-
Notifications
You must be signed in to change notification settings - Fork 0
/
snake_original.py
242 lines (198 loc) · 7.1 KB
/
snake_original.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
import math
import random
import pygame
import tkinter as tk
from tkinter import messagebox
# import os, sys
# with open(os.devnull, 'w') as f:
# # disable stdout
# oldstdout = sys.stdout
# sys.stdout = f
# import pygame
# # enable stdout
# sys.stdout = oldstdout
class cube(object):
rows = 20
width = 500
def __init__(self, start, dirnx = 1, dirny = 0, color = (255,0,0)):
self.pos = start
self.dirnx = 1
self.dirny = 0
self.color = color
def move(self, dirnx, dirny):
self.dirnx = dirnx
self.dirny = dirny
self.pos = (self.pos[0] + self.dirnx, self.pos[1] + self.dirny)
def draw(self, surface, eyes = False):
dis = self.width // self.rows
i = self.pos[0] #row
j = self.pos[1] #column
#So we draw inside the square
pygame.draw.rect(surface, self.color, (i*dis+1, j*dis+1, dis-2, dis-2))
if eyes:
centre = dis//2
radius = 3
circleMiddle = (i*dis+centre-radius, j*dis+8)
circleMiddle2 = (i*dis+dis-radius*2, j*dis+8)
pygame.draw.circle(surface, (0,0,0), circleMiddle, radius)
pygame.draw.circle(surface, (0,0,0), circleMiddle2, radius)
class snake(object):
body = []
turns = {}
def __init__(self, color, pos):
self.color = color
self.head = cube(pos)
self.body.append(self.head)
# Direction for x and y
self. dirnx = 0
self. dirny = 1
def move(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
keys = pygame.key.get_pressed()
for key in keys:
#Change the direction
if keys[pygame.K_LEFT]:
self.dirnx = -1
self.dirny = 0
#We need to remember where we turned
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
elif keys[pygame.K_RIGHT]:
self.dirnx = 1
self.dirny = 0
#We need to remember where we turned
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
elif keys[pygame.K_UP]:
self.dirnx = 0
self.dirny = -1
#We need to remember where we turned
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
elif keys[pygame.K_DOWN]:
self.dirnx = 0
self.dirny = 1
#We need to remember where we turned
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
# look the positions of the bosy of the snake
# get the index and cube object in the body
for i, c in enumerate(self.body):
#Makes a copy so we don't change the position of the snake
#Grab the position of each object and see if it's in the turn list
p = c.pos[:] #Position
if p in self.turns:
# The actual turns is the turn direction give by the keyboard
turn = self.turns[p]
c.move(turn[0], turn[1])
# If we're on the last cube
if i == len(self.body)-1:
#Remove that cube
self.turns.pop(p)
# If the position is not in the list
else:
# The snake hits the edges of the screen
if c.dirnx == -1 and c.pos[0] <= 0: c.pos = (c.rows-1, c.pos[1])
elif c.dirnx == 1 and c.pos[0] >= c.rows-1: c.pos = (0, c.pos[1])
elif c.dirny == 1 and c.pos[1] >= c.rows-1: c.pos = (c.pos[0], 0)
elif c.dirny == -1 and c.pos[1] <= 0: c.pos = (c.pos[0], c.rows-1)
else: c.move(c.dirnx, c.dirny)
def reset(self, pos):
self.head = cube(pos)
self.body = []
self.body.append(self.head)
self.turns = {}
self.dirnx = 0
self.dirny = 1
def addCube(self):
tail = self.body[-1]
dx, dy = tail.dirnx, tail.dirny
if dx == 1 and dy == 0:
self.body.append(cube((tail.pos[0]-1, tail.pos[1])))
elif dx == -1 and dy == 0:
self.body.append(cube((tail.pos[0]+1, tail.pos[1])))
elif dx == 0 and dy == 1:
self.body.append(cube((tail.pos[0], tail.pos[1]-1)))
elif dx == 0 and dy == -1:
self.body.append(cube((tail.pos[0], tail.pos[1]+1)))
self.body[-1].dirnx = dx
self.body[-1].dirny = dy
def draw(self, surface):
for i, c in enumerate(self.body):
if i ==0:
#Only to add this to draw the eyes of the snake
c.draw(surface, True)
else:
c.draw(surface)
def drawGrid(width, rows, surface):
# How big each square is gonna be
size_between = width // rows
x = 0
y = 0
for l in range(rows):
x += size_between
y += size_between
color_lines = (255, 255, 255)
# draw the lines
pygame.draw.line(surface, color_lines, (x, 0), (x, width))
pygame.draw.line(surface, color_lines, (0, y), (width, y))
pass
def redrawWindow(surface):
global rows, width, s, snack
color_surface = (0, 0, 0)
surface.fill(color_surface)
s.draw(surface)
snack.draw(surface)
drawGrid(width, rows, surface)
pygame.display.update()
pass
def randomSnack(rows, item):
positions = item.body
while True:
x = random.randrange(rows)
y = random.randrange(rows)
# Make sure we don't put a snack on top of the snake
if len(list(filter(lambda z:z.pos == (x,y), positions))) > 0:
continue
else:
break
return (x,y)
def message_box(subject, content):
#Make sure that the window appears on top
root = tk.Tk()
root.attributes('-topmost', True)
root.withdraw()
messagebox.showinfo(subject, content)
try:
root.destroy()
except:
pass
def main():
global width, rows, s, snack
width = 500
# Rows needs to divide evenly by width
rows = 20
win = pygame.display.set_mode((width, width))
position = (int(rows/2), int(rows/2))
color = (255, 0, 0)
s = snake(color, position)
snack = cube(randomSnack(rows, s), color = (0, 255, 0))
flag = True
clock = pygame.time.Clock()
while flag:
# The two below commands play with the velocity of the snake
pygame.time.delay(50)
#Makes sure that the game runs at 10 frame per second
clock.tick(10)
#Snake moves
s.move()
if s.body[0].pos == snack.pos:
s.addCube()
snack = cube(randomSnack(rows, s), color = (0, 255, 0))
for x in range(len(s.body)):
if s.body[x].pos in list(map(lambda z:z.pos, s.body[x+1:])):
print('Score: ', len(s.body))
message_box('You lost!', 'Play again...')
s.reset((10,10))
break
redrawWindow(win)
pass
main()