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I was going mad at how the pointer location was inaccurate before I figured this out: windows scaling options also scales the mouse location when using move_to().
Despite my monitor being 1920x1080, move_to() is also scaled by 125%, meaning I reach the bottom right corner of the screen at move_to(1536, 864)
I realize this project hasn't been updated in a year but this is probably unintentional and I hope someone can get around to fixing it.
Worth noting it's not a huge deal if you know the current scale, but the problem is if I'm giving the program to someone else.
let mouse = Mouse::new();let loc_x = (f64::from(INTENDED_X) / 1.25).floor()asi32;// Assuming you're at 125% scale. let loc_y = (f64::from(INTENDED_Y) / 1.25).floor()asi32;// Not 100% accurate because it has to be i32, so I have to floor or get average.
mouse.move_to(loc_x, loc_y);
The text was updated successfully, but these errors were encountered:
I was going mad at how the pointer location was inaccurate before I figured this out: windows scaling options also scales the mouse location when using move_to().
Despite my monitor being 1920x1080, move_to() is also scaled by 125%, meaning I reach the bottom right corner of the screen at move_to(1536, 864)
I realize this project hasn't been updated in a year but this is probably unintentional and I hope someone can get around to fixing it.
Worth noting it's not a huge deal if you know the current scale, but the problem is if I'm giving the program to someone else.
The text was updated successfully, but these errors were encountered: