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Feature Request: VS2019 #4

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evanricard opened this issue Dec 27, 2019 · 14 comments
Open

Feature Request: VS2019 #4

evanricard opened this issue Dec 27, 2019 · 14 comments

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@evanricard
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Hey @autodesk-adn, is there any possibility we'll get this updated in the new year for VS2019? At any rate, thanks!!


:]

@iamsleepy
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Hi,

I've tested it with VS2019, it still works. Since the change in VS2017, it won't be shown in the C# section. If you choose all languages and type "Maya" in the search field, you can find it.

Yours,
Li

@evanricard
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Much obliged thanks for the response(s)! There is a Maya course on Pluralsight that references this template; I didn't manage to get the course material for it while I still had my monthly subscription...this will help. Cheers

@netlander
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@evanricard yes I've noticed the course on Pluralsight and was wondering if I should signup to take a look but I'm still worried that it's probably very basic. Can you comment on the Pluralsight course? Does it go in depth into the available C# APIs and the underlying C++ stuff or would you say it's for beginners?

@evanricard
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@netlander the author Josh Gaines does a terrific job of explaining the API thoroughly it is a pretty involved course but I think it is manageable for beginners who are getting into intermediate territory.

@evanricard
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@iamsleepy unfortunately I have to report that this is still not working for me in 2019. Template / items are not showing up in the respective places either when making a new project or adding a new item. I also went back to Pluralsight with a trial account and referred to the aforementioned video to get a look at what the author did to start using these templates. No surprise, he didn't do anything different than what is stated in the Readme but he did make a "fixed" version of the templates for 2019 and that still is not working for me either.

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To clarify, I took both zipped and unzipped versions of the .vstemplate folders and put them into ~\Documents\VS2019\Templates{ProjectTemplates}/{ItemTemplates}.

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Still not seeing anything for 'Maya' ^

Regardless, I could probably just manually import respective files into projects and make templates out of those.

@iamsleepy
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@evanricard that's weird. It reminds me that sometimes windows will block files downloading from internet. I built and tested the templates with my computer, so it might not be blocked.

@evanricard
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@iamsleepy indeed strange I'll report back if I find anything new and exciting...

@evanricard
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image
Templates are working! Didn't do anything except have the computer go to sleep...and there it was.

@Andrei-2k
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Does this work for Maya 2018 or only through 2017 like it states in the description?

@iamsleepy
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iamsleepy commented Jan 27, 2021

Hi, @Andrei-2k . Since the style of .Net API hasn't been changed a lot and .net frameworks have great compatibility, I think it should be working fine with Maya 2018+. Please let me know if it wouldn't work.

@AGuyCoding
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@evanricard may i ask you if you still have those "fix" files around?
since it would be also in a trial account, i guess the share is not illegal? (if it is illegal i am very sorry, please ignore it then)

@evanricard
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I actually don't believe I have the files on hand still ; it doesn't seem that it would be illegal but I'm not absolutely positive..let me at least try to find the course for you and you could make a trial account.

https://www.pluralsight.com/courses/maya-2019-introduction-csharp-plugin-development

@cyrillef
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There is no thing illegal updating the code and sharing. This project is open source. And you can actually submit PRs to share with the community. I'll ask @JohnOnSoftware and Li to take a look to this one.

@kevinvandecar
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kevinvandecar commented Mar 17, 2021

Yes, as @cyrillef says the files here are opensource and can easily be shared. In fact you can even suggest contributions / fixes if you find problems and we can review / merge the changes.
It's not clear, but I think there was also a conversation about pluralsight files from the Maya .NET plugin training. Of course pluralsight owns those files, so be sure to check in case there could be an issue. I doubt it, but we are not responsible for files outside the github source code provided here. Hope it helps.

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