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[Y] Can you reproduce the problem using ALiVE and CBA Only?
[Y] Are you running the latest version of ALiVE ?
[Y] Are you running the latest version of CBA_A3?
[N] Have you attached an unbinarized SQM?
[N] Have you attached your RPT (If the issue relates to data, also attch Server RPT and ALiVE Plugin Log)?
[N] Have you attached screenshots of the Parameters set on the offending Module?
Description
The Interact option does not appear when playing in multiplayer or on a dedicated server.
Steps to Reproduce
Create a mission with asymmetric enemy AI commander, and civilian population and placement.
Find a Civilian and attempt to interact.
Expected behavior: The interact menu will open as it does in a singleplayer Alive scenario
Actual behavior: The interact option is not present. You can test in single player and it will work, but in multiplayer it will not work. Note in some cases the host of a local multiplayer server will be able to interact but none of the other players will be able to. In a dedicated server it never works for anyone including admins.
I suspected in may be related to XEH but i dont have the knowledge of alive or arma 3 to confirm this.
The text was updated successfully, but these errors were encountered:
Unable to reproduce without the following:
Please provide a list of additional addons used.
An rpt file with CS modules in debug mode and if possible the mission file.
Prerequisites
Description
The Interact option does not appear when playing in multiplayer or on a dedicated server.
Steps to Reproduce
Expected behavior: The interact menu will open as it does in a singleplayer Alive scenario
Actual behavior: The interact option is not present. You can test in single player and it will work, but in multiplayer it will not work.
Note in some cases the host of a local multiplayer server will be able to interact but none of the other players will be able to. In a dedicated server it never works for anyone including admins.
I suspected in may be related to XEH but i dont have the knowledge of alive or arma 3 to confirm this.
The text was updated successfully, but these errors were encountered: