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General feature ideas #8

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AdrianSchneble opened this issue Nov 7, 2017 · 3 comments
Open

General feature ideas #8

AdrianSchneble opened this issue Nov 7, 2017 · 3 comments

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@AdrianSchneble
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As indicated by the title, just throw everything in here that doesn't belong elsewhere.

@AdrianSchneble
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Weapon Mastery

Description: If you find the respective weapon often enough to kill amount X of enemies, you "master" the weapon, thereby enhancing the weapon.
Unlockable features could be:

  • Choose the weapon as starting equipment when you enter the dungeon
    • alternatively: unlock the weapon for crafting or purchasing
  • weapon stats improvement (damage, attack speed, ...)

@AdrianSchneble
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Discord integration:

As of today, Discord now offers the integration of game stats etc. See here for details.

Could be a nice addition to the game, eventually. Not exactly high priority, though.

@AdrianSchneble
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Sneaking:

By pressing a key, such as 'Ctrl', you can sneak which will affect gameplay in certain situations.
For example, sneaking through traps reduces damage by 50%, but you're also a lot slower than normal (maybe something like 33% of normal speed?)
Therefore, sneaking through repeatedly damaging areas (such as lava) will increase the damage taken - simply because it takes longer to cross a tile.

However, the speed debuff itself might actually be helpful in certain situations as well, such as when you're trying to sneak along a narrow path without misstepping.

Sneaking will not help you avoid getting spotted - as of now, monsters will always automatically know where you are.

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