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main.cpp
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#include <iostream>
#include "Graphe/Graphe.h"
#include "Persos/Pacman.h"
#include "Persos/Fantome.h"
#include "Persos/deplacement.h"
#include "Partie.h"
#include <SFML/Audio.hpp>
using namespace std;
using namespace sf;
int main()
{
/*
srand(static_cast<unsigned int>(time(NULL)));
board B;
Vecteur2D coinBG(-1, -1);
Vecteur2D coinHD(5, 5);
float deltatime;
Clock clock;
sf::Font font;
if (!font.loadFromFile("abaddon.ttf"))
{
// erreur...
}
FenetreGrapheSFML window("PacmanSFML !", coinBG, coinHD, 1280, 720);
Text score;
score.setFont(font);
score.setString("Score");
score.setCharacterSize(18);
score.setFillColor(Color::White);
score.setPosition(vecteur2DToVector2f(window.t.applique(Vecteur2D(1.5, -0.75))));
Texture texturesPacman = Texture(), texturesFantome1 = Texture(), texturesFantome2 = Texture(), texturesFantome3 = Texture();
if (!texturesPacman.loadFromFile("imgpacman/TexturesPacman.png"))
throw ("Erreur lors du chargement des textures.");
if (!texturesFantome1.loadFromFile("imgpacman/Ghost-B.png"))
throw ("Erreur lors du chargement des textures.");
if (!texturesFantome2.loadFromFile("imgpacman/Ghost-R.png"))
throw ("Erreur lors du chargement des textures.");
if (!texturesFantome3.loadFromFile("imgpacman/Ghost-Y.png"))
throw ("Erreur lors du chargement des textures.");
Pacman pacman(B.sommets[0], "Pacman", "pacmanRight", &texturesPacman, Vector2u(3, 8), 0.125f, 100.0, window.t, 1);
vector<Fantome*> fantomes;
fantomes.push_back(new Fantome(B.sommets[24], "ghost1", "ghost1", &texturesFantome1, Vector2u(3, 8), 0.125f, 100.0, window.t, 1));
fantomes.push_back(new Fantome(B.sommets[23], "ghost2", "ghost2", &texturesFantome2, Vector2u(3, 8), 0.125f, 100.0, window.t, 1));
fantomes.push_back(new Fantome(B.sommets[22], "ghost3", "ghost3", &texturesFantome3, Vector2u(3, 8), 0.125f, 100.0, window.t, 1));
/*fantomes.push_back(&fantome1);
fantomes.push_back(&fantome2);
fantomes.push_back(&fantome3);*/
/*while (window.fenetre.isOpen())
{
sf::Event event{};
deltatime = clock.restart().asSeconds();
while (window.fenetre.pollEvent(event))
{
switch (event.type)
{
case sf::Event::Closed:
{
window.fenetre.close();
break;
}
default:
break;
}
deplacement::gestionPartie(pacman, fantomes, B, window.t, deplacement::gestionDeplacementFantomeLvl2);
if(!pacman.getEtat())
window.fenetre.close();
}
window.fenetre.clear();
B.graphe.dessine(window);
window.fenetre.draw(score);
fantomes[0]->Update(deltatime);
fantomes[0]->dessine(window);
fantomes[1]->Update(deltatime);
fantomes[1]->dessine(window);
fantomes[2]->Update(deltatime);
fantomes[2]->dessine(window);
pacman.Update(deltatime);
pacman.dessine(window);
window.fenetre.display();
}
*/
Vecteur2D coinBG(-1, -1);
Vecteur2D coinHD(5, 5);
board B;
FenetreGrapheSFML window("PacmanSFML !", coinBG, coinHD, 1280, 720);
sf::Music intro;
if (!intro.openFromFile("Pac-Man-Start-Up-Noise.wav"))
throw ("Erreur lors du chargement de l intro.");
intro.play();
Texture texturesPacman = Texture(), texturesFantome1 = Texture(), texturesFantome2 = Texture(), texturesFantome3 = Texture();
if (!texturesPacman.loadFromFile("imgpacman/TexturesPacman.png"))
throw ("Erreur lors du chargement des textures.");
if (!texturesFantome1.loadFromFile("imgpacman/Ghost-B.png"))
throw ("Erreur lors du chargement des textures.");
if (!texturesFantome2.loadFromFile("imgpacman/Ghost-R.png"))
throw ("Erreur lors du chargement des textures.");
if (!texturesFantome3.loadFromFile("imgpacman/Ghost-Y.png"))
throw ("Erreur lors du chargement des textures.");
Pacman pacman(B.sommets[0], "Pacman", "pacmanRight", &texturesPacman, Vector2u(3, 8), 0.125f,
100.0, window.t, 1);
Fantome fantome1(B.sommets[24], "ghost1", "ghost1", &texturesFantome1, Vector2u(3, 8), 0.125f,
100.0, window.t, 1),
fantome2(B.sommets[23], "ghost2", "ghost2", &texturesFantome2, Vector2u(3, 8), 0.125f, 100.0, window.t, 1),
fantome3(B.sommets[22], "ghost3", "ghost3", &texturesFantome3, Vector2u(3, 8), 0.125f, 100.0, window.t, 1);
vector<Fantome*> fantomes;
fantomes.push_back(&fantome1);
fantomes.push_back(&fantome2);
fantomes.push_back(&fantome3);
Partie p = Partie::Instance();
p.lancerPartie(window, pacman, fantomes, B);
return 0;
}