsweep.aud - proad02c.sno - 01-n024.aud destroy hassans remaining guard nod-06b.aud - b09b.pcx - tovrps02a.tem - ishore13.sno - ice0137.sno - 01-n472.aud you have been detected, tratos is escaping by air transport gdimap05.vqa - gem01.sno - 01-w038.v01 - rad1icon.shp icon: threat rating node nagatezb.shp - hdline02.bmp - explolrg.shp big explosion madrap.aud mad rap glat05a.sno - gttickmk.shp - tab_fbr.pcx - droads03.sno - fsgdi05.map - core_b.shp - 38-n000.aud get back to the base gaslrgmk.shp veinhole creating gas animation water07.tem - droads16.sno - nawastbb.shp - 19-i018.aud i can fix that bleep1.aud generic beep bld01.tem - gadept_c.shp - slat13a.tem - local mix database.dat mix database ruff01g.sno - crash06.tem - slope03b.tem - blat11a.tem - dlimpmk.shp - clat05a.sno - 00-i034.aud primary building set ishore06.sno - rlat07a.sno - 10-i030.aud good as done 1tnktur.vxl light tank turret scrin03.tem - ice0311.sno - rg05b2.shp - laser.vxl laser turret turret 00-n418.aud mutant leader neutralized text3.aud - mutant3.shp unit: mutant sergent shore10.sno - 60-n108.aud recieving course snow01b.sno - slope04.tem - reficon.shp - s_brnl20.shp small explosion (burning type) droads20.tem - fsair.shp firestorm animation (with aerial proj/units) ishore30.tem - tree23.sno - ice0162.sno - 15-i026.aud no problem prslpe02.sno - cliff01.tem - sandy01e.tem - proad01.sno - green01.tem - ntweap_2.shp - plat03.sno - ice0360.sno - 52-n000.aud welcome stranger sam-e.shp - des0205.tem - wc03x.tem - ca0020.shp - wcliff17.sno - bboard05.shp - 13-i010.aud green becomes brown drslpe02.sno - sam-sw.shp - gtpave.shp - 01-n000.aud harvest the tiberium to the north ice0113.sno - gdi-01.aud - glat13a.tem - 1tnktur.hva - approach.aud approach gatech_a.shp - gttech.shp - civ07.tem - gbayicon.shp icon: dropship bay cylat10.tem - wcliff21.tem - 38-n024.aud glad to see you free, sir naradrmk.shp - tb02lm-g.pcx - 41-n000.aud stand and identify yourself in the name of kane tib15.tem - gaoldcc5.shp ruined old c&c advanced power plat08.sno - clat13a.tem - 61-n008.aud do not let them escape droads29.tem - gdi_m09c.vqa - trtunn04.tem - sonictur.hva - gtcnst_b.shp - bar_ur.pcx - nod4b.map - ice0335.sno - ishore39.tem - ctarmr_a.shp - droadj07.tem - caarmr.shp - 20-i018.aud clear gakodk_c.shp - shore34.sno - wcliff02.sno - p_end01.sno - dlat10.tem - heliicon.shp icon: gdi helipad gactwr_b.shp - 54-n012.aud temple of thunder tn04a2.shp - tib02.sno - cache.mix - des0138.tem - slope20.tem - death_e.shp - bboard10.shp - 00-i286.aud you have lost napost.shp - ntpost_a.shp - rg11a1.shp - ct0015.shp - lonetrop.aud lone troop ramp05.sno - 69-n104.aud yeah 53-i010.aud that seems logical 15-i002.aud unit ready ice0146.sno - cliff25.tem - 01-n055.aud use them to your advantage extndl02.shp - slope01a.tem - wodfgame.pcx - 15-i018.aud moving out gunfire.shp - proad02c.tem - 25-i014.aud yes sir tstback.pcx - wcliff28.sno - 00-w024.v00 - droads35.sno - glat12a.sno - des0122.tem - 54-n008.aud the hieroglyphics on this temple read veinatac.tem - gaweapbb.shp - ccliff02.tem - ishore25.sno - djuggbar.hva - blank01.sno - slavesys.aud - tn03a.shp - tb08b-h.pcx - plat07.tem - 00-n426.aud water purifiers destroyed city22.shp - droads03.tem - truck2.vxl - 00-n070.aud ion storm abating 30-i006.aud sir flameall.shp devil's tongue flame stream ice0234.sno - rmpfx03.sno - m_emp.hva - naradr_a.shp - ntradr.shp - tutorial.ini ts ingame strings gaweap_1.shp - rock01b.sno - harvestr.shp - 61-n012.aud we join you in the hereafter ishore13.tem - w-b-02.tem - proad11.tem - gatechmk.shp - genwin01.vqa - ishore06.tem - icbm1.aud big huge icbm rocket cliff35.sno - dbrs10lg.shp limpc3.aud limpet drone move tovrps03a.sno - ramp01.tem - droads16.tem - 01-w006.v01 - e01vox02.mix - ice0109.sno - fiend1.aud tiberium fiend slope03b.sno - srock02.sno - shore24.tem - rough05.sno - burnt06.tem - 00-n496.aud multiple missile launches detected rmpfx09.tem - prslpe02.tem - slat04a.tem - wd01x.tem - ntwall.shp - 23-i006.aud status blat06a.tem - ishore30.sno - clat12a.sno - ovrps07.sno - twlt050.shp large explosion (white) side2.shp - rlat10a.sno - siloicon.shp - trock04.tem - droads20.sno - ice0261.sno - ntpostmk.shp - tg12ab1.shp blue01d.tem - dbris10lg.shp - tg04a2.shp - droadj05.tem - wc04x.sno - gdi_m09a.vqa - tuntop02.tem - 25-i026.aud no problem 00-w016.v00 - gthpadbb.shp - mcv.hva - 60-n104.aud awaiting navcom dcliff02.sno - shapes.pal - tunnel02.sno - des0110.tem - w-c-04.sno - slope08.tem - gafsdf.shp - gtfsdf_a.shp - capyr02.shp - glat03.sno - rn11a1.shp - 38-n142.aud gdi is sending us additional funding for aiding the civillians 00-n042.aud it would be advantages to destroy bridges 30-i034.aud form up ovrps04a.tem - monoeng.vxl train passenger car ice0206.sno - 2tnktur.vxl medium tank turret 00-n414.aud escort the civillians to the orca transport for immediate airlift 10-n046.aud they've seen us, fall back tree04.tem - ts_title.vqa - g_canyon.map - gapowr.shp - gtpowr_a.shp - ct0021.shp - brrkicon.shp icon: gdi barracks 00-i038.aud reinforcements have arrived palet03.shp - rmpfx02b.sno - metsmall.shp small meteor bboard12.shp - clat08.sno - pave13.sno - plat13a.tem - gakodk_a.shp - gtkodk.shp - bboard07.shp - cliff07.sno - k_light2.shp - des0145.tem - ca0014.shp - wcliff15.sno - fsgdi09.map - droads08.sno - dusk.ini - slope02.sno - 01-w034.v01 - cue_i.pcx - rboticon.shp icon: mobile repair vehicle glat08.sno - hdline09.bmp - ishore18.sno - shore16.tem - cylat03a.tem - wcliff23.tem - nthandmk.shp - nodmap04.vqa - gdi-09c.aud - 12metfnt.fnt - grey01b.sno - rlat01.sno - ruff01a.tem - slat10.tem - droadj10.tem - nod-02.aud - clat03.sno - 00-i176.aud ion storm approaching blat12.tem - bridge.tem - water01.sno - ice0253.sno - ice0348.sno - plat12a.sno - ice0249.sno - ice0352.sno - w-a-04.sno - aban11.shp - droads14.tem - wcliff09.tem - lobrdge4.tem - tn12ab1.shp des0237.tem - ishore04.tem - tiers.map - nod9a.map - droads22.sno - ice0121.sno - arty.hva - cliff42.tem 01-n032.aud move to an open area and build your base efficien.aud - slope18.sno - nod.aud - glat07.tem - ishore32.sno - gold04.sno - clif01.sno - tb06s-h.pcx - nod-09a.aud - gtpowrmk.shp - rn06b1.shp 38-n016.aud the mutants have turned on us tab_tlu.pcx - ishore27.sno - tovrps04a.tem - s_bang48.shp water11.tem - slope15b.tem - mtrb.vxl metior 10-i026.aud i only need 1 shot clat07.tem - proad02a.tem - wodhelp.pcx - gdi9d.map - bud_mi30.pcx - droads37.sno - 00-i022.aud insufficant funds bigblue.tem - slope01c.tem - 00-n058.aud tratos evacuated, primary objective complete ice0307.sno - healall.shp crate: heal everything shore06.sno - grad6fnt.fnt - slope12.tem - slop01z.tem - 54-n020.aud maybe we can blast a path through there ishore11.tem - nthand_a.shp - tg03a.shp - nahand.shp - city16.shp - droads01.tem - dlat04a.tem - cliff17.tem - mwar_nod.vxl mobile war factory/fist of nod fire4.shp tiny fire (on ground) 00-n132.aud reinforcements en route tunnel02.tem - dcliff02.tem - gdi_m02.vqa - gadeptmk.shp - proad17.sno - tree13.tem - beacon.shp beacon tg07a1.shp - gdi11a.map - cldrngl2.shp - droadj05.sno - gtplug_b.shp - rn12a2.shp des0213.tem - pave04.sno - plat04a.tem - rmpfx05.tem - weedicon.shp icon: weed eater tuntop02.sno - 13-i006.aud lead me ice0105.sno - 01-n440.aud tascitus found shore28.tem - rough09.sno - rn06ab4.shp - ca0008.shp - 00-i220.aud canceled cylat06.tem - swamp01g.tem - ovrps04a.sno - glat14.sno - rmpfx02b.tem - juggicon.shp - cliff39.sno - 00-n182.aud ghost stalker terminated, mission failed tree18.tem - des0246.tem - trock02.sno - ovrps01.tem - wouleave.pcx - ishore18.tem - 10-i002.aud what do you want slat07.tem - exitopen.shp - rlat16.sno - blat05.tem - clat14.sno - 01-n230.aud mcneal killed, mission failed droads08.tem - wcliff15.tem - ice0323.sno - 2tnk.vxl medium tank ice0238.sno - rough03.tem - droadj10.sno - srock04.tem - caseycan.map - shore22.sno - swamp07.tem - ca0003.shp - 44-n000.aud we are here & waiting for your arrival 00-i290.aud mutant commandos available tib20.tem - 54-n004.aud got it, lets get out of here cacrsh01.shp - fsnod01.map - crys01b.tem - message1.aud incomming message b12e.pcx - cloud2d.shp poison gas cloud desappearing xgrymed2.shp medium explosion (high explosives) 25-i018.aud moving out 00-w028.v00 - tb10isp-h.pcx - wcliff23.sno - 01-n158.aud gdi bullet train arriving at prison cliff33.tem - wouclan.pcx - ice0150.sno - 15-i014.aud yes sir 53-i006.aud yes 69-n108.aud i gotta walk lobrdge4.sno - hvrtur.vxl hover mlrs mempicon.shp - cliff29.tem - 00-w032.v00 - 25-i002.aud unit ready 59-n104.aud well done commander, reinforcements en route gdi9c.map - 00-i374.aud data recieved indicates that you are a threat ishore04.sno - glat10.tem - klax1.aud klaxon trofl.pcx - gadept_a.shp - gtdept.shp - des0134.tem - wcliff09.sno - shore38.sno - droads14.sno - wcave07.tem - ishore32.tem - tree17.sno - plat05a.sno - ice0339.sno - ice0222.sno - 00-n430.aud neutralize the leaders to end hostillities hunter2.aud hunter seeker droid fire3.shp small fire (on ground) sandy01g.tem - aban06.shp - orcastrk.vqa - ruin01.tem - rn05b2.shp - 71-n000.aud open fire, open fire tovrps05a.sno - 61-n004.aud stop thief droads22.tem - 87v3barl.hva - gtdrop_b.shp - proad07.tem - wa01x.tem - droads37.tem - 38-n028.aud the ice wont support the weight of multiple vechicles crossing cliff23.sno - dedman6.aud dead man 6 proad02a.sno - slope01c.sno - 01-w010.v01 - ishore27.tem - city01.shp - burnt10.tem - 2tnktur.hva - fsgdim05.vqa - dlat13a.tem - jugger1.aud juggernaut firing sound slope15b.sno - 00-n240.aud kodiak destroyed, mission failed monoeng.hva - droppody.shp - dbris6sm.shp - shore32.tem - 00-n480.aud the city of trondheim must be warned mlrs.vxl mlrs dtunn03.tem - 23-i010.aud affirmative des0209.tem - droads01.sno - mcv.vxl mobile construction vechicle clat10.tem - 00-i504.aud unable to comply, fist of nod deployed gdi-05b.aud - burn-s.shp small fire (on tree) ovrps11.sno - 00-i152.aud chemical missile ready 62-n000.aud welcome traveler ishore11.sno - 00-n128.aud bridge repaired tn05a.shp - ishore42.tem - ice0225.sno - rmpfx12.sno - mrjtur.vxl mobile radar jammer turret 00-i100.aud primary objective achieved nodclk05.pcx - tovrps04.tem - lobrdg07.sno - clear01f.sno - radricon.shp icon: gdi radar fona07.tem - clat02a.tem - droadc20.tem - wslope03.sno - buildngz.shp - lrotor.shp - 55-n026.aud please take this mcv dbris7lg.shp - droads52.tem - tg02a.shp - bomb.shp - 00-n084.aud enemy sam sites detected 01-n408.aud find the temple & recover the tascitus wodopt.pcx - djugg_a.shp - tree21.tem - slope10a.tem - 00-i268.aud player was defeated ct0004.shp - target2.shp - tovrps05a.tem - 01-w042.v01 - fstdicon.shp icon: firestorm defence rn08a.shp - glat09a.tem - des0133.tem - dlat01.tem - droadc16.sno - droads64.sno - morning.ini - civ3.shp unit: civilian dtunn04.tem - twinkle3.shp - clicky1.aud generic click nod8a.map - droadc03.sno - bigfont.shp - clat09a.tem - ovrps16.sno - lobrdg24.tem - sbagicon.shp pockets.map - 00-n462.aud inform the villages wa01x.sno - plat12.sno - gap.shp - 00-n034.aud technology centre captured, objective complete droads47.tem - fsnodm08.vqa - w-d-04.tem - 38-n134.aud looks like this was just a remotly operated substation pvclr01c.sno - cliff24.sno - tunnet01.sno - dedman1.aud dead man 1 slope06c.sno - 99-n454.aud you dare to attack me nod_m07.vqa - gdic.pcx - dtunnt02.tem - glat02a.tem - screen05.bmp - lobrdg12.sno - slope12b.sno - 57-n106.aud destroy them ice0118.sno - 00-n247.aud clear the zone for mcv dropship deployment tovrps11.tem - shore35.tem - ice0102.sno - 15-i046.aud i'm on it slope08b.sno - tree25.sno - 01-n011.aud to repair a structure... sgen.hva - rules01.ini ts main settings rn06ab3.shp - rmpfx11c.tem - ctpyr03.shp - glat08a.sno - ramp10.tem - fspicon.shp icon: firestorm wall section crater05.tem - cylat01.tem - ovrps03a.sno - repair.vxl mobile repair tank metlarge.shp large meteor rmpfx05b.tem - cloak.shp crate: stealth tracks10.tem - 01-n262.aud perimiter deactivated, commence attack gdi_m05.vqa - proad10.sno - 00-n478.aud two more outposts to warn tslope01.tem - clat03a.sno - rlat01a.sno - slat15a.tem - s_bang24.shp medium explosion (bang/pop type) des0214.tem - patriot.shp patriot missile proadc03.tem - cyclicon.shp icon: attack cycle rmpfx02.tem - conquer.mix - burnt07.sno - namisl_b.shp - rough04.tem - rmpfx07a.sno - 22-n106.aud system failure srock03.tem - shore25.sno - des0129.tem - glat03a.sno - snow01.tem - medic.shp unit: medic crys01e.tem - fsnod06.map - access.map - truk.vxl convoy truck stnk.vxl stealth tank ntwast_b.shp - cliff34.tem - obl2_b.shp - ice0157.sno - 00-n208.aud fighter production facillity located, dropships en route car.vxl car 01-n412.aud system reset, normal parameters restored orcamis1.aud orca fighter attack gafire_c.shp - crater10.tem - paveicon.shp icon: pavement 6point.fnt - des0241.tem - trock05.sno - tracks05.tem - clat08a.sno - shroudx.shp crate: shroud whole map ovrps06.tem - 71-n106.aud we need reinforcements now nradicon.shp icon: nod radar sidebar.pal sidebar palette 01-i356.aud you have been marked for termination tib20.sno - 58-n126.aud cabal is conscripting humans gtoldcc2.shp ruined old c&c temple gdi-10a.aud - 24-i020.aud no keys, no problem plat16.tem - ice0324.sno - 00-n160.aud airstrike ready rmpfx08.sno - droads52.sno - ice0126.sno - wslope03.tem - droadc20.sno - infdie.shp - gaarty.shp - railuse5.aud heavy mech railgun 35-n010.aud negative, i can make it 00-i318.aud build silos to store excess tiberium ramp03.sno - ct0013.shp - harv.hva - 22-i016.aud proceding dgreen2.shp - ishore42.sno - load480d.pcx - wini.hva - crryicon.shp icon: orca transport dlat16.tem - clear01f.tem - dbak6440.pcx - lobrdg07.tem - tovrps04.sno - car.hva - wolvoice.pcx - plugicon.shp - ice0355.sno - 00-i070.aud unit firepower upgraded dedgirl3.aud dead girl 3 bar_lr.pcx - droads64.tem - droadc16.tem - slope10a.sno - clat15a.tem - fona10.tem - des0230.tem - ntweap.shp - naweap_a.shp - ntrefnmk.shp - lobrdg24.sno - dpodbarl.hva - nodtarget.pal - shore01.sno - 70-n006.aud be glad to slope15.tem - ramp08.sno - ct0018.shp - glat15a.tem - lpst.vxl deployable sensor array c_kodiak.shp - temperat.mix - nodtarget2.shp - droadc03.tem - cliff10.tem - gdi-07.aud - 21-i012.aud excellent tovrps04a.sno - b07wdt.pcx - 01-n436.aud gdi cannot reach you here s_bang38.shp - sidec02.mix - bue_li24.pcx - dtunnt02.sno - nodmap04.pcx - 33-n002.aud its nod sir, they came out of nowhere rg05ab1.shp tovrps11.sno - slope12b.tem - day.ini - 55-n018.aud cant we all just get allong lobrdg12.tem - 71-n122.aud were under attack 58-n102.aud the riot should end quickly, but stay vigilent tunnet01.tem - cyc2.shp unit: cyborg commando 24-i004.aud yeah sinkhole.map - pvclr01c.tem - droads47.sno - 14-i008.aud it will be done slope06c.tem - gtdept_d.shp - plat05.sno - expnew03.aud big building explosion with glass narefn_ar.shp - ovrps03a.tem - 42-i004.aud im all ears ice0201.sno - 14-i012.aud any time trakgrip.pcx - ctcrsh04.shp - 00-n508.aud locating the civillians might help in disabling the laser fencing rn09d1.shp crater05.sno - hacker.aud - 00-i124.aud ten minutes remaining gtweap_b.shp - clat14a.sno - tracks10.sno - 01-i368.aud the sacrifice of the many is the pleasure of the few 58-n118.aud what in the world ttnk.vxl tick tank rlat16a.sno - palet04.shp - rmpfx05b.sno - rn03ab.shp - slat02a.tem - gtartymk.shp - slope08b.tem - 55-n002.aud save us rmpfx11c.sno - wc04x.tem - ntchicon.shp icon: nod tech center 00-n236.aud kodiak under attack tg09ab.shp - float.map - mnly.hva - bde_ri24.pcx - ntrefn_a.shp - naweapmk.shp - 11-i004.aud awaiting orders narefn.shp - ramp07.tem - axle.vxl - art2.vxl deployable artillery des0117.tem - ionstorm.aud ion storm ambient (no music track but ion storm sound) cfirstr.pcx - tslope01.sno - w-b-04.tem - fsnodm01.vqa - 00-i194.aud critical unit lost gdi-09d.aud - hlight.shp - grey01e.sno - slat09a.tem - obl1_a.shp - ruff01f.tem - rmpfx07a.tem - nod3b.map - night.ini - silencer.aud sniper gun 56-n006.aud thanks for the warning, take these units gdi_flag.vqa - tn04ab2.shp - sapcicon.shp icon: subterrainean apc mmchbarl.hva - plat01.tem - 00-n446.aud destroy the two bridges in the area ice0254.sno - water06.sno - 38-n110.aud gdi forces are nearby tb03l.pcx - tg06a1.shp - 12-i000.aud yes cabal 32-i008.aud woops rg09bd.shp - gdi6b.map - glat14a.sno - des0142.tem - ssplash1.aud small water splash crater10.sno - snow01c.tem - slope05.sno - isotem.pal temperate theater paltette mtrt.hva - expnew16.aud explosion 00-w044.v00 - 92-i269.aud - 01-n134.aud research facillity destroyed tracks05.sno - 57-n122.aud ok, looks good, head on in shore11.tem - cylat04a.tem - gtgate_a.shp - s_clsn42.shp large explosion (cannon/missile impact) dlat02.tem - des0103.tem - 70-n008.aud on the job gtt2icon.shp - ct0007.shp - 11-i010.aud immediatly tree22.tem - wa03x.tem - kia6pt.fnt - 01-n438.aud outpost located rmpfx05c.sno - gtweap_c.shp - tracks11.sno - gem04.tem - ctcrsh05.shp - dbris4lg.shp - 55-n016.aud are we going to let those shiners take our food & water crater04.sno - clat01a.tem - expnew02.aud big building explosion with glass fona04.tem - meteor2.aud small meteor rivrrad4.map - rmpfx11b.sno - 00-i130.aud three minutes remaining 68-n100.aud yeah slope08c.tem - e1icon.shp icon: light infantry ice0215.sno - 42-i010.aud on it ice0128.sno - shore05.tem - cylat10a.tem - dlat09.tem - 00-i316.aud build a tiberium refinery to harvest tiberium e4.shp unit: rocket infantry 43-n000.aud i have the codes slope11.sno - 99-n464.aud activating defence protocol, defender, now glat01a.tem - tracks04.sno - gaplug_f.shp - 22-i018.aud unit engaged napuls.shp - ntpuls_a.shp - pick.vxl pickup truck rg06ab1.shp expnew17.aud explosion 12-i014.aud leave no enemy standing crater11.sno - 38-n104.aud well fall back to the old airfield & wait out the storm rule1.ini ts main settings ftnk.vxl flame tank cliff14.sno - plat11.sno - water12.sno - ice0240.sno - 00-n004.aud build a barracks 56-n012.aud save us 00-n452.aud outpost located ntapwrmk.shp - crystal1.sno - bde_ri30.pcx - green01a.tem - gahpadmk.shp - 00-i180.aud base defenses offline h2o_exp1.shp - tibtre01.sno - unittem.pal temperate unit palette droads65.tem - ntfnce.shp - droadc17.tem - gloom.aud gloom dedgirl2.aud dead girl 2 crat03.shp - blat14a.tem - des0224.tem - tanker01.sno - slat16a.tem - slope04a.sno - rlat02a.sno - 00-i064.aud unable to comply, building in progress rmpfx09a.tem - 56-n008.aud take this for your troubles tib17.sno - proad20.sno - 00-n448.aud disable cabals defences snow.pal snow palette water08.sno - ice0341.sno - ntmntk_a.shp - namntk.shp - sam-n.shp - shore40.sno - 32-i006.aud engaging discus.shp disk thrower's disk curr01.shp - droads53.sno - wslope02.tem - droadc21.sno - 22-i002.aud comlink open tovrps05.sno - nagate_b.shp - cybcicon.shp icon: cyborg commando clear01g.tem - lobrdg06.tem - bue_li30.pcx - ishore43.sno - movelite.shp - 35-n004.aud eta for airstrike is 5 minutes cthosp_a.shp - cahosp.shp - ice0132.sno - lobrdg13.tem - ntpulsmk.shp - scrin06.tem - ice0314.sno - usertype.aud - tovrps10.sno - slope12c.tem - 00-n506.aud destroy the bridges plat15.tem - tib09.sno - dtunnt03.sno - hboxmake.sno - utnk.hva - 1tnkbarl.hva - nodmap05.pcx - 58-n116.aud our base is under attack 01-i366.aud we tire of your insignificant defience 24-i010.aud hit it 71-n136.aud these laser posts are stronger than normal obliicon.shp icon: obliesk of light rlat09a.sno - slope06b.tem - crash03.tem - gasilo_b.shp - ruff01b.sno - pvclr01b.tem - gdi5b.map - water02.tem - flamthro.shp - droads46.sno - obl2_a.shp - 01-n422.aud destroy all civillian structures without being detected 00-n238.aud storm abating, commence attack on nod forces smokland.shp - gahpad_a.shp - cliff04.tem - 01-n074.aud bullet train departing nod-03b.aud - gthpad.shp - tn07ab2.shp civ05.sno - dlimp_a.shp - lobrdg25.sno - snow02.tem - sounds01.mix - 70-n012.aud looks like overtime tb10isp.pcx - slope01.tem - 36-n000.aud that train goes to the power grid we told you about, get us on board des0119.tem - droadc02.tem - shore15.sno - tire.hva - w-d-03.sno - mwarmk.shp - ntapwr_a.shp - naapwr.shp - 3tweak10.map - cellsel.shp - fona13.tem - clat16a.tem - bld03.sno - 00-i040.aud repairing proadc02.tem - gdi_m11.vqa - proad04.sno - tovrps06a.tem - editfnt.fnt - dlat15.tem - wd04x.sno - rmpfx11b.tem - visc_lrg.shp - tg01a.shp cylat15.tem - slope08c.sno - gatedwn1.aud gate going down mislorca.hva - nod_m09.vqa - tracks11.tem - rmpfx05c.tem - ct0010.shp - wdthist.ini - 67-n104.aud whatever 01-n005.aud base perimiter has been breached 57-n108.aud show them this is our land ice0116.sno - 00-n249.aud tiberium life form detected crater04.tem - ice0330.sno - plat06.sno - tracks04.tem - woluser.pcx - crater11.tem - 01-i342.aud inferior tactics detected 58-n132.aud you must evacuate the city immediatly gacnst_d.shp - naobel_b.shp - gafire_b.shp - 71-n112.aud did you hear something ovrps12.tem - mwar_c.shp - 55-n028.aud ill never turn w-b-03.sno - gapilemk.shp - gtoldcc3.shp ruined old c&c weapons factory sapc.vxl subterranian apc 21-i022.aud its yours dpod.hva - gdi-04.aud - ice0143.sno - 01-n406.aud juggernaut destroyed cliff20.tem - load400d.pcx - wa02x.sno - tibtre01.tem - radardn1.aud communication failure glat16a.tem - gem03.tem - gtctwr_d.shp - 22-n112.aud intruder alert flow01.sno - p_end04.sno - crystal1.tem - vislgatk.shp adult visroid attack animation shore31.sno - gtdeptbb.shp - rough10.tem - wodact.pcx - burnt09.sno - rmpfx09a.sno - 22-n108.aud malfunction 6pres.shp - des0127.tem - fsnodfnl.vqa - fsnod08.map - b05sm.pcx - rg06b4.shp - ramp04.tem - droadc17.sno - droads65.sno - lpsticon.shp - slope04a.tem - tanker01.tem - ice0159.sno - 00-n206.aud mutants detected, enemy forces en route lobrdg06.sno - clear01g.sno - proad14.tem - kill_gdi.vqa - nodclk04.pcx - tovrps05.tem - plat09.tem - blat03a.tem - rock01g.sno - 55-n032.aud for the technology of piece ishore43.tem - ovrps08.tem - slat01a.tem - 71-n108.aud what was that arrow_dd.pcx - bst_uchk.pcx - 58-n128.aud cabal intends to turn you all into cyborgs civ02.sno - rlat15a.sno - tib19.tem - droadc21.tem - wslope02.sno - 01-n322.aud proboble objective is rescue of mutant prisoners rn09d2.shp droads53.tem - 00-n075.aud dam sighted, target confirmed rmpfx06.sno - ice0231.sno - slope06b.sno - tib10.sno - 15-i048.aud sir 57-n112.aud they poisened our food & water shore21.tem - detnicon.shp icon: hunter-seeker burnt03.tem - namtnk_a.shp - gtpile.shp - gapile_a.shp - droads46.tem - fsnodm09.vqa - pvclr01b.sno - bar_ll.pcx - slope12c.sno - tovrps10.tem - orcaup1.aud orca takes off screen04.bmp - nod02_sb.vqa - lobrdg13.sno - woddcon.pcx - 38-n120.aud message transmitted, montauk is en route tg06a2.shp - mmch.shp unit: titan hboxmake.tem - dtunnt03.tem - cliff30.sno - ice0264.sno - droadc02.sno - 00-n020.aud nod sam sites destroyed twinkle2.shp - blue01a.tem - 2pres.shp - plat02.tem - ovrps02.sno - civ2.shp unit: civilian blat08a.tem - tib07.tem - obl1_b.shp - caaray.shp - trock01.tem - ctaray_a.shp - lobrdg25.tem - downbtn2.shp - gtgreen.shp - waypoint.pal waypoint palette proad13.tem - reveal.shp crate: reveal whole map pave10.sno - plat10a.tem - des0248.tem - 61-n010.aud what, they killed the leader prslpe01.sno - sandy01f.tem - ishore33.tem - pentagrm.map - rlat09.sno - w-a-03.tem - 00-i008.aud gdi structure destroyed orcab.vxl orca bomber 00-n424.aud water purifiers under attack 3tnk.hva - droads23.tem - tree07.tem - 20-i000.aud medic reporting lasricon.shp icon: laser fence post 00-n072.aud air power innefective during ion storms 30-i004.aud awaiting orders ice0236.sno - rmpfx01.sno - ishore05.sno - gold03.tem - rn11a2.shp gapmake.sno - swamp09.tem - tib19.sno - des0120.tem - civ02.tem - missile.shp 25-i016.aud orders recieved wcliff08.sno - 00-w026.v00 - dropup.shp - droads15.sno - 00-i360.aud time to erase the human factor from this equasion 01-n156.aud gdi bullet train arriving at outpost plsecan2.aud pulse cannon fires slope03a.tem - tab_tru.pcx - tg04a1.shp 53-i008.aud on my way ice0263.sno - brwflash.shp - blue01f.tem - proad19.sno - ovrps05.sno - nod-01.aud - ntlasr.shp - blat11.tem - drslpe08.sno - slat13.tem - rlat02.sno - jumpjet.shp unit: jumpjet infantry 23-i004.aud directive mstlmk.shp - ishore10.sno - 00-n494.aud deliver a second cyborg to the new array nagateza.shp - hdline01.bmp - tib10.tem - 13-i008.aud arrows from the sky slope01b.sno - 00-n254.aud to stop them, take out the other 3 launchers shore26.tem - burnt04.tem - rough07.sno - twlt100i.shp - apcw.hva - droads36.tem - 01-w004.v01 - slop03z.sno - slope15c.sno - cylat08.tem - tb04i.pcx - tib07.sno - ca0017.shp - fsgdim04.vqa - dropship.pal dropship palette ishore26.tem - cliff37.sno - wcliff01.tem - rn06b2.shp 38-n026.aud being held in an outpost to the east tovrps06a.sno - clif02.sno - mutant.shp unit: mutant glat04.tem - e01sc01.mix - cylat12.tem - bld03.tem - w-c-03.tem - sidenc02.mix - rmpfx02c.tem - 01-n002.aud destroy hassans elite guard text1.aud - ice0111.sno - swamp01f.tem - ctdam_b.shp - pave14.tem - 13-i012.aud tah rmpfx11.tem - des0207.tem - apcicon.shp icon: amphibious apc tunnel03.tem - 52-n002.aud can i offer you a cool beverage tuntop03.sno - aban12.shp - m113tur.hva - wd04x.tem - droadj04.sno - gtplug_c.shp - proad03.sno - tree03.sno - plat11a.sno - arrow.shp - ice0362.sno - veinhole.tem - 69-n106.aud do i gotta 15-i000.aud infantry reporting ice0144.sno - 53-i012.aud oooh city15.shp - dlat07a.tem - key.ini cliff27.tem - gdiopen.aud - droadj11.sno - 54-n010.aud temple of time score.aud score screen slop02z.tem - 00-i284.aud you are victorious p_end03.sno - shore36.sno - wcliff22.sno - nalasrmk.shp - 00-n068.aud ion storm approaching, eta 5 minutes ice0337.sno - ishore19.tem - wake2.shp - heli.hva - 00-i012.aud battle controll offline clat04.tem - gtgatezb.shp - 10-i016.aud stay low gem03.sno - ovrps15.tem - wa02x.tem - droads09.tem - wcliff14.tem - 41-n002.aud sound the alarm shroud.shp - tree08.sno - drslpe01.tem - proad09.tem - 38-n002.aud tiberiam is lethal to unprotected infantry cliff09.sno - oxanna.shp unit: oxanna tib17.tem - caaray_d.shp - burn-m.shp medium fire (on tree) gactwrmk.shp - temperat.ini ts temperate theater settings fsgdi07.map - droads23.sno - bud_mi24.pcx - lastur1.aud laser turret 120mmx9.aud artillery sound two-shooter obelmod1.aud cabals obelisk firing 00-i210.aud commandos en route slvkgun1.aud slavik gun apache.vxl harpy 01-n026.aud to capture a building... ishore33.sno - 01-n470.aud sam sites destroyed, air power incoming ice0135.sno - prslpe01.tem - elcad.shp - shore18.tem - droads15.tem - wcliff08.tem - e01vox01.mix - pave07.sno - plat07a.tem - rn12a1.shp - des0223.tem - slope03a.sno - tg07a2.shp gtcnstmk.shp - tb05sm-h.pcx - ishore05.tem - tb07o-h.pcx - 00-i178.aud metior storm approaching dnarrow.pcx - tree10.tem - msslicon.shp icon: missile silo ice0346.sno - ishore10.tem - font.pal - 4tnk.hva - ice0160.sno - narefnbb.shp - 15-i024.aud you got it gaweap_2.shp - cliff03.tem - 00-w018.v00 - m113tur.vxl apc smokey2.shp - cloud1d.shp poison gas cloud disappearing slope06.tem - fsdicon.shp icon: firestrom generator shore12.sno - pvclr01.tem - tib09.tem - drslpe08.tem - addon.shp - scrin01.tem - ice0313.sno - ice0208.sno - ccliff01.tem - tsgun4.aud wolverene gun batricon.shp icon: battery wdtfc.pcx - bggy.hva - slope15c.tem - blat06.tem - 50cal.shp bullet ishore26.sno - gostgun1.aud ghost talker natech.shp - rlat15.sno - slat04.tem - nttech_a.shp - slope01b.tem - civ05.tem - ruff01e.sno - crash04.tem - water05.tem - globe.shp - droads36.sno - tenevict.vqa - gtradrmk.shp - 19-i000.aud engineer wa03x.sno - rmpfx02c.sno - pave03.tem - 09-i004.aud ooh extndl01.shp - rn05b1.shp 10-i028.aud this is too easy aban05.shp - wcliff01.sno - 00-n400.aud kodiak located bboard13.shp - ntpost_b.shp - 00-n056.aud incomming transmission 3tnkbarl.vxl heavy tank barrel plat06a.sno - gactwr_a.shp - ice0309.sno - gtctwr.shp - tree14.sno - ice0212.sno - 38-n156.aud code fragment retrieved tuntop03.tem - city09.shp - gtcnst_a.shp - shore08.sno - gacnst.shp - des0104.tem - veinhole.sno - dragon.shp missile image 60-n110.aud as ordered gawall.shp - glat13.tem - droadj04.tem - fstback.vqa - visc_sml.shp - 00-w002.v00 - gem04.sno - 00-i344.aud inferior tactics detected gaoldcc6.shp ruined old c&c silos tunnel03.sno - otrnicon.shp icon: carryall cliff19.tem - ice0247.sno - pave08.tem - bestbox.aud - nodmap05.vqa - wasticon.shp icon: tiberium waste facility 00-i162.aud fire storm defense ready handicon.shp icon: hand of nod wcliff22.tem - ctdam.shp - clat13.tem - gdi-06b.aud - 23-i020.aud for the brotherhood 55-n044.aud we can shut that fencing down for you ntweapbb.shp - des0239.tem - droadj11.tem - wcliff14.sno - dbris5sm.shp - shore02.tem - droads09.sno - city02.shp - dlat10a.tem - garadr.shp - drslpe01.sno - gtradr_a.shp - 01-w020.v01 - slope16.sno - bboard06.shp - ntweap_1.shp - jeep.hva - woukick.pcx - ishore19.sno - s_tumu22.shp small explosion (vehicle blows up) nttechmk.shp - hdline08.bmp - squishy2.aud guy squish cliff13.sno - 38-n018.aud there everywhere 4pres.shp - trtunn03.sno - crys01c.tem - trofm.pcx - mrjtur.hva - rmpfx01a.sno - rough02.tem - burnt01.sno - shore23.sno - swamp06.tem - gold03.sno - dlat08a.tem - srock05.tem - 22-n100.aud terminate all biological lifeforms cliff32.tem - 01-n414.aud gdi patroll near ice0151.sno - progbar.shp - snow.ini ts snow theater settings 00-w029.v00 - gdi9b.map - trock03.sno - mutants.map - des0247.tem - ishore08.tem - 71-n100.aud what, the civillians are shooting at us 00-n098.aud warning, inbound tactical nuke detected pulsefx2.shp emp hits pave10.tem - 33-n020.aud i believe there is an old gdi base near swamp01b.tem - wcliff05.tem - fire2.shp medium fire (on ground) wb04x.sno - 01-n231.aud all toxin soldiers killed, mission failed droads18.tem - 00-n166.aud supply base destroyed, mission complete ice0239.sno - plat15a.sno - brwsopen.shp - tree07.sno - ice0322.sno - heli.vxl longbow 58-n120.aud i should go warn the civillians in this area hvrbarl.hva - 01-i350.aud observe superior tactics while you still have human eyes jugger.shp - aban16.shp - w-a-03.sno - dsaping1.aud deployable sensor array ping wodleave.pcx - crate.sno - wcliff10.tem - shadow.shp - shore29.tem - ice0104.sno - 15-i040.aud yeah city11.shp - creddwn1.aud credit negative drslpe05.tem - dlat03a.tem - rough08.sno - rmpfx03b.tem - sam-s.shp - m_emp.vxl mobile emp cliff38.sno - gun18.aud civilian gun orcaicon.shp icon: orca fighter 38-n128.aud gdi planes are away from the base, now's our chance cylat07.tem - e_enhn.shp - narefn_a.shp - ntweapmk.shp - ovrps05a.sno - ntrefn.shp - sidegdi2.shp - gaartymk.shp - mouse.shp - plticon.shp icon: laser turret healer1.aud healing units wcliff26.sno - proad16.sno - 01-n264.aud icbm launcher lost, mission failed gdi_m03.vqa - cacrsh04.shp - rmpfx04.tem - flotmov3.aud tiberium floater move wodclan.pcx - des0212.tem - gaweap_b.shp - des0208.tem - droads11.sno - plat14a.tem - pave14.sno - dtunn02.tem - gadept_d.shp - ishore01.sno - 00-n464.aud village sucessfully warned 10-n036.aud we must get tratos out of that facillity tree03.tem - 00-n032.aud site secure, objective complete lobrdge1.sno - repair.hva - gdi10a.map - hdline10.bmp - ovrps10.sno - w-c-03.sno - glat04.sno - cliff22.sno - clif02.tem - 38-n132.aud the core isn't here, we have been tricked droads27.tem - rn10ab1.shp - subdril1.aud subterrian drill 01-n116.aud mutant life form detected on board burnt11.tem - shore33.tem - 57-n100.aud you picked the wrong place to surface, nod scum 00-n241.aud eye of the storm has been entered, equpiment at maximum efficency slope14b.sno - sandy01b.tem - ishore37.tem - droadj09.tem - apcw.vxl amphibious apc in water dnarrowr.pcx - ca0018.shp - notify.aud notification dbrs10sm.shp nod-05.aud - 00-i106.aud quaternery objective achieved clat04.sno - blat15.tem - rlat06.sno - ttnktur.vxl tick tank turret ice0223.sno - ice0338.sno - naweap.shp - ntweap_a.shp - narefnmk.shp - tb04i-h.pcx - ishore22.tem - 3tnk.vxl heavy tank 01-n330.aud main power restored rg01a.shp tree08.tem - proad06.tem - sonic4.aud sonic weapon fire droads32.tem - 55-n020.aud riot troops, run mcvicon.shp - gdimap02.vqa - b06s-h.pcx - 01-w044.v01 - ishore14.sno - hdline05.bmp - 53-i106.aud - theme.ini ts music theme settings slope16a.tem - cliff28.tem - wcave06.tem - droads04.sno - shore39.sno - gtarty.shp - wcliff19.sno - proad01b.tem - des0135.tem - ca0013.shp - crat0c.shp - grey01c.sno - gaoldcc2.shp ruined old c&c temple gdi-09b.aud - pave07.tem - 00-n440.aud forth riot leader neutralized 56-n000.aud lets show gdi were not going to take this battle.ini ts campaign settings tree10.sno - trtunn03.tem - ice0349.sno - plat02a.sno - ice0252.sno - gtfire_c.shp - terrace.map - apwricon.shp icon: advanced power plant keyboard.ini ts keyboard settings rmpfx01a.tem - aban01.shp - des0144.tem - jeep.vxl - droads18.sno - fsgdifnl.vqa - fsgdi08.map - wcliff05.sno - cliff06.sno - laser.hva - 38-n116.aud recon reports a heavy concentration of tiberium poisining nawast_b.shp - tn10a2.shp - 12-i006.aud yes 01-n132.aud research facillity located ishore08.sno - ntmisl_b.shp - cylat02a.tem - shore17.tem - ttnktur.hva - 57-n124.aud its bugged, destroy it now crys01.tem - slope03.sno - 00-w042.v00 - 00-i304.aud alliance formed twlt036.shp medium explosion (white) bud_li30.pcx - 00-i122.aud twenty minutes remaining 24-i018.aud going my way palet02.shp - rmpfx03b.sno - 42-i002.aud yes 00-n158.aud mutants lost, mission failed ice0207.sno - ovrps05a.tem - sb_rel_d.pcx - gdi_finl.vqa - 3tnkbarl.hva - mission.ini ts mission briefings 14-i014.aud you got it wcliff10.sno - plat09a.sno - house01.tem - drslpe05.sno - storms.map - 55-n004.aud its coming right at us bboard02.shp - 11-i002.aud direct me 00-w017.v00 - limpbom1.aud limpet drone attatch fsgdim09.vqa - shore42.tem - dbris1sm.shp - city06.shp - nod-12a.aud - dlat14a.tem - cfirstrh.pcx - nodmap01.vqa - wcliff26.tem - capyr03.shp - des0111.tem - 36-n008.aud we have been betrayed, gdi kidnapped tratos slope09.tem - slope13.tem - 70-n000.aud yes sir glat13.sno - gdi2a.map - ishore01.tem - tb07o.pcx - shore07.sno - lobrdge1.tem - 01-n066.aud tascitus has been aquired cliff16.tem - droads11.tem - 4tnk.vxl mammoth tank vegawin.vqa - 01-n430.aud lead the tiberium life forms to the gdi & civillian areas 11-i018.aud for the brotherhood gdi_m12a.vqa - slope14b.tem - blat09.tem - tscredit.txt tiberian sun credits 71-n124.aud what the hell are those things icecrak1.aud ice crack droadj09.sno - scrin.hva - ishore37.sno - plat03a.tem - pave03.sno - 33-n004.aud looks like they tore this place appart already water10.tem - 68-n108.aud alright nod12a.map - tree14.tem - 00-n142.aud pilot return to base ice0306.sno - 00-n059.aud transport destroyed, mission failed bggy.vxl attack buggy gdiclose.aud - 24-i002.aud sir nod7a.map - 58-n104.aud copy that valdes, transport is dusting off now droads27.sno - slope19.sno - rn07a.shp - 15-i064.aud medic droads32.sno - ice0120.sno - mwaricon.shp - 01-n128.aud mutants located tmcj4f.ini - tab_tld.pcx - ccliff05.tem - ion.ini - 22-i010.aud by your command wouhelp.pcx - mekatk2.vqa - ishore22.sno - ca0004.shp - dgreen4.shp - proad01b.sno - blat02.tem - clat13.sno - 00-i076.aud unit ready dshptur.hva - twr2icon.shp icon: rpg add-on wcliff19.tem - droads04.tem - rlat11.sno - ice0353.sno - ice0248.sno - pave08.sno - plat08a.tem - ishore14.tem - slope16a.sno - des0236.tem - blat10a.tem - slope13b.tem - tovrps01.sno - slat12a.tem - clear01c.tem - lobrdg02.tem - wolclan.pcx - ishore47.sno - load480a.pcx - speech01.mix - slope07c.tem - 01-n212.aud com centre infiltrated, location detected 00-n408.aud nod has captured the tascitus, recover it at all costs pulsball.shp emp ball b12e-h.pcx - tread_l.map - ice0301.sno - 10-i020.aud ok utnk.vxl another version of the devils tongue rlat06a.sno - 1tnkbarl.vxl light tank barrel droads57.sno - 00-i024.aud low power clat04a.sno - spiddie1.aud reaper death slope14.tem - 54-n026.aud yes sir tire.vxl debris sredsmk1.shp - crater09.tem - droads61.tem - cliff11.tem - droadc13.tem - tree22.sno - tem.mix - droadc06.tem - ice0354.sno - gadrop_b.shp - plat11.tem - tracks09.tem - slope11a.sno - lobrdg21.sno - des0231.tem - piff.shp single bullet hits ground (hollow point) firestrm.ini fs main settings gtdept_a.shp - gadept.shp - 01-w028.v01 - pvclr01f.tem - droads42.sno - ice0127.sno - 01-n462.aud activating defence protocol, firestorm, now tunnet04.tem - nod-07b.aud - 01-n034.aud destroy hassans pyramid lobrdg17.tem - jumpjet1.aud jump jet fires gun core_c.shp - tovrps14.sno - 38-n010.aud hassan is escaping tb01nc-h.pcx - nodmap01.pcx - rg09cd.shp radar.shp - dgreen3.shp - glat04a.sno - uparrowp.pcx - des0143.tem - web.shp - pick.hva - cliff01.sno - b10e-h.pcx - seekicon.shp icon: hunter seeker ftnk.hva - dlat06.tem - title.pcx - gdiclk03.pcx - tunnex01.sno - cylat05a.tem - shore10.tem - 01-n478.aud capturing 6 power plants will shut down the firestorm generator tracks15.sno - nodcrush.aud nod crush ctcrsh01.shp - slope04.sno - snow01b.tem - 01-w032.v01 - 00-i218.aud on hold expnew06.aud medium explosion good for all & land destruction ct0003.shp - tslope04.sno - grey01d.sno - clat05a.tem - water07.sno - ice0255.sno - tovrps08.tem - ruff01g.tem - 00-i170.aud fire storm defense offline rmpfx06a.tem - 00-i356.aud you have been marked for termination green01e.tem - 00-w010.v00 - screen09.bmp - glat05a.tem - 01-n160.aud transport has arrived tn12a1.shp 38-n144.aud forget the civillians, there dead w-d-03.tem - art2tur.vxl deployable artillery turret bst_chkg.pcx - 60-n102.aud instructions ct0008.shp - snow02.sno - fsnodm04.vqa - des0116.tem - gaplug_b.shp - rmpfx04b.sno - strmyvly.map - lobrdg28.tem - ovrps02a.tem - expnew13.aud small explosion general plat15.sno - 00-n044.aud bridges destroyed, objective complete 10-n040.aud tratos, no 00-n412.aud maintain all factories untill reinforcements arrive 01-n208.aud stealth is key gtdeptmk.shp - rmpfx10c.sno - bue_mi24.pcx - slope09b.tem - wrench.shp - nahand_a.shp - nthand.shp - slope07c.sno - cliff25.sno - twr3icon.shp icon: sam add-on droads57.tem - lobrdg02.sno - drum02.shp oil container clear01c.sno - shore34.tem - p_end01.tem - obl2.shp - tovrps01.tem - ice0119.sno - slope13b.sno - nod_m06.vqa - 01-w016.v01 - probe.hva slope20.sno - ishore47.tem - blat07a.tem - 19-n102.aud ive got the eva unit, lets get out of here 23-i016.aud stand clear slat05a.tem - droadc13.sno - art2tur.hva - droads61.sno - b05sm-h.pcx - beachead.vqa - wouopt.pcx - 00-n486.aud deliver the infected cyborg into the communications network 62-n006.aud existance is futile sandy01.tem - 00-i502.aud final objective complete crater09.sno - rlat11a.sno - b06s.pcx - 00-i154.aud cluster missile ready clat13a.sno - 00-i372.aud surrender is preferable against the odds you are facing 59-n102.aud get in there & protect those civillians tracks09.sno - metdebri.shp - 00-w034.v00 - 25-i004.aud awaiting orders 15-i008.aud sir yes sir gapowrmk.shp - lobrdg21.tem - slope11a.tem - 01-n144.aud biotoxin tankers located wcave01.tem - tg07ab1.shp - droadc06.sno - nod6a.map - flow01.tem - 54-n018.aud the blue tiberium is highly explosive, maybe des0132.tem - glat13a.sno - tovrps14.tem - gap.sno - lobrdg17.sno - mstlicon.shp - ice0224.sno - 30-i016.aud orders recieved gdi3a.map - load600c.pcx - 20-i012.aud moving out 00-n436.aud second riot leader neutralized plat06.tem - coreup1.aud core defender up proad01.tem - w-b-03.tem - tunnet04.sno - droads42.tem - pvclr01f.sno - 61-n002.aud kill the mutant tracks15.tem - trock04.sno - des0240.tem - tunnex01.tem - clat12a.tem - ovrps07.tem - plat09.sno - hvrtur.hva - temperat.pal temperate palette crmble2.aud building crumbling sapc.hva - 20-i008.aud affirmative rmpfx09.sno - nahandmk.shp - ice0325.sno - 10-i004.aud you talking to me tovrps08.sno - des0128.tem - fsnod07.map - crys01d.tem - proadc06.tem - 54-n002.aud nothing in this one either, you sure were in the right place flamtnk1.aud flame tank fire rmpfx06a.sno - cashturn.aud sell sound rough05.tem - burnt06.sno - shore24.sno - swamp01.tem - dlat11.tem - wb04x.tem - srock02.tem - cliff35.tem - dpod.vxl droppod diskdest.vqa - 53-i000.aud what tslope04.tem - ice0156.sno - 15-i012.aud yes sir rn09abd.shp - ramp04.sno - nwalicon.shp icon: nod wall ct0014.shp - ai.ini ts ai settings tn11a2.shp - sonic.vxl sonic tank plat02.sno - 00-n134.aud capture nod tech center to recover the crystals 00-n479.aud one final village must be warned proad11.sno - gdi_m04.vqa - gtkodk_a.shp - bigblue3.tem - gakodk.shp - coup.vqa - rmpfx03.tem - proadc13.tem - 01-n286.aud proceed to evac location, transport en route 13-i000.aud huh crate.tem - coremk.shp - rg04a1.shp - duskhour.aud dusk hour xplolrg.shp - des0215.tem - gtpowr.shp - s_tumu60.shp x-large explosion (vehicle blows up) ca0021.shp - gapowr_a.shp - s_bang34.shp large explosion (bang/pop type) 00-i226.aud unit sold gdimap02.pcx - gtfsdf.shp - gafsdf_a.shp - ctpyr02.shp - rmpfx10c.tem - rn06ab2.shp shapes2.shp - glat12a.tem - apchicon.shp icon: harpy 01-n446.aud locate the mutant outpost blank01.tem - slope09b.sno - ice0103.sno - bits_i.pcx - 01-n010.aud power levels are low, construct more power plants flak.shp - rmpfx04b.tem - mhijack.shp unit: mutant hijacker gahpadbb.shp - mislorca.vxl - lobrdg28.sno - ovrps02a.sno - droppod2.shp unit: droppod (dropping from left) naweap_1.shp - truk.hva - n_logo_w.vqa - stnk.hva - 15-i006.aud sir ice0142.sno - proadc07.tem - 69-n100.aud not me tree21.sno - cliff21.tem - tovrps09.sno - natechmk.shp - mislsam.hva shore30.sno - proicon.shp icon: banshee rmpfx12a.sno - burnt12.sno - 54-n016.aud i got the tascitus soniicon.shp icon: disruptor gtradr.shp - garadr_a.shp - death_a.shp - 00-i014.aud building infiltrated tib18.tem - crater01.tem - fs_title.vqa - naweapbb.shp - clat07a.sno - twlt100.shp biggest explosion in the game amerclick1.pcx - rlat05a.sno - civ03.sno - dtunn01.sno - 30-i018.aud over and out ice0331.sno - tracks14.tem - 00-n438.aud third riot leader neutralized 41-n004.aud base command, this is post tk421, we have got 00-n190.aud tiberium missile inbound slat11a.tem - cadam.shp - ovrps13.tem - blat13a.tem - bargraph.aud - crat04.shp - 4tnktur.hva - glat07a.sno - gtoldcc6.shp ruined old c&c silos snow.mix - cylat14.tem - slope09c.sno - 38-n020.aud lets get him to the convoy point gdimap03.pcx - rmpfx10b.tem - w-d-04.sno - gacnst_a.shp - nod-04b.aud - 01-n004.aud to get production on line, build a tiberium refinery gtcnst.shp - tib11.sno - sgen.vxl mobile stealth generator 01-n452.aud run humans 00-n248.aud philladelphia in range, icbm launch detected, mission failed ice0117.sno - gtwall.shp - 01-w018.v01 - tracks01.tem - nod_m08.vqa - 00-i232.aud building online scout.aud scout floater.shp - rmpfx04c.tem - des0201.tem - tg04ab1.shp - 23-i018.aud they will know fear crystal4.tem - nod5a.map - 13-i014.aud yes gtctwr_a.shp - gactwr.shp - 00-n488.aud destroy the cyborg production plant napost_b.shp - 62-n008.aud im coming to join you wouact.pcx - proad05.sno - defense.aud defense plat12.tem - ice0364.sno - load400a.pcx - weed.shp unit: ? 52-n004.aud what do you think you are doing proadc12.tem - narrow.map - tib06.tem - ovrps03.sno - bld02.sno - gghunt.shp unit: hunter seeker garadrmk.shp - droadc12.sno - droads60.sno - 62-n012.aud come to me 00-n492.aud there is another communications array in cabals main base crater08.sno - nttech.shp - clat06a.tem - fona03.tem - natech_a.shp - dambreak.vqa - sandbag1.aud sandbag being run over 23-i002.aud standing by dbris3lg.shp - ship.shp - 00-i228.aud structure sold ramp10.sno - droadc24.tem - nod_m12.vqa - 01-w002.v01 - droads56.tem - shore20.tem - 00-n252.aud nod has installed several icbms to take out the philladelphia 01-n448.aud find the truck containing the tascitus & return it to the beacon slope07b.sno - tree25.tem - rough01.sno - burnt02.tem - gaugeend.aud - gtweap_2.shp - ishore46.tem - dlat05.tem - cliff31.sno - ntrefnbb.shp - nodclk01.pcx - pilotlit.shp - slope13c.sno - lobrdg03.sno - rainnite.aud - arrow_ud.pcx - clear01b.sno - rock01f.sno - hvr.hva - wood.shp - 37-n000.aud thanks for your help ovrps09.tem - load600b.pcx - pulsicon.shp icon: em pulse gacnstmk.shp - proad15.tem - screen01.bmp - anim.pal animations palette lobrdg16.sno - tovrps15.tem - 20-i006.aud awaiting orders droads43.tem - woudcon.pcx - pvclr01g.sno - rn05ab2.shp - 00-n422.aud food centre destroyed plat16.sno - ice0230.sno - rmpfx07.sno - 30-i002.aud ready 00-n074.aud dam destroyed, mission complete fona08.tem - dbris8lg.shp - progbarm.shp - cursor.bmp - score.vqa - time01.shp - des0126.tem - snow01.sno - gem02.tem - fsnod09.map - lobrdg20.tem - rmpfx08a.sno - sounds.mix - burnt08.sno - tracks08.sno - slope05a.tem - tn12a2.shp - ctaray_d.shp - cliffsin.map - ice0158.sno - glat06a.tem - gtctwrmk.shp - e3.shp - gclock2.shp - droadc07.sno - 00-w020.v00 - twlt070.shp x-large explosion (white) rmpfx12a.tem - clat10a.sno - rlat12a.sno - ice0241.sno - local.mix - water13.sno - mmchbarl.vxl titan turret tib16.sno - rg03a.shp - apache.hva - lgrysmk1.shp - money.shp crate: money multi01.pkt - gagatezb.shp - slat06a.tem - rules1.ini ts main settings tovrps09.tem - blat04a.tem - 55-n042.aud thanks for the help wdtchoice.ini - gdiclk02.pcx - mtrt.vxl metior 01-w026.v01 - rg06b3.shp slope10.sno - tib01.tem - ramp03.tem - cylat11a.tem - shore04.tem - ntlasrmk.shp - gsweep.aud - place2.aud place a building down ice0129.sno - drum01.shp oil container aifs.ini fs ai settings bue_mi30.pcx - expnew07.aud medium explosion with glass cliff15.sno - crater01.sno - 1ice6.map - tactical.map - tracks14.sno - hvr.vxl hover mlrs s_tumu42.shp large explosion (vehicle blows up) s_bang16.shp small explosion (bang/pop type) expnew12.aud small explosion general rmpfx04c.sno - 19-i006.aud awaiting orders tg06bc.shp - tracks01.sno - 09-i002.aud ok gaplug_c.shp - gdi5c.map - slope09c.tem - 00-n406.aud tascitus found city20.shp - plat05.tem - tib08.sno - podasslt.vqa - ice0214.sno - circuit.aud - cadam_b.shp - rmpfx10b.sno - piece.vxl debris tb03l-h.pcx - gdi-03a.aud - ttnk.hva - subticon.shp icon: devil's tongue flame tank des0102.tem - glat10a.sno - 54-n028.aud moving out ramp08.tem - 60-n116.aud weapons armed 38-n150.aud gdi is uploading the final pieces of the code now, stand by gdi01_sb.vqa - cliff40.sno - green01d.tem - crystal4.sno - 01-n174.aud the creature is the tiberium substance we seek, use it fsnodm05.vqa - 15-i038.aud standing by mnly.vxl mine layer 00-w004.v00 - axle.hva - civ04.sno - art2.hva - ramp07.sno - lpst.hva - ct0017.shp - crater08.tem - sound01.ini fs sound settings mutcicon.shp icon: umagon, tratos, ghost stalker (group photo) 00-n239.aud kodiak in critical condition 15-i022.aud on my way cliff05.tem - 120mmf.aud artillery sound dlat12.tem - shore14.sno - bits_a.pcx - 01-n090.aud i will send an apc now to the gdi base gdi-08.aud - droads60.tem - droadc12.tem - des0118.tem - ishore46.sno - clear01b.tem - ice0315.sno - lobrdg03.tem - cud_i.pcx - ntgateza.shp - slope13c.tem - droads56.sno - droadc24.sno - water03.tem - ufoguard.vqa - fona14.tem - clat11a.tem - ruff01c.sno - crash02.tem - slope07b.tem - nalasr.shp - rock01.sno - 4tnktur.vxl mammoth tank turret pvclr01g.tem - droads43.sno - wini.vxl rv fsgdi01.map - 38-n004.aud we need more men, train them from the hand of nod sidefnt3.pal - shore41.sno - 01-n020.aud capture the tv station to the east ice0133.sno - 01-n476.aud the arrays have been destroyed, sensors are now down tovrps15.sno - glat11a.tem - mempfx.shp - lobrdg16.tem - harv.vxl harvester 00-i216.aud building d.shp - 00-i080.aud unit speed upgraded des0225.tem - slope05a.sno - mwar_d.shp - rg04a2.shp - droadc07.tem - w-b-04.sno - artfs.ini fs graphic settings mislsam.vxl lobrdg20.sno - proad21.sno - ice0340.sno - plat01.sno - water09.sno - tracks08.tem - 58-n142.aud people of tronhime, get out now rmpfx08a.tem - tn11a1.shp tb06s.pcx - mtrb.hva - prslpe04.tem - aban15.shp - weapicon.shp icon: gdi war factory 24-i016.aud where do you want it droadj08.sno - 01-i360.aud time to erase the human factor from this equasion ishore36.sno - 58-n110.aud get your poeple to the transport gagreen.shp - mediicon.shp icon: medic tree04.sno - 00-n156.aud force detected, enemy units en route ice0209.sno - plat16a.sno - ice0312.sno - wolpriv.pcx - 00-n500.aud controll station captured slope14c.tem - bigggun1.aud railgun 33-n010.aud is there any tech left at the nod base droads26.sno - water04.tem - null.shp - mgun-ne.shp machine gun fire (northeast) pave13.tem - clat08.tem - ctaray.shp - 71-n130.aud code recieved, firestorm wall coming down caaray_a.shp - crash05.tem - ruff01d.sno - side1.shp - ice0161.sno - 01-n424.aud eliminate all gdi & civillians mwar_nod.hva - clear01.tem - 21-i000.aud hehehe 01-n072.aud gdi dropship detected cliff02.tem - leftbar.pcx - city19.shp - shore13.sno - ntmtnk_a.shp - glat03.tem - w-c-04.tem - iceskate.vqa - droads10.tem - slope07.tem - snow01a.sno - gapile.shp - gtpile_a.shp - 70-n014.aud looks like overtime des0222.tem - mslomake.sno - slope02a.sno - mstl.shp - wcliff18.tem - droads05.tem - proad01c.sno - gdich.pcx - ice0347.sno - 00-n018.aud civillian killed bridge.sno - clat03.tem - ishore15.tem - 00-i062.aud training 32-i000.aud affirmative droads33.sno - fsgdi06.map - cygun1.aud cyborg fires gun cliff08.sno - tn03ab.shp - 38-n118.aud we have to find that airfield or were finished 12-i008.aud for kane city12.shp - 35-n002.aud with all due respect, move your ass ishore23.sno - nod-06a.aud - arty.vxl artillery 01-n027.aud to deploy a vechile... shore19.tem - ice0134.sno - glat08.tem - methit1.aud meteor hits ground ccliff04.tem - gactwr_d.shp - 00-i310.aud build more power plants to restore full power bboard16.shp - slope17.sno - nod4a.map - cylat16a.tem - droads19.sno - shore03.tem - wcliff04.sno - gadeptbb.shp - tib16.tem - 12-i012.aud we must find oxanna cliff12.sno - clif01.tem - gold04.tem - 38-n102.aud sir weve found something, i think it is the tascitus bud_li24.pcx - ishore09.sno - glat07.sno - canister.shp - 00-i078.aud unit repaired w-a-04.tem - gdi10b.map - 00-n002.aud harvester will begin harvesting water14.sno - gtpilemk.shp - ice0246.sno - gaoldcc3.shp ruined old c&c weapons factory 00-n454.aud destroy all cabal forces 56-n014.aud there comming rrotor.shp - droadj01.tem - gdi1a.map - trtunn02.tem - gtcnst_d.shp - ntobel_b.shp - tib01.sno - gtfire_b.shp - des0238.tem - ca0010.shp - des0105.tem - fsgdim08.vqa - s_clsn22.shp small explosion (cannon/missile impact) chemisle.shp crate: chemical missile shore09.sno - 01-n196.aud convoy inbound tib08.tem - cliff18.tem - wcliff27.tem - 01-n068.aud tiberium life form detected twr1icon.shp icon: vulcan cannon add-on mgun-se.shp machine gun fire (southeast) slop04z.sno - 11-i016.aud they will pay for this wayp.shp - 55-n010.aud look out n_logo_l.vqa - civ04.tem - rmpfx03c.sno - sb_psh_u.pcx - 68-n106.aud shur bboard03.shp - 14-i000.aud yes ice0213.sno - drslpe04.sno - ice0308.sno - slat14.tem - rlat05.sno - wcliff11.sno - blat16.tem - wodkick.pcx - clat07.sno - droads26.tem - shore27.tem - tb02lm-h.pcx - 00-n255.aud civillian city is under attack naapwr_a.shp - 57-n114.aud they're trying to kill us ntapwr.shp - srock01.sno - sonicbarl.hva - 01-n102.aud prevent gdis evacuation at all costs rough06.sno - burnt05.tem - ishore36.tem - droadj08.tem - tn10a1.shp - gthpad_a.shp - gahpad.shp - cliff36.sno - 38-n126.aud i bet if we attack these civillians, gdi will come to the rescue dbris9sm.shp - prslpe04.sno - sandy01c.tem - glat14.tem - slope14c.sno - bld02.tem - cylat09.tem - nodi.pcx - kmachine.aud - gapmake.shp - infiltra.aud - score.pcx - aban02.shp - gtsilo_b.shp - ovrps04.sno - plat01a.sno - tree13.sno - tg12ab2.shp - droads10.sno - ice0262.sno - proad18.sno - tab_trd.pcx - 00-n470.aud we have lost contact with the gdi base in this reigon infrared.aud infrared blue01g.tem - metricon.shp icon: meteor shower pips2.shp more pips napulsmk.shp - mlrs.hva - pave04.tem - artyicon.shp icon: artillery trainrob.vqa - b04i-h.pcx - ntgate_b.shp - des0121.tem - hdline04.bmp - cahosp_a.shp - cthosp.shp - ishore15.sno - swamp08.tem - gdimap03.vqa - slope02a.tem - city05.shp - namntk_a.shp - ntmntk.shp - xgrysml1.shp small explosion (high explosives) dbris2sm.shp - 53-i112.aud - mslomake.tem - proad01c.tem - droads05.sno - wcliff18.sno - 55-n034.aud we got one aban09.shp - rock01a.sno - ishore23.tem - 00-n096.aud command centre destroyed, mission complete proad12.tem - tree18.sno - fsgdim01.vqa - droads33.tem - 01-n324.aud kill all prisoners metltral.shp - 00-n168.aud mutants en route to power grid nafnce.shp - ice0237.sno - gem02.sno - clat14.tem - ruin01.sno - swamp01c.tem - 58-n134.aud civillians to arms, defend your town gthpadmk.shp - ishore09.tem - ice0336.sno - nod12b.map - tree17.tem - 2tnk.hva - c_shadow.shp - proad08.tem - isotemp.mix - power.shp - slat08.tem - 71-n114.aud she ant going anywhere ovrps14.tem - wcliff04.tem - floatk1.aud tiberium floater attack naapwrmk.shp - droads19.tem - ntpuls.shp - napuls_a.shp - wrong1.aud build queue full droadj01.sno - gtplug_f.shp - 01-n400.aud cabal online ice0145.sno - 53-i108.aud on my way cliff26.tem - trtunn02.sno - shore37.sno - p_end02.sno - wcave08.tem - nod06abw.vqa - 22-n114.aud you are not one of us drop0001.shp - civ03.tem - tib18.sno - glat10.sno - death_f.shp - des0206.tem - wcliff27.sno - tib11.tem - rmpfx10.tem - sidegdi3.shp - 8point.fnt - dropup1.aud dropship takes off proad02.sno - 01-n270.aud the ion cannon is ours gaweap_c.shp - 10-n038.aud so much for sutlty ice0363.sno - mapsel.pal map selection screen palette tn08a.shp - rlat12.sno - slat03.tem - nod-11.aud - cacrsh05.shp - clat10.sno - flotmov2.aud tiberium floater move blat01.tem - drslpe04.tem - tib06.sno - ca0007.shp - 22-i020.aud processing cylat13.tem - wcliff11.tem - gagate_a.shp - ice0110.sno - droppody2.shp - t_garden.map - rg02a.shp - battlefs.ini fs campaign settings 67-n102.aud can i help you wallicon.shp icon: concrete wall gat2icon.shp icon: gdi gate rmpfx03c.tem - 24-i000.aud need a ride 58-n106.aud you get the juggernaut emp_fx01.shp emp effect displayed on units proad01a.tem - droads07.sno - bboard08.shp - slope02c.tem - plat14.tem - defd_exp.shp - 00-n140.aud ion storm forming over this sector, pilot return to base ice0304.sno - chaingn1.aud buggy fires gun/apache fires guns ishore17.sno - ghost.shp unit: ghost stalker gdimap01.vqa - water12.tem - slope16b.tem - rlat08a.sno - orcadwn1.aud orca lands hdline06.bmp - 71-n126.aud where are those things comming from gaweapmk.shp - casu02.shp - nod_finl.vqa - duel.map - mslo.sno - maps.aud - 00-i252.aud player has resigned gdi_m10a.vqa - cliff14.tem - droads31.tem - 01-n064.aud gdi base operational 01-n432.aud once the tiberium life form has devoured the civillians 21-i016.aud moving cldrngsm.shp - fsgdim03.vqa - shore05.sno - w-d-02.sno - glat01a.sno - scoldsfx.aud - 70-n002.aud need assistance des0109.tem - slope11.tem - harvicon.shp - snow03.tem - ntweap_b.shp - ishore21.tem - tn12ab2.shp - slope14a.sno - des0234.tem - blat15a.tem - unstpble.vqa - crat02.shp - ishore34.tem - ntpyra.shp - mltimisl.shp multi-missile projectile napyra_a.shp - obelcor3.aud cabals obelisk firing misl.hva - nttmplmk.shp - sandy01a.tem - ice0351.sno - bus.vxl school bus 00-n458.aud gdi base is located due east of your position 56-n018.aud dont leave us clat01a.sno - xcapades.map - 00-i074.aud unit lost rlat03a.sno - droads24.tem - 22-i012.aud target aquired ishore02.sno - tab_ftm.pcx - powerp.shp - nod-09b.aud - lobrdge2.sno - vislrg.shp unit: adult visroid droads12.sno - ice0122.sno - 35-n014.aud i can aaah cliff41.tem samshot1.aud sam site missile tg10a1.shp - wodsqlch.pcx - tab_fmr.pcx - wdtmap.ini - slope01.sno - 00-w040.v00 - intro.vqa - 00-i306.aud alliance broken e5.shp - 01-n130.aud mcv en route gaweap_a.shp - dlat08.tem - ishore28.sno - gtweap.shp - shore15.tem - cback.pcx - gdi-12.aud - ice0138.sno - 1tnk.vxl light tank mislmlti.vxl multi missile cliff04.sno - 38-n114.aud third piece recovered, lets get out of here rn02a.shp - sidegdi1.shp - 12-i004.aud yes des0146.tem - obelpowr.aud obelisk powering up repair.shp - droads38.sno - 22-i008.aud affirmative wcliff25.sno - ruff01b.tem - 2temp7.map - rmpfx03a.tem - 01-n258.aud orbit 2 complete limpq4.aud limpet drone move 00-n442.aud all riot leaders have been neutralized narefn_b.shp - s_clsn16.shp tiny explosion (cannon/missile impact) 56-n002.aud kill the shiners plat10.sno - ice0250.sno - water02.sno - wcliff13.tem - r-up.shp - drslpe06.tem - grey01a.sno - tg08a.shp - bde_mi30.pcx - wcliff06.tem - art2barl.hva - des0113.tem - capyr01.shp - 70-n018.aud hope i'm covered 01-n180.aud you must build a tiberium waste facility dlat03.tem - 01-n428.aud bait the tiberium life forms by using the drugged civillians shore40.tem - orcatran.vxl orca transport tree23.tem - gdi7a.map - 11-i000.aud yes ct0006.shp - natmpl.shp - nttmpl_a.shp - swamp01a.tem - pulscan.vxl em pulse cannon turret gdi12a.map - pulsefx1.shp emp hits drop0003.shp - fona05.tem - gateup1.aud gate going up tab_fbm.pcx - dbris5lg.shp - 55-n006.aud get us out, please water08.tem - tunnel04.tem - nod2a.map - proad20.tem - fs_sb01.vqa - hovricon.shp icon: hover mlrs 42-i000.aud toxin soldier ice0205.sno - 68-n110.aud here i go logo01.shp - 14-i016.aud there could be trouble tuntop04.sno - inviso.shp - whitlite.shp - droadj03.sno - gtplug_d.shp - rmpfx01b.sno - tg03ab.shp - btn-mins.shp - nod_m03.vqa - ishore17.tem - 01-n114.aud incoming transport detected rough10.sno - p_end04.tem - shore31.tem - slope16b.sno - 57-n102.aud gdi promised us piece & now tratos is dead 15-i058.aud i'm taking heavy fire 00-n243.aud tiberium life form detected cliff20.sno - wodref.pcx - droads07.tem - slideout.aud - 38-n130.aud the core is undefended dedman5.aud dead man 5 proad01a.sno - sam-se.shp - glat16a.sno - tb08b.pcx - metstral.shp - slope02c.sno - gdi-05a.aud - obl1_c.shp - pulscan.hva - ovrps12.sno - blat09a.tem - ccliff06.tem - 00-n466.aud all villages sucessfully warned plat03.tem - ishore21.sno - 10-n034.aud the medical facillity is located to the west mslo.tem - droads31.sno - tb02lm.pcx - caaray_c.shp - gtspot.shp - gaspot_a.shp - des0137.tem - wcave04.tem - droads24.sno - djuggbar.vxl deployed juggernaut barrel infgun3.aud infantry gun 22-n118.aud proceding to target dmachine.aud - nawastmk.shp - explomed.shp medium explosion ice0149.sno - wodtrny.pcx - 53-i104.aud - gtdpsamk.shp - slope14a.tem - ntmislmk.shp - mwar.shp - 00-w031.v00 - 01-w046.v01 - ramp05.tem - icecrak2.aud ice crack ishore34.sno - wb01x.sno - 71-n118.aud shoot it 55-n022.aud thanks for the warning, here is a reward for your help droads12.tem - gtpile_c.shp - blat02a.tem - fenc.shp - plat08.tem - proad04.tem - ice0221.sno - nod9b.map - ishore02.tem - 01-n229.aud do not let mcneal escape clat16a.sno - lobrdge2.tem - 00-i104.aud tertiary objective achieved rlat14a.sno - 58-n138.aud what the 24-i024.aud i always wanted one of these sonictur.vxl sonic tank turret 01-i352.aud your defeat is at hand 58-n122.aud cabal is one sick bastard wcliff25.tem - 01-n328.aud main power offline msg1.aud message droads38.tem - 01-n233.aud production facillity destroyed nodmap02.vqa - ice0320.sno - plat07.sno - 33-n022.aud here comes kanes welcoming comittee w-b-02.sno - trock01.sno - 55-n038.aud here creature creature des0245.tem - mwar_b.shp - ishore28.tem - best01.shp - ovrps02.tem - 71-n102.aud so are the shiners, retreat to the factory select.shp select unit mouse cursor wcliff13.sno - 01-n040.aud mcv has arrived to the south east cliff30.tem - bboard01.shp - ice0153.sno - bus.hva - drslpe06.sno - 01-n416.aud tiberium life form detected rmpfx03a.sno - burnt03.sno - b09b-h.pcx - shore21.sno - swamp04.tem - 22-n102.aud the will of cabal must be enforced crys01a.tem - fsnod02.map - ntmisl_a.shp - gadpsa.shp - fona12.tem - gtdpsa_a.shp - namisl.shp - s_tumu30.shp medium explosion (vehicle blows up) des0210.tem - rmpfx06.tem - facticon.shp icon: construction yard gaspotmk.shp - wcliff06.sno - wolhost.pcx - 01-n266.aud icbm launcher under attack proad14.sno - parach.shp - nawast_a.shp - ntwast.shp - ovrps08.sno - bboard14.shp - tuntop04.tem - cylat05.tem - orcab.hva - nowcnot.vqa - dlat14.tem - droadj03.tem - rmpfx01b.tem - ion1.aud ion cannon strike 57-n118.aud release the hounds ice0106.sno - 15-i042.aud orders gaoldcc1.shp ruined old c&c construction yard nod10a.map - burnt09.tem - ct0011.shp - ramp01.sno - tunnel04.sno - wolsqlch.pcx - dshpbarl.hva - nod3a.map - v16.shp - slope09a.tem - wwlogo.vqa - cliff37.tem - dlat06a.tem - city14.shp - ice0154.sno - 15-i010.aud ready 53-i002.aud ready to go rmpfx04a.sno - burnt04.sno - rough07.tem - tracks03.sno - gaplug_a.shp - shore26.sno - gtplug.shp - swamp03.tem - fog.shp - slop03z.tem - fsnod05.map - expnew10.aud medium explosion general and vehicle crys01f.tem - 54-n000.aud no tascitus piece in here gdi-10b.aud - clat05.tem - 10-i006.aud what tn06bc.shp - gadropmk.shp - doggie.shp - 01-n234.aud mcneal escaped, mission failed droads48.tem - fsnodm07.vqa - bst_chkd.pcx - truckb.vxl loaded truck ice0327.sno - proad19.tem - tree09.sno - green01f.tem - gdi6a.map - aban18.shp - des0242.tem - ovrps05.tem - w-c-02.tem - glat05.tem - cylat02.tem - flameguy.shp infantry caught on fire lobrdg08.sno - rmpfx06b.tem - rn06b3.shp dshp.hva - ice0101.sno - 01-n444.aud exterminate the mutant vermin r-dn.shp - 47-n000.aud dont shoot, i can tell you gdis evac locations emblem.aud emblem rmpfx12c.tem - grey01.sno - gtweap_d.shp - tracks16.sno - b08o-h.pcx - des0217.tem - tunnex02.sno - rmpfx01.tem - nhpdicon.shp icon: nod helipad expnew05.aud medium explosion for vehicle or structure 01-n284.aud spy killed, mission failed ctcrsh02.shp - 13-i002.aud what crater03.sno - fsgrnd.shp firestorm animation (with ground proj/units) tree02.sno - droadc19.sno - 00-n136.aud train disabled, carryall inbound plat10a.sno - gdi_m06.vqa - proad13.sno - aban13.shp - rn03a.shp - ioncicon.shp icon: ion cannon wodban.pcx - slat12.tem - 00-i500.aud objective complete gaplugmk.shp - rlat03.sno - permfrst.map - blat10.tem - lobrdg14.tem - 00-i156.aud ion cannon ready clat01.sno - ovrps15.sno - proad09.sno - 62-n004.aud join me techicon.shp icon: gdi tech center hideseek.vqa - dtunnt04.sno - rn04a2.shp - nodmap02.pcx - 13-i018.aud nod is everywhere gtdept_b.shp - 00-n484.aud infected cyborg introduced into factory tg11a1.shp 19-n100.aud looks like the kodiak is a loss 23-i014.aud terminated pvclr01e.tem - droads41.sno - slop02z.sno - 01-w014.v01 - nod_m04.vqa - rmpfx08c.tem - lobrdg22.sno - 01-n008.aud battle controlls established p_end03.tem - tb09e.pcx - shore36.tem - slope11b.sno - 3tnktur.hva - cliff27.sno - droadc05.tem - jeeptur.hva - dedman2.aud dead man 2 ca0016.shp - ctibsun.pcx - m113.vxl apc gadrop_a.shp - gtdrop.shp - slope05c.sno - rlat08.sno - sgrysmk1.shp - droads62.tem - 61-n000.aud dare you defile sacred ground droadc10.tem - wodfind.pcx - plat11a.tem - pave11.sno - proad03.tem - rmpfx11.sno - ice0226.sno - 30-i014.aud yes sir pharotek.aud pharotek ttnkbarl.hva - 20-i010.aud acknowledged tree06.tem - 00-n434.aud first riot leader neutralized 00-i018.aud construction complete w-a-02.tem - sno.mix - glat01.sno - des0130.tem - droads54.sno - wcave03.tem - defd.shp - gold02.tem - lobrdg01.tem - slope13a.tem - tovrps02.sno - 59-n100.aud we can ill afford to loose more civillians to cabal 00-i370.aud your probobility of sucess is dropping target1.shp - 00-w036.v00 - speech02.mix - 25-i006.aud sir wb01x.tem - sb_rel_u.pcx - umagon.shp unit: umagon ishore44.sno - options.aud - load480b.pcx - glnch4.aud rpg launch ruff01e.tem - tracks03.tem - clat12.tem - 00-i172.aud cloaked unit detected rmpfx04a.tem - tn04ab1.shp - ntpowrmk.shp - gacnst_c.shp - pave09.tem - water05.sno - ice0257.sno - tunnel.map - nod6c.map - gdimap01.pcx - b01nc-h.pcx - des0229.tem - gtoldcc4.shp ruined old c&c refinery xxicon.shp icon: blank grey01f.sno - alphatst.shp - slope09a.sno - gaicbm.shp - cap_trat.vqa - gticbm_a.shp - slope06.sno - 01-w030.v01 - timebomb.aud time bomb proadc10.tem - dlat11a.tem - woltrny.pcx - gapowr_b.shp - city03.shp - dbris4sm.shp - shore12.tem - cylat07a.tem - pvclr01.sno - load400c.pcx - gtctwr_c.shp - cliff03.sno - 38-n008.aud the traitors are comming, blow the bridge efic01.shp - des0141.tem - gtkodk_b.shp - droads48.sno - jeeptur.vxl - cback.vqa - pave02.tem - rmpfx12c.sno - 19-i010.aud affirmative 3tnktur.vxl heavy tank turret ice0202.sno - lobrdg08.tem - proadc05.tem - ice0319.sno - plat07a.sno - 30-i030.aud death from above tree15.sno - 10-n042.aud we must get tratos to the transport 00-n410.aud find & evacuate any civillians in the area aban04.shp - gtsand.shp - rmpfx06b.sno - 60-n100.aud system ready glat12.tem - droadc19.tem - 1lworld7.map - des0114.tem - cliff32a.tem - shore18.sno - city08.shp - 38-n146.aud this should be easy enough tunnex02.tem - cliff09.tem - tracks16.tem - 01-n162.aud transport lost crater03.tem - 25-i022.aud on my way 00-w012.v00 - 00-w008.v00 - droads41.tem - cliff13.tem - fstback.pcx - 01-n178.aud do not allow the construction yard to be destroyed pvclr01e.sno - progbar2.shp - screen03.bmp - lobrdg14.sno - shore02.sno - 01-n086.aud protect your engineers djugg.shp - ca0001.shp - dtunnt04.tem - slope16.tem - tg12a2.shp - ntpowr_a.shp - napowr.shp - 54-n024.aud going in core.shp - rlat14.sno - slat05.tem - 10-i022.aud already there clat16.sno - 00-i026.aud mission accomplished blat07.tem - woloper.pcx - droadc05.sno - mgun-w.shp machine gun fire (west) slope05c.tem - dbris10sm.shp - bggyicon.shp icon: attack buggy 01-n210.aud spy lost, mission failed ice0218.sno - ice0303.sno - rmpfx08c.sno - limpicon.shp - sidec01.mix - gticbmmk.shp - slope11b.tem - rg05ab2.shp - nthpadbb.shp - bud_ri24.pcx - lobrdg22.tem - expnew19.aud explosion glat16.sno - burn-l.shp large fire (on tree) dgreen1.shp - 38-n012.aud hassan has been captured cliff19.sno - droadc10.sno - shore08.tem - droads62.sno - ice0125.sno - 01-n036.aud when hassan flees like a dog, capture him 00-i200.aud establishing battlefield controll, stand by voxels.vpl - nwepicon.shp icon: nod war factory nodclk03.pcx - obl1.shp - tovrps02.tem - slope13a.sno - des0233.tem - lobrdg01.sno - ishore44.tem - sam-nw.shp - plat06a.tem - pave06.sno - ice0356.sno - hmec.vxl mammoth mk 2 00-n112.aud perimeter deactivated static.shp - empicon.shp - nahand_b.shp - tree11.tem - droads54.tem - slope05b.tem - nod01_sb.vqa - ruff01a.sno - squish6.aud guy squish droadc04.sno - water01.tem - liteicon.shp icon: light tab_tmu.pcx - napostmk.shp - tib13.sno - lobrdg23.tem - scrin05.tem - trucka.vxl truck ice0317.sno - expnew18.aud explosion slope11c.tem - reaper.shp - civ08.tem - nawall.shp - 00-i032.aud new construction options rmpfx08b.sno - clat06.tem - 54-n030.aud on my way droads40.tem - icbm.vxl icbm pvclr01d.sno - s_brnl40.shp large explosion (burning type) slope02.tem - railbrdg.sno - shore16.sno - w_piff.shp - 38-n148.aud lets get those harvesters treesprd.shp blossom tree spreading spores dropdown.shp - ice0164.sno - 15-i020.aud advancing load600a.pcx - tb01nc.pcx - cliff07.tem - dlat05a.tem - nod-03a.aud - trnsport.vxl carryall city17.shp - tn07ab1.shp - tovrps16.tem - tib04.tem - screen02.bmp - lobrdg15.sno - s_clsn58.shp x-large explosion (cannon/missile impact) tratos.shp unit: tratos 58-n140.aud i must warn the citicens of tronhime healone.shp crate: heal unit gtweap_1.shp - aban10.shp - ishore45.tem - twlt070t.shp - clear01a.sno - nodclk02.pcx - tovrps03.tem - ice0342.sno - ice0259.sno - plat13a.sno - gttechmk.shp - tree01.sno - wslope04.sno - droads55.tem - 00-i082.aud base under attack des0227.tem - ntradr_a.shp - naradr.shp - slope07a.sno - slope08.sno - gtweapbb.shp - civ01.sno - bud_ri30.pcx - 01-n022.aud to repair a bridge... cylat09a.tem - 01-n474.aud you have failed, tratos has escaped ice0131.sno - 38-n006.aud laser turrets, run for it droadc11.sno - w-c-01.tem - fsgdi03.map - glat06.tem - droads63.sno - load400b.pcx - retrbtn.vqa - ca0015.shp - killmech.vqa - proadc11.tem - rg06ab2.shp cliff17.sno - shore06.tem - droads49.sno - cylat13a.tem - scold8.aud cant push button sound floatmov.aud tiberium floater move gtkodk_c.shp - 01-n038.aud capturing the local radar towers glat09.sno - ntpost.shp - napost_a.shp - gtctwr_b.shp - slop01z.sno - samicon.shp icon: nod sam msovrly.pal map selection overlay palette 01-w024.v01 - slope12.sno - sbgripb.pcx - gacnst_b.shp - 55-n040.aud we are under siege tg11a2.shp - bigblue.sno - jjeticon.shp icon: jumpjet infantry caarmr_a.shp - tracks02.tem - ctarmr.shp - ice0358.sno - ice0243.sno - forestfr.map - rn04a1.shp - water11.sno - gtoldcc5.shp ruined old c&c advanced power clat02.sno - blat13.tem - rmpfx10a.tem - slat11.tem - wb03x.sno - loading.pcx - 00-w006.v00 - droadc18.tem - pitplats.map - ntradrmk.shp - 01-n176.aud tiberium missile ready gold01.tem - 38-n152.aud fire storm coming down ebtn-dn.shp rg09abd.shp - crater02.tem - 01-n088.aud congratulations on your sucess glat02.sno - fullfnt3.shp - slope18.tem - gttech_a.shp - gatech.shp - 60-n114.aud target locked whatlurk.aud what lurks rmpfx12b.sno - w-a-01.tem - meteor1.aud large meteor 00-i028.aud mission failed ct0020.shp - 2tnkbarl.vxl medium tank barrel 20-i020.aud give me some room tree05.tem - gapave.shp - 00-n404.aud tascitus lost ice0216.sno - 00-n052.aud ufo under attack naweap_2.shp - rmpfx06c.sno - 09-i000.aud yes plat12a.tem - pave12.sno - clat09.sno - tickicon.shp icon: tick tank redlite.shp - nod-08.aud - compass.shp - lobrdg09.tem - proadc04.tem - slope11c.sno - lobrdg23.sno - gdi5a.map - rmpfx08b.tem - mstl_a.shp - orca.vxl orca fighter cliff33.sno - dbris7sm.shp - shore22.tem - slope05b.sno - srock04.sno - 00-n250.aud tiberium missile launched, mission failed rn09cd.shp dlat12a.tem - rough03.sno - hmecicon.shp icon: mammoth mk 2 droadc04.tem - 01-w000.v01 - nod_m10.vqa - redsky.aud red sky nodmap03.pcx - des0219.tem - fsmap.aud firestorm map screen 23-i000.aud your command lobrdg15.tem - 00-n490.aud deliver the infected cyborg into cabals base tovrps16.sno - gdi03_sb.vqa - pvclr01d.tem - railbrdg.tem - firepowr.shp crate: firepower upgrade ntwastbb.shp - 00-n138.aud crystals destroyed, mission failed droads40.sno - 62-n010.aud i am a messenger gdi_m08.vqa - blue01b.tem - rketinf1.aud rocket infantry fire ovrps01.sno - civ06.sno - trock02.tem - clat11.tem - gtdept_c.shp - gatickmk.shp - sb_psh_d.pcx - v18.shp - droads55.sno - 25-i012.aud yes sir wslope04.tem - 00-w022.v00 - cliff39.tem - tib14.sno - slope07a.tem - gtslrgmk.shp - g_knoll.map - ishore45.sno - rough09.tem - load480c.pcx - shore28.sno - ntgatezb.shp - tovrps03.sno - des0124.tem - clear01a.tem - glat11.tem - dirtexpl.shp dirt explosion tib03.tem - ccd_i.pcx - aban07.shp - 20-i004.aud yes sir droads63.tem - droadc11.tem - 00-n420.aud food centre under attack ice0232.sno - dedgirl4.aud dead girl 4 rmpfx05.sno - tree16.sno - ice0329.sno - plat04a.sno - 30-i000.aud pilot reporting pave01.tem - proad17.tem - 00-n188.aud missile complex destroyed, mission complete armor.shp crate: armor upgrade rock01d.sno - 37-n002.aud they may be on to us ovrps11.tem - droads49.tem - fsnodm06.vqa - tree19.tem - 41-n006.aud we just got word from general hassan, hes moving up north to cairo 00-n192.aud ion storn will disable fighters dtunn03.sno - ice0228.sno - ice0333.sno - mltiicon.shp icon: multi-missile blat04.tem - clat15.sno - 00-i016.aud cannot deploy here green01g.tem - slat06.tem - pod.shp unit: droppod 01-n901.aud dam integrity failing 54-n014.aud temple of the tascitus ca0002.shp - death_c.shp - tg12a1.shp shore32.sno - rmpfx10a.sno - burnt10.sno - truck2.hva - 15-i004.aud awaiting order ice0140.sno - mtrs.hva - expnew11.aud medium explosion with glass 69-n102.aud oooh cliff23.tem - tracks02.sno - weaticon.shp icon: ? 00-w038.v00 - ctcrsh03.shp - clckicon.shp icon: stealth generator crater02.sno - 00-i158.aud em pulse cannon ready expnew04.aud big building explosion with glass gditarget.pal - proad07.sno - tree12.tem - wb02x.tem - 13-i016.aud be careful artybarl.vxl artillery gttick.shp - gditarget2.shp - plat05a.tem - pave05.sno - gdiclk01.pcx - uparrowr.pcx - mislchem.hva - des0203.tem - droadc18.sno - ca0009.shp - 00-i230.aud building offline rmpfx06c.tem - 64-i965.aud - 01-n006.aud establishing battle controlls, stand by drawbrid.map - lobrdg09.sno - shore38.tem - gagateza.shp - pips.shp signs that appear at bottom of a unit ice0115.sno - 01-n450.aud emininate all mutant forces cliff29.sno - 38-n022.aud take point, soldier button.shp - rmpfx12b.tem - glat15.sno - lredsmk1.shp - cylat16.tem - drslpe07.sno - wipe.aud - rules.ini ts main settings glat02a.sno - des0139.tem - death_d.shp - w-d-01.sno - shore35.sno - wcliff12.sno - 22-n116.aud fire in the hole cybiicon.shp icon: cyborg ice0147.sno - 01-n402.aud perhaps you should attempt to kill their leader obl2_c.shp - tran.hva - 01-n054.aud it seams that cretain structures attract lighting cliff24.tem - casu01.shp - cavega.shp - empulse.vqa - nodmap03.vqa - isosno.pal snow theater palette 71-n116.aud ill head back to base & get help ovrps16.tem - darken.shp - wcliff24.tem - clat09a.sno - droads39.tem - dig.shp digging animation dtunn04.sno - ishore29.tem - ice0334.sno - electro.shp infantry being electricuted 01-n227.aud if he detects the trap, capture him before he can flee 58-n136.aud this must be their base tg10a2.shp - glat09a.sno - 67-n100.aud you talking to me droadj02.tem - dropexp.shp - rmpfx01c.tem - barb.shp - nodc.pcx - tree24.sno - trtunn01.tem - ice0112.sno - ntobel_a.shp - gafire.shp - naobel.shp - gtfire_a.shp - wb02x.sno - cylat11.tem - e01sc02.mix - side3.shp - clat02a.sno - 00-i044.aud silos needed hind.vxl hind 00-n468.aud we have lost contatc with the gdi base in this sector ice0361.sno - ctdam_a.shp - bboard15.shp - smokey.shp - ntpost_d.shp - rmpfx12.tem - des0204.tem - blat16a.tem - crat01.shp - wcliff07.sno - slat14a.tem - startup.vqa - ishore20.sno - rmpfx08.tem - 39-n000.aud i am free, now its paback time, hassan woufgame.pcx - 00-n024.aud civillians evacuated, objective complete droads30.sno - gtteicon.shp - ice0260.sno - 3pres.shp - plat13.sno - 00-n472.aud gdi base in this sector under siege 01-n268.aud ion cannon firing, resending controll codes blue01e.tem - ovrps06.sno - trock05.tem - clat08a.tem - slope16c.sno - snow04.sno - mrj.hva - civ06.tem - ishore16.tem - cldrngmd.shp - cliff34.sno - rg07a.shp - 38-n124.aud we need to create a distraction to clear the gdi base of air support shore25.tem - slope02b.sno - gtcommmk.shp - srock03.sno - springs.map - 57-n116.aud take this harvester for your troubles gdi-11.aud - ice0108.sno - 01-n100.aud your forces have been detected burnt07.tem - rough04.sno - glat03a.tem - droads06.tem - commup1.aud communications center goes online gastank.vxl debris fsidle.shp firestorm animation (blue idle anim) 01-n326.aud all forces converge droads13.tem - gtpile_b.shp - rmpfx02.sno - ice0235.sno - proad10.tem - tib14.tem - rule01.ini ts main settings lobrdge3.tem - ruff01.sno - 55-n036.aud fish is on the hook dbris6lg.shp - gtfiremk.shp - ntobelmk.shp - rock01c.sno - fona06.tem - clat03a.tem - ishore03.tem - ct0005.shp - droads25.sno - gauge.aud - tree20.tem - 01-n418.aud gdi has detected you 53-i110.aud - caaray_b.shp - icecrak3.aud ice crack ishore35.sno - hextreme.map - ctech.shp - des0123.tem - dlimpet.shp - glat08a.tem - tib03.sno - gagate_b.shp - e2icon.shp icon: disk thrower narefn_c.shp - arrow_uu.pcx - 00-n000.aud build a refinery to harvest tiberium ice0244.sno - 00-n456.aud return to the outpost & evacuate doctor budro mgun-sw.shp machine gun fire (southwest) drslpe07.tem - 56-n016.aud get us out bde_mi24.pcx - gdi-06a.aud - slat08a.tem - wcliff12.tem - wb03x.tem - art.ini ts graphic settings glat15a.sno - ishore29.sno - 12-i010.aud i will cliff10.sno - 38-n100.aud something crashed near here, spread out & report droads39.sno - ntsammk.shp - shore01.tem - cylat14a.tem - wcliff24.sno - b02lm-g.pcx - podsicon.shp - wake1.shp - 00-i312.aud build barracks to train additional troops bike.hva - gastank.hva - nodch.pcx - slope15.sno - se2kmix.inf sun edit 2000 mix information 99-n460.aud cabal laugh gtsilomk.shp - 01-i378.aud terminator protocols initiated nasam.shp - 58-n108.aud get your people to the evac point clat15a.sno - 00-i134.aud one minute remaining tab_fml.pcx - 68-n104.aud what text2.aud - 14-i002.aud over here ice0211.sno - drop0002.shp - npwricon.shp icon: nod power plant 00-n055.aud array destroyed, objective complete droadj02.sno - gtplug_e.shp - rmpfx01c.sno - nthpad.shp - nahpad_a.shp - 33-n008.aud here they come mobemp1.aud mobile emp 55-n012.aud what is gdi doing. nothing mrj.vxl mobile radar jammer blat01a.tem - trtunn01.sno - 71-n128.aud nod is uploading the final pieces of the code now, stand by slat03a.tem - ramp06.tem - ctbhut.shp - 11-i014.aud for kane nastlh.shp - ntstlh_a.shp - wcliff07.tem - linkup.aud - heroism.aud heroism 40-n000.aud we have been touched by the spirit hand of kane 01-n194.aud tiberium missile ready weed.vxl weedeater limpc4.aud limpet drone move des0107.tem - droads30.tem - ct0019.shp - cargocar.hva - s_brnl30.shp medium explosion (burning type) 70-n016.aud take that slope05.tem - ramp09.sno - 36-n004.aud somethings wrong, we should have been there by now snow01c.sno - shore11.sno - missions.pkt - civ08.sno - droppod.shp unit: droppod (dropping from right) tib13.tem - 01-n426.aud use the toxin soldiers to capture civillians ice0163.sno - gtlite.shp - ishore20.tem - 21-i002.aud over here 01-n070.aud mutant vermin detected glat14a.tem - fsgdim02.vqa - mwar_a.shp - best02.shp - boop.aud stub sound used for all unsigned sound trigers xgrysml2.shp small explosion (high explosives) 71-n132.aud firestorm is offline bboard09.shp - rn01a.shp 55-n008.aud its after us slope02b.tem - crash07.tem - b02lm.pcx - ruff01f.sno - tib04.sno - 33-n012.aud these critters don't look too friendly droads06.sno - water06.tem - w-b-01.sno - hdline07.bmp - plat04.sno - scrin02.tem - ice0310.sno - slope16c.tem - ntgate_a.shp - 00-n502.aud there are 3 controll stations in this area mutant2.shp - 24-i014.aud cool 58-n112.aud valdez, we recommend you take out their leader 01-i362.aud prepair for decimation ishore16.sno - lobrdge3.sno - rg10ab1.shp - ct0012.shp - nahpadmk.shp - 00-i308.aud our ally is under attack ramp02.sno - ishore03.sno - mutants.aud mutants b04i.pcx - 35-n000.aud get tratos over here, asap nod-06c.aud - gafdsf.shp - ice0136.sno - gasilo.shp - mgun-nw.shp machine gun fire (northwest) gtsilo_a.shp - des0148.tem - nod1a.map - 32-i002.aud target sighted horv.vxl harvester with back removed sizzle1.vqa - 22-i006.aud unit ready fsgdi04.map - 4tnkbarl.hva - droads13.sno - dlgsysi.pcx - ishore35.tem - mmchicon.shp icon: titan gdi4a.map - 00-i060.aud timer stopped dnarrowp.pcx - 01-n256.aud orbit 1 complete ice0345.sno - ntstlhmk.shp - droads25.tem - des0220.tem - clat14a.tem - tmplicon.shp icon: temple of nod fona11.tem - civ01.tem - 28 civ07a.des lobrdg01.ubn yacnst_b.shp hyte01.sno slope13a.ubn ice0332.des nuketo.shp wb04x.des mp13du.map btib03.sno s10_p03e.bik dtunn02.des proad05.tem button09.shp plat14a.des mdrods31.tem mdrods59.des ice0229.des lobrdb17.lun dlat09a.urb wdoma16.wav des0208.des mslop11c.urb droadc18.des ovrpsb07.ubn droads02.tem mshore07.tem mwclif03.urb clmisc06.shp crater02.des dbris9lg.shp lobrdb24.tem ma5ev01.wav mdrslp04.des ls640s11.shp sqdg_s.shp ngtsla.shp cnoutpbb.shp newy07.urb fence04.lun mclfx34.sno cliff22.urb snowmd.ini clrus02b.shp yapsyt_b.shp ms9so04.wav ctmiam04.shp euterr25.shp wouref.pcx cgrus01.shp cllit03e.shp glat05a.ubn mslop05b.urb csof106.wav rmpfx06a.urb yapowr_c.shp arrwn.shp ovrps10.urb droads34.sno mshore31.sno truckb.hva cusin03s.shp xs1so07.wav proad02b.tem trff02.sno slpex15a.ubn ice0141.des ceva079.wav slpex08.ubn w-d-01.tem clat04.des slope16b.lun cteuro05.shp pudlgbgs.shp mclif07.sno mclifx35.ubn w-b-02.ubn cturb01.shp lobrdgb2.ubn mdrods07.sno mram02.tem cliffx09.ubn cntr03dm.shp plat07.ubn droads62.ubn glat07a.tem mwater09.sno fence04.sno veins.sno droadc10.ubn nayard_c.shp slope02c.lun facedown.map burnt11.des glat15.lun lobrdg09.des proadc04.des ctbunk04.shp cyur140.wav s09_f00e.bik lobrdb12.sno ring.shp mramx03.ubn a03_p02e.bik tree10.urb slope15a.tem shore33.des csof153.wav droadc05.ubn rg12a1.shp htkbarl.hva xmp29u2.map cdeast01.shp mex01.tem csof048.wav mclif04.urb clskfgl.shp lt_sgn02.lun sandy01d.sno prslpe03.tem w-c-03.des ramp01.ubn glat04.des sign04.ubn cdtexs08.shp fvtur14.hva dlat02a.urb lobrdb07.sno cdstrt01.shp ls800a03.shp proadc11.des ovrps13.sno shore39.urb shore10.ubn cdpars04.shp tib05.lun dbris2lg.shp tnkdicon.shp cdrus05.shp mslop07c.des clat07a.tem ctmsc09.shp mwclfx22.sno xa3ev05.wav autologinquery.shp droads21.sno mshore24.sno stang.vxl rmpfx08c.ubn clat15.lun fence07.urb tn07a2.shp mslpx15a.ubn mslpx08.ubn mdrods12.sno green01e.urb mclifx20.ubn pshore04.ubn woutrny.pcx dtunn01.tem proad06.des mwclif22.des clmov02.shp ovrpsb02a.ubn s04_p02e.bik burnt12.tem tree24.tem ruff01g.ubn slope09b.urb ms7so03.wav ls800cwa.shp podring.shp gdgapmk.shp dmisl.hva ls640s04.shp wdoms02.wav cliff28.des shore30.tem mwclif16.urb paraicon.shp napowr_a.shp pave14.des yggntc_h.shp mrmfx02c.des cgstl04dm.shp tracks02.des ctgard01.shp smlogo.shp mram09.tem pvclr01e.ubn obsalli.shp russ13.urb csofu19.wav mdrods24.tem sandy01a.lun crate.des cuoild_a.shp c2s02md.map lobrdg14.ubn slope03c.sno des0135.des ovrps02a.urb lobrdg28.urb carus02g.shp stnkicon.shp ggairc_b.shp ice0114.des droads17.tem mshore12.tem cliff21.sno ovrpsb12.ubn wcave06.des ceva137.wav clat05a.ubn yatech.shp camisc03.shp dlat04.tem yayard_a.shp rmpfx10a.des lobrdb02.lun carus09.shp dredwo.hva rough02.des ishore45.des warub05.lun ls800s12.shp grfix06.ubn srock05.des dlat08a.des ceva036.wav mrmfx06a.tem harvuico.shp castl05d.shp pave03.urb tovrps03.des mram06.sno plat15a.urb psicicon.shp ma7ev01.wav rbfix08.ubn glat06a.sno fence14.tem ovrps06a.sno cnwa2b.shp 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xs3so07.wav cawash05.shp cula11.shp mine.sno mslop03a.tem plat13.tem csof052.wav proad15.sno mslop09b.des clmsc06a.shp gsbgripm.pcx cdest.vxl slope05b.des shore29.des cliff31.tem fire03.shp number1.pcx cliffx23.ubn tran.vxl ivanicon.shp cyur041.wav xmp30mw.map ceva086.wav tree20.sno dlat03a.des ctoutp_f.shp green01f.ubn pshore07.urb pave08.urb mclif14.des clat13.urb xa1ev05.wav ivncicon.shp tracks09.urb cawash10.shp gem01.lun csofu56.wav warub06.urb clat06a.lun wcliff03.sno mrmfx10c.sno mclif42.tem tree07.des mdrods47.urb slope11c.des proad16.urb ctbarn02.shp cdnewy17.shp mdrodj03.sno wclifx21.sno fence17.des sqdg_n.shp lobrdg23.des cnpark03.shp rough01.tem burnt02.sno droadc06.urb wd02x.tem slpex12.ubn rmpfx02a.sno w-a-03.des droads48.ubn ceva063.wav xmp14t2.map shore20.sno mrmfx04b.sno tunnel01.sno ovrpsb11.urb csof007.wav droads28.tem droads40.des cntran02.shp rg05b1.shp gems04.des camorr01.shp dcliff01.sno mslop01b.sno gbfix01.urb clstl05a.shp cliff38.urb cliff11.ubn yayardmk.shp ctgas01.shp mdrodc01.des clat06a.sno tree30.ubn cgtime02.shp warpout.shp lobrdg17.urb rough08.urb dlat10.ubn cdcolo01.shp ls800s07.shp ndlasrmk.shp ovrps03.tem mslop15c.sno ruff01.tem droadj06.tem cltexs06.shp des0212.des pvclr01f.urb slope09a.ubn ice0328.des clifx30.sno slope14.ubn s_clsn30.shp ice0233.des gggateza.shp rmpfx04.des burnt02.lun battlemd.ini tuntop01.tem napowrmk.shp saharamimw.map pshora03.urb tovrps16.des s06_p02e.bik mwb-01.sno cliffa11.ubn cdbarr02.shp a07_p02e.bik ngcnst.shp ceva012.wav cdeur2.shp mclifa11.urb cdrus02e.shp mslop15.urb clat13.des lobrdb24.sno mslpx03c.ubn ceva109.wav pave08.des tib02.lun sound.ini slope13.des horv.hva rmpfx03.ubn cafrfgl.shp cdmisc01.shp cahosp_f.shp lunrk6.ubn rbfix05.urb cumsc08.shp tab_ftl.pcx droads54.ubn 4tnkbarl.vxl mslop11a.des mclif33.tem cdcufgl_a.shp mclifx03.ubn mdrods31.sno gaprismk.shp mdrslp06.urb csofu27.wav plat10.ubn mwclif01.des w-a-03.urb mslop18a.lun glat10a.tem pavfxb05.ubn cubunk01.shp ms9pr02.wav mslpx17b.ubn xs5so07.wav droads02.sno mshore07.sno ls800s02.pal mwclfx01.sno glat02.lun cliff16.des tunnex01.urb triplecrossed.map cyur030.wav cliff40.tem tracks15.urb tree07.urb psituico.shp csof093.wav rmpfx06c.des urban.ini mwater09.tem fence10.ubn warubb06.urb rightbar.pcx ice0242.des water10.des plat03a.des ice0359.des fsslg.pal euterr13.shp gold03.urb slope15a.sno cevau43.wav tslope04.urb lobrdb12.tem mpteammd.ini zbomb.hva clsanf12.shp farm06.des ma1ev01.wav ggspst_a.shp blank01.ubn cneast01dm.shp rmpfx12b.des lobrdb21.lun shore07.urb proad02b.sno droads34.tem mshore31.tem casanf02.shp c1m2a.map cloild.shp diskuico.shp cumiam01.shp newy10.urb gnpowrmk.shp castrt03.shp proadc06.urb clat09.lun wrmn.hva pcofdune.map mdrods07.tem glat12a.ubn capars06.shp mrmfx10.urb csof076.wav ntpsya.shp napsya_a.shp tn03mw.map sign03.sno cyur065.wav casanf17.shp droads49.des droads21.tem mshore24.tem cliff15.tem wc04x.urb lobrdge2.lun ntdeptmk.shp pave03.des slope11b.ubn mclif30.des mslop16.lun mdrodc08.des mdrods12.tem capars13.shp ngradr.shp clstl05h.shp maaei04.wav csofu72.wav rg11a2.shp ls640b01.shp ramp06.sno proadc13.urb russ04.urb lobrdg22.ubn slope10.tem mslop07a.urb euterr06.shp wc01x.sno cufarm06.shp prslpe03.sno sandy01d.tem cargocar.vxl tn04a1.shp cdnwy22.shp mclif39.sno bde_li30.pcx glat09.lun slope05c.ubn ceva047.wav all09t.map clsanf07.shp ovrps07.ubn gtcsphmk.shp mwd-01.sno cyur080.wav place.shp ctfncw.shp lobrdb07.tem mwclif20.urb clat12a.ubn yggntcmk.shp dlat13.tem ms3so03.wav green01g.des shore04.sno obmbicon.shp csof023.wav yabrckmk.shp fixicon.shp csof138.wav slope03c.tem numislmk.shp ygggunmk.shp mwclif14.des hdstn01.ubn cnmiam07.shp glat13.des mdrods24.sno plat08a.des gadept_b.shp mclifx16.ubn dlat15a.urb mrmfx02a.urb obsi.pcx xa7ev05.wav cawash19.shp slope14a.lun cliff35.ubn mslop16.sno xmp05t4.map rmpfx04b.urb glweapmk.shp nga2icon.shp bsubuico.shp acmtbg.shp mwclfx14.sno droads17.sno mshore12.sno clwash09.shp rough05.ubn radaryuri.pal wclifx28.sno mclifa04.urb srock02.ubn clat10a.tem des0236.des isolunmd.mix wousqlch.pcx cliffa04.ubn slope19.urb clifx14.sno clat02.lun droads41.ubn subicon.shp ice0217.des slpex03c.ubn water13.tem rmpfx10c.urb ctcity03.shp ls640a09.shp mshore38.sno cunkfgl_a.shp water09.tem tunnex02.ubn cahse06.shp hyte12.tem wslope04.des ctusfgl.shp cdpol01w.shp wcliff20.sno gapris_a.shp tracks16.ubn ice0316.des w-b-01.tem slope03.urb proad21.tem cgla09.shp wolsoundoptions.shp xgrymed1.shp gdwall.shp crater03.ubn glat04.urb ottersrevenge.map w-d-02.ubn xbayopigs.map mslop05.des w-c-03.urb wcave01.ubn slope07a.des pavfxb06.urb wolob.pcx cnmex04.shp tree01.lun glat11a.lun tab_fbl.pcx mrmx02.sno ngmisl_e.shp mrmfx06a.sno gem06.lun lat102.des droads57.urb droadc19.ubn ovrpsb06.des palet01.shp cliff06.urb fence20.lun mclfx10.sno clear01a.des cufrfgl_a.shp cliffa12.urb clhse07.shp ovrps06a.tem gtnkicon.shp csof039.wav rad2icon.shp plat04.tem a05_p02e.bik mdrods64.urb cttran01.shp mdrodc16.urb wclifx02.sno bue_ri30.pcx ngpsyb.shp 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