forked from briandowns/openweathermap
-
Notifications
You must be signed in to change notification settings - Fork 0
/
conditions.go
185 lines (168 loc) · 7.12 KB
/
conditions.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
// Copyright 2022 Brian J. Downs
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package openweathermap
import (
"fmt"
"io"
"net/http"
"os"
)
// IconData holds the relevant info for linking icons to conditions.
type IconData struct {
Condition string
Day string
Night string
}
// ConditionData holds data structure for weather conditions information.
type ConditionData struct {
ID int
Meaning string
Icon1 string
Icon2 string
}
// RetrieveIcon will get the specified icon from the API.
func RetrieveIcon(destination, iconFile string) (int64, error) {
fullFilePath := fmt.Sprintf("%s/%s", destination, iconFile)
// Check to see if we've already gotten that icon file. If so, use it
// rather than getting it again.
if _, err := os.Stat(fullFilePath); err != nil {
response, err := http.Get(fmt.Sprintf(iconURL, iconFile))
if err != nil {
return 0, err
}
defer response.Body.Close()
// Create the icon file
out, err := os.Create(fullFilePath)
if err != nil {
return 0, err
}
defer out.Close()
// Fill the empty file with the actual content
n, err := io.Copy(out, response.Body)
if err != nil {
return 0, err
}
return n, nil
}
return 0, nil
}
// IconList is a slice of IconData pointers
var IconList = []*IconData{
{Condition: "clear sky", Day: "01d.png", Night: "01n.png"},
{Condition: "few clouds", Day: "02d.png", Night: "02n.png"},
{Condition: "scattered clouds", Day: "03d.png", Night: "03n.png"},
{Condition: "broken clouds", Day: "04d.png", Night: "04n.png"},
{Condition: "shower rain", Day: "09d.png", Night: "09n.png"},
{Condition: "rain", Day: "10d.png", Night: "10n.png"},
{Condition: "thunderstorm", Day: "11d.png", Night: "11n.png"},
{Condition: "snow", Day: "13d.png", Night: "13n.png"},
{Condition: "mist", Day: "50d.png", Night: "50n.png"},
}
// ThunderstormConditions is a slice of ConditionData pointers
var ThunderstormConditions = []*ConditionData{
{ID: 200, Meaning: "thunderstorm with light rain", Icon1: "11d.png"},
{ID: 201, Meaning: "thunderstorm with rain", Icon1: "11d.png"},
{ID: 202, Meaning: "thunderstorm with heavy rain", Icon1: "11d.png"},
{ID: 210, Meaning: "light thunderstorm", Icon1: "11d.png"},
{ID: 211, Meaning: "thunderstorm", Icon1: "11d.png"},
{ID: 212, Meaning: "heavy thunderstorm", Icon1: "11d.png"},
{ID: 221, Meaning: "ragged thunderstorm", Icon1: "11d.png"},
{ID: 230, Meaning: "thunderstorm with light drizzle", Icon1: "11d.png"},
{ID: 231, Meaning: "thunderstorm with drizzle", Icon1: "11d.png"},
{ID: 232, Meaning: "thunderstorm with heavy drizzle", Icon1: "11d.png"},
}
// DrizzleConditions is a slice of ConditionData pointers
var DrizzleConditions = []*ConditionData{
{ID: 300, Meaning: "light intensity drizzle", Icon1: "09d.png"},
{ID: 301, Meaning: "drizzle", Icon1: "09d.png"},
{ID: 302, Meaning: "heavy intensity drizzle", Icon1: "09d.png"},
{ID: 310, Meaning: "light intensity drizzle rain", Icon1: "09d.png"},
{ID: 311, Meaning: "drizzle rain", Icon1: "09d.png"},
{ID: 312, Meaning: "heavy intensity drizzle rain", Icon1: "09d.png"},
{ID: 313, Meaning: "shower rain and drizzle", Icon1: "09d.png"},
{ID: 314, Meaning: "heavy shower rain and drizzle", Icon1: "09d.png"},
{ID: 321, Meaning: "shower drizzle", Icon1: "09d.png"},
}
// RainConditions is a slice of ConditionData pointers
var RainConditions = []*ConditionData{
{ID: 500, Meaning: "light rain", Icon1: "09d.png"},
{ID: 501, Meaning: "moderate rain", Icon1: "09d.png"},
{ID: 502, Meaning: "heavy intensity rain", Icon1: "09d.png"},
{ID: 503, Meaning: "very heavy rain", Icon1: "09d.png"},
{ID: 504, Meaning: "extreme rain", Icon1: "09d.png"},
{ID: 511, Meaning: "freezing rain", Icon1: "13d.png"},
{ID: 520, Meaning: "light intensity shower rain", Icon1: "09d.png"},
{ID: 521, Meaning: "shower rain", Icon1: "09d.png"},
{ID: 522, Meaning: "heavy intensity shower rain", Icon1: "09d.png"},
{ID: 531, Meaning: "ragged shower rain", Icon1: "09d.png"},
}
// SnowConditions is a slice of ConditionData pointers
var SnowConditions = []*ConditionData{
{ID: 600, Meaning: "light snow", Icon1: "13d.png"},
{ID: 601, Meaning: "snow", Icon1: "13d.png"},
{ID: 602, Meaning: "heavy snow", Icon1: "13d.png"},
{ID: 611, Meaning: "sleet", Icon1: "13d.png"},
{ID: 612, Meaning: "shower sleet", Icon1: "13d.png"},
{ID: 615, Meaning: "light rain and snow", Icon1: "13d.png"},
{ID: 616, Meaning: "rain and snow", Icon1: "13d.png"},
{ID: 620, Meaning: "light shower snow", Icon1: "13d.png"},
{ID: 621, Meaning: "shower snow", Icon1: "13d.png"},
{ID: 622, Meaning: "heavy shower snow", Icon1: "13d.png"},
}
// AtmosphereConditions is a slice of ConditionData pointers
var AtmosphereConditions = []*ConditionData{
{ID: 701, Meaning: "mist", Icon1: "50d.png"},
{ID: 711, Meaning: "smoke", Icon1: "50d.png"},
{ID: 721, Meaning: "haze", Icon1: "50d.png"},
{ID: 731, Meaning: "sand, dust whirls", Icon1: "50d.png"},
{ID: 741, Meaning: "fog", Icon1: "50d.png"},
{ID: 751, Meaning: "sand", Icon1: "50d.png"},
{ID: 761, Meaning: "dust", Icon1: "50d.png"},
{ID: 762, Meaning: "volcanic ash", Icon1: "50d.png"},
{ID: 771, Meaning: "squalls", Icon1: "50d.png"},
{ID: 781, Meaning: "tornado", Icon1: "50d.png"},
}
// CloudConditions is a slice of ConditionData pointers
var CloudConditions = []*ConditionData{
{ID: 800, Meaning: "clear sky", Icon1: "01d.png", Icon2: "01n.png"},
{ID: 801, Meaning: "few clouds", Icon1: "02d.png", Icon2: " 02n.png"},
{ID: 802, Meaning: "scattered clouds", Icon1: "03d.png", Icon2: "03d.png"},
{ID: 803, Meaning: "broken clouds", Icon1: "04d.png", Icon2: "03d.png"},
{ID: 804, Meaning: "overcast clouds", Icon1: "04d.png", Icon2: "04d.png"},
}
// ExtremeConditions is a slice of ConditionData pointers
var ExtremeConditions = []*ConditionData{
{ID: 900, Meaning: "tornado", Icon1: ""},
{ID: 901, Meaning: "tropical storm", Icon1: ""},
{ID: 902, Meaning: "hurricane", Icon1: ""},
{ID: 903, Meaning: "cold", Icon1: ""},
{ID: 904, Meaning: "hot", Icon1: ""},
{ID: 905, Meaning: "windy", Icon1: ""},
{ID: 906, Meaning: "hail", Icon1: ""},
}
// AdditionalConditions is a slive of ConditionData pointers
var AdditionalConditions = []*ConditionData{
{ID: 951, Meaning: "calm", Icon1: ""},
{ID: 952, Meaning: "light breeze", Icon1: ""},
{ID: 953, Meaning: "gentle breeze", Icon1: ""},
{ID: 954, Meaning: "moderate breeze", Icon1: ""},
{ID: 955, Meaning: "fresh breeze", Icon1: ""},
{ID: 956, Meaning: "strong breeze", Icon1: ""},
{ID: 957, Meaning: "high wind, near gale", Icon1: ""},
{ID: 958, Meaning: "gale", Icon1: ""},
{ID: 959, Meaning: "severe gale", Icon1: ""},
{ID: 960, Meaning: "storm", Icon1: ""},
{ID: 961, Meaning: "violent storm", Icon1: ""},
{ID: 962, Meaning: "hurricane", Icon1: ""},
}