You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Heya! Here's an odd request, but I will try my best to describe the issue.
I'm using Donkey Konga bongos for certain games and a simulator similar to "Clone Hero" and would like to get said bongo controller working with AntiMicroX on Linux.
This controller uses 5 buttons. There is also a microphone for the "clap" inputs, which it processes as an analog signal.
On Windows, I can get clapping to work in the game by using JoyToKey, then assigning the analog input to a key on the keyboard and tweaking the threshold so it does not trigger at the lightest breeze. I can then use it in the simulator.
Steam controller setup recognizes the analog clap input, but I cannot launch the simulator through Steam without crashing.
Sadly, this is the issue I'm running into: I am unable to assign said analog input in AntiMicroX so that it can be bound to a key on the keyboard.
The analog input is recognized by the system as Axis 5. Its value ranges between -5462 (no noise) and 0 (max) (Above might be inaccurate as I have attempted to calibrate it)
In AntiMicroX, the analog input of axis 5 is recognized and read within the Controller Mapping screen, with the value starting at -30198 and the highest I could get being around -2185.
I cannot seem to assign said axis to any of the controller mappings no matter how hard I try, and none of the axis detection dead zone settings seem to help with this. I even set it to its lowest -- 5000, but no effect.
I also can't use it anywhere when making button assignments either. It's there, but unusable. All other buttons work.
Could it be that Axis 5 can't be assigned to anything because it is a negative value?
In short, I would like to know if it is possible to assign an analog input to a button on the virtual "controller"/keyboard, so that I can then try to use it for input. Many thanks in advance for your time!
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
Heya! Here's an odd request, but I will try my best to describe the issue.
I'm using Donkey Konga bongos for certain games and a simulator similar to "Clone Hero" and would like to get said bongo controller working with AntiMicroX on Linux.
This controller uses 5 buttons. There is also a microphone for the "clap" inputs, which it processes as an analog signal.
On Windows, I can get clapping to work in the game by using JoyToKey, then assigning the analog input to a key on the keyboard and tweaking the threshold so it does not trigger at the lightest breeze. I can then use it in the simulator.
Steam controller setup recognizes the analog clap input, but I cannot launch the simulator through Steam without crashing.
Sadly, this is the issue I'm running into: I am unable to assign said analog input in AntiMicroX so that it can be bound to a key on the keyboard.
The analog input is recognized by the system as Axis 5. Its value ranges between -5462 (no noise) and 0 (max)
(Above might be inaccurate as I have attempted to calibrate it)
In AntiMicroX, the analog input of axis 5 is recognized and read within the Controller Mapping screen, with the value starting at -30198 and the highest I could get being around -2185.
I cannot seem to assign said axis to any of the controller mappings no matter how hard I try, and none of the axis detection dead zone settings seem to help with this. I even set it to its lowest -- 5000, but no effect.
I also can't use it anywhere when making button assignments either. It's there, but unusable. All other buttons work.
Could it be that Axis 5 can't be assigned to anything because it is a negative value?
In short, I would like to know if it is possible to assign an analog input to a button on the virtual "controller"/keyboard, so that I can then try to use it for input. Many thanks in advance for your time!
Beta Was this translation helpful? Give feedback.
All reactions