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try making a proof of concept for an infinite or huge world
controls for resizing regions of the world without changing every serialized x coordinate to the right of the resizing point
transitions between biomes would be an important target for editing, so it might actually make sense when dividing world sections to divide it in a less interesting area that is centered in one of the biomes, so if the sections had names they would be like "grasslands to mountains", "mountains to hills", "hills to swamp"
simulating groups of entities that are offscreen in web workers, pairing/pooling entities that need to interact?
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The text was updated successfully, but these errors were encountered: