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Unit ideas #4

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AdrianSchneble opened this issue Oct 24, 2017 · 2 comments
Open
9 tasks

Unit ideas #4

AdrianSchneble opened this issue Oct 24, 2017 · 2 comments
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@AdrianSchneble
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AdrianSchneble commented Oct 24, 2017

Post any ideas about units (most likely, enemies - eventually we might also add friendly units via summoning, but that's in the future at the moment) as a reply to this issue. A list of suggestions will be kept in the initial post & ticked once implemented.

  • Wololord
  • animals (most likely low level enemies, like spiders or rats)
  • demons/devils (some infernal beeings)
  • dragons (more a boss than a regular unit)
  • ghosts
  • goblins
  • Mimics (there is nothing better than getting attacked by the chest you are about to loot)
  • skeletons
  • zombies
@AdrianSchneble
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Wololord:

turns anything in the room against you - whether it's your own minions or just simple rocks*.

  • watch out for balancing - maybe only convert a limited amount of entities?

@nitra0997
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First, the obvious classics of the genre

  • animals (most likely low level enemies, like spiders or rats)
  • demons/devils (some infernal beeings)
  • dragons (more a boss than a regular unit)
  • ghosts
  • goblins
  • Mimics (there is nothing better than getting attacked by the chest you are about to loot)
  • skeletons
  • zombies

Certain Units should be specific for a theme, like Mummies on an egyptian-themed floor, or medusas and minotaurs on a greek-themed floor. For this, we should think about the themes first before determining the units we are going to use.

If we are doing elemental Themes for floors, we could include the corresponding elementals (earth, fire, water, air, maybe a herb elemental for the 420-Floor ;) )

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