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Rock HP (>= or <= 0)
Rock Available (not respawning)
Would allow functionality to continue mining if a rock HPs go to zero or it needs to respawn. Could make a loop of mining actions and skip over zero HP rocks or keep mining something else while one respawns. Example:
STEP 1
And/or
And
Rock HP -> Pure Essence >= 0
Rock Available -> Pure Essence
Action
Start Mining
Pure Essence
STEP 2
Same setup as Step 1, but with different rock.
Could add in mastery level < 99 if leveling or item quantity >= X if gathering specific amounts. Last step would loop back to step 1 type thing.
Code of Conduct
I agree to follow the code of conduct
My request fits the contribution guidelines
I have searched for similar issues and nothing similar exists
The text was updated successfully, but these errors were encountered:
Category
A new trigger
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Rock HP (>= or <= 0)
Rock Available (not respawning)
Would allow functionality to continue mining if a rock HPs go to zero or it needs to respawn. Could make a loop of mining actions and skip over zero HP rocks or keep mining something else while one respawns. Example:
STEP 1
And/or
And
Rock HP -> Pure Essence >= 0
Rock Available -> Pure Essence
Action
Start Mining
Pure Essence
STEP 2
Same setup as Step 1, but with different rock.
Could add in mastery level < 99 if leveling or item quantity >= X if gathering specific amounts. Last step would loop back to step 1 type thing.
Code of Conduct
The text was updated successfully, but these errors were encountered: