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Make sure spec handling of zero-order ambisonics matches reference implementation #463

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sunghee-hwang opened this issue Jun 7, 2023 · 2 comments
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editorial Improvements or additions to documentation postpone question Further information is requested

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@sunghee-hwang
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We have channel-based Mono. Do we need zero-order Ambisonics too?

@sunghee-hwang sunghee-hwang added the question Further information is requested label Jun 7, 2023
@tdaede
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tdaede commented Jun 12, 2023

We can update the spec to match what the current reference software does with zero-order Ambisonics (treat it as stereo).

@tdaede tdaede changed the title What is the use case of zero-order Ambisonics? Make sure spec handling of zero-order ambisonics matches reference implementation Jun 12, 2023
@tdaede tdaede added the editorial Improvements or additions to documentation label Jun 12, 2023
@cto300
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cto300 commented Jun 14, 2023

We can update the spec to match what the current reference software does with zero-order Ambisonics (treat it as stereo).

I tested this implementation https://github.com/ebu/ebu_adm_renderer and it can handle and render zero order ambisonics

It handles zero order ambisonics as HOA (which is technically not correct but it does the same case with first order)

``

    <audioChannelFormat audioChannelFormatID="AC_00041001" audioChannelFormatName="channel_1" typeLabel="0004" 
   typeDefinition="HOA">

    <audioBlockFormat audioBlockFormatID="AB_00041001_00000001">
        <order>0</order>
        <degree>0</degree>
        <normalization>SN3D</normalization>
        <screenRef>0</screenRef>
      </audioBlockFormat>
    </audioChannelFormat>

``

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