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Normal maps not responding how I would expect #1

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digitaljelly opened this issue Jan 10, 2018 · 1 comment
Open

Normal maps not responding how I would expect #1

digitaljelly opened this issue Jan 10, 2018 · 1 comment

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@digitaljelly
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On the left is the standard shader (Unity 2017.2), on the right is your hair shader (1.1) with an albedo, normal map, occlusion map and metalness map applied. I have turned the anisotropy right down to make it easier to see, but the normal map is not coming through as I would expect it to (that is, like the normal map on the left).
image

Running on a GTX 1060 (so SM 5.0 support)

@AdamFrisby
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Will take a look - that does definitely look wrong.

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