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main.c
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#include <SDL2/SDL.h>
#include <SDL2/SDL2_gfxPrimitives.h>
#include <stdbool.h>
#include <stdlib.h>
#include "debugmalloc.h"
#include "Jatek.h"
#include "scorekiir.h"
#include "kigyomozgasa.h"
void sdl_init(int szeles, int magas, SDL_Window **pwindow, SDL_Renderer **prenderer) {
if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
SDL_Log("Nem indithato az SDL: %s", SDL_GetError());
exit(1);
}
SDL_Window *window = SDL_CreateWindow("SDL peldaprogram", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, szeles, magas, 0);
if (window == NULL) {
SDL_Log("Nem hozhato letre az ablak: %s", SDL_GetError());
exit(1);
}
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_SOFTWARE);
if (renderer == NULL) {
SDL_Log("Nem hozhato letre a megjelenito: %s", SDL_GetError());
exit(1);
}
SDL_RenderClear(renderer);
*pwindow = window;
*prenderer = renderer;
}
int main(int argc, char *argv[]) {
SDL_Window *window;
SDL_Renderer *renderer;
sdl_init(800, 800, &window, &renderer);
bool quit = false;
int egerx=0;
int egery=0;
bool vege=true;
int scoretomb[10]={0};
while (!quit) {
SDL_Event event;
SDL_WaitEvent(&event);
if (vege==true){ ///Ha kilepett a jatekos valamelyik modbol akkor a menut megrajzolja, illetve amikor elindul
boxRGBA(renderer, 0, 0, 800, 800, 0, 0, 0, 255);
SDL_RenderPresent(renderer);
boxRGBA(renderer,300,100,500,200, 0, 0, 255, 255);
stringRGBA(renderer, 340, 150, "Egy szemelyes", 0x00, 0xC0, 0x00, 0xFF);
boxRGBA(renderer,300,300,500,400, 0, 0, 255, 255);
stringRGBA(renderer, 340, 350, "Ket szemelyes", 0x00, 0xC0, 0x00, 0xFF);
boxRGBA(renderer,300,500,500,600, 0, 0, 255, 255);
stringRGBA(renderer, 340, 550, "Dicsoseglista", 0x00, 0xC0, 0x00, 0xFF);
SDL_RenderPresent(renderer);
vege=false;
}
switch (event.type) {
case SDL_MOUSEBUTTONDOWN:
if (event.button.button == SDL_BUTTON_LEFT) {
egerx= event.button.x;
egery= event.button.y;
if (300<=egerx && egerx<=500 && 100<= egery && egery<=200){ ///egyjatekosba lep ha azt bezarja az felhasznalo vagy meghal a kigyo akkor újra a menü jelenik meg
vege=jatek(800,renderer,false);
}
else if (300<=egerx && egerx<=500 && 300<= egery && egery<=400){ ///ketjatekosba lep ha azt bezarja az felhasznalo vagy meghalnak a kigyok akkor újra a menü jelenik meg
vege=jatek(800,renderer,true);
}
else if (300<=egerx && egerx<=500 && 500<= egery && egery<=600){ ///scoreboardba lep ha azt bezarja az felhasznalo akkor újra a menü jelenik meg
vege=pontszamok(800,renderer);
}
}
break;
case SDL_QUIT:
quit = true;
break;
}
}
SDL_Quit();
return 0;
}