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[Bug]: Create crushing wheel not using the proper recipes for silk touched ore #1542

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JTormenta opened this issue Mar 26, 2024 · 1 comment
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@JTormenta
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Possible Fixes

Yes

Modpack Version

0.2.54

What happened?

image

I noticed that there was netherrack in my output chest and gold nuggets instead of ingots.
It would appear that when using the crushing wheel, it accepts all silk-touched ores with the tag forge:ores/[metal] for each recipe, not checking for which specific type of ore it uses.

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It seems that with each stack thrown down the crushing wheel, it chooses one recipe. This means it produces either an expected result (for example, stone copper ore giving 5 crushed copper vs getting 10 crushed copper from sculk stone copper ore, which doesn't even exist). This gives you a range from 320 crushed copper to 640 crushed copper depending on the recipe it chooses. These recipes vary from Ad Astra, Deeper and Darker, and Vanilla ores.

For Redstone, the recipes are properly set up to take into account the different variations of the ore. Two examples here.
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To fix this, I would propose...
-Remove the additional recipes that result from ores that simply do not exist
-Change the tag for recipes to forge:ores/[base material]/[metal], as that tag exists.
-Move crushable (via crushing wheel) Gregtech ores to their own recipes.

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@JTormenta JTormenta added the Bug Something isn't working label Mar 26, 2024
@souwaylier
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souwaylier commented Jan 23, 2025

Hey there, not sure why nobody is upping this, probably everyone prefers more advanced resource processing methods, but this is still an issue in 1.0.3. All vanilla resources have processing via Crushing Wheels all around the place, some give you 5 crushed ore out of 1 ore, some 2, and gold gives 18 nuggets instead. Also the side product (stone) makes no sense; you process overworld stone gold and you get nuggets + netherrack.

Modded resources seem to be programmed properly though.

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